engage/generated/unity_engine/animations/
animationstream.rs1#[cfg(feature = "unity_engine-animations-animationstream-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::{
9 object::{IObject, Object},
10 valuetype::{IValueType, ValueType},
11 };
12
13 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/animations/animationstream/AnimationStream.md"))]
14 #[repr(C)]
15 #[derive(::core::clone::Clone, ::core::marker::Copy)]
16 pub struct AnimationStream {
17 pub m_animator_bindings_version: u32,
18 pub constant: ::unity::IntPtr,
19 pub input: ::unity::IntPtr,
20 pub output: ::unity::IntPtr,
21 pub workspace: ::unity::IntPtr,
22 pub input_stream_accessor: ::unity::IntPtr,
23 pub animation_handle_binder: ::unity::IntPtr,
24 }
25 impl ::unity::ClassIdentity for AnimationStream {
26 const NAME: &'static str = "AnimationStream";
27 const NAMESPACE: &'static str = "UnityEngine.Animations";
28
29 fn class() -> ::unity::Class {
30 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
31 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
32 }
33 }
34 impl ::unity::IlType for AnimationStream {
35 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
36 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
37 }
38 }
39}
40
41#[cfg(feature = "unity_engine-animations-animationstream-types")]
42pub use __types::*;
43
44#[cfg(feature = "unity_engine-animations-animationstream")]
45#[doc(hidden)]
46pub mod prelude {
47 pub use super::AnimationStream;
48 #[cfg(feature = "system-object")]
49 pub use crate::system::object::IObjectMethods;
50 #[cfg(feature = "system-valuetype")]
51 pub use crate::system::valuetype::IValueTypeMethods;
52 pub use crate::system::{object::IObject, valuetype::IValueType};
53}