Skip to main content

engage/generated/unity_engine/
animationstate.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-animationstate-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::trackedreference::{ITrackedReference, TrackedReference},
11    };
12
13    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/animationstate/AnimationState.md"))]
14    #[::unity::class(namespace = "UnityEngine", name = "AnimationState")]
15    #[parent(crate::unity_engine::trackedreference::TrackedReference)]
16    pub struct AnimationState {}
17}
18
19#[cfg(feature = "unity_engine-animationstate-types")]
20pub use __types::*;
21
22#[cfg(feature = "unity_engine-animationstate")]
23pub trait IAnimationStateMethods: IAnimationState {
24    #[doc = "`set_normalizedTime(f32)` overload"]
25    fn set_normalized_time(self, value: impl ::core::convert::Into<f32>) -> () {
26        unsafe {
27            let __receiver = <AnimationState as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
28            ::unity::il2cpp_call!((::unity::module_base()+0x3eb03e0usize)as*mut u8,();
29(AnimationState)__receiver,(f32)::core::convert::Into::into(value))
30        }
31    }
32    #[doc = "`set_layer(i32)` overload"]
33    fn set_layer(self, value: impl ::core::convert::Into<i32>) -> () {
34        unsafe {
35            let __receiver = <AnimationState as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
36            ::unity::il2cpp_call!((::unity::module_base()+0x3eb0430usize)as*mut u8,();
37(AnimationState)__receiver,(i32)::core::convert::Into::into(value))
38        }
39    }
40    #[doc = "`get_clip()` overload"]
41    fn get_clip(self) -> crate::unity_engine::animationclip::AnimationClip {
42        unsafe {
43            let __receiver = <AnimationState as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
44            ::unity::il2cpp_call!((::unity::module_base()+0x3eabf30usize)as*mut u8,crate::unity_engine::animationclip::AnimationClip;
45(AnimationState)__receiver)
46        }
47    }
48    #[doc = "`.ctor()` overload"]
49    fn ctor(self) -> () {
50        unsafe {
51            let __receiver = <AnimationState as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
52            ::unity::il2cpp_call!((::unity::module_base()+0x3eb0480usize)as*mut u8,();
53(AnimationState)__receiver)
54        }
55    }
56}
57
58#[cfg(feature = "unity_engine-animationstate")]
59impl<__T: IAnimationState> IAnimationStateMethods for __T {}
60
61#[cfg(feature = "unity_engine-animationstate")]
62impl AnimationState {
63    pub fn set_normalized_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
64        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
65    }
66
67    pub fn set_layer_method_info() -> &'static ::unity::il2cpp::MethodInfo {
68        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
69    }
70
71    pub fn get_clip_method_info() -> &'static ::unity::il2cpp::MethodInfo {
72        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
73    }
74
75    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
76        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
77    }
78}
79
80#[cfg(feature = "unity_engine-animationstate")]
81impl AnimationState {
82    #[doc = "`.ctor()` — no args"]
83    pub fn new() -> Self {
84        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
85            panic!(
86                "{}
87::{}
88 failed to instantiate",
89                ::core::stringify!(AnimationState),
90                ::core::stringify!(new),
91            )
92        });
93        <Self as IAnimationStateMethods>::ctor(this);
94        this
95    }
96}
97
98#[cfg(feature = "unity_engine-animationstate")]
99#[doc(hidden)]
100pub mod prelude {
101    pub use super::{AnimationState, IAnimationState, IAnimationStateMethods};
102    #[cfg(feature = "system-object")]
103    pub use crate::system::object::IObjectMethods;
104    #[cfg(feature = "unity_engine-trackedreference")]
105    pub use crate::unity_engine::trackedreference::ITrackedReferenceMethods;
106    pub use crate::{system::object::IObject, unity_engine::trackedreference::ITrackedReference};
107}