engage/generated/unity_engine/
animatortransitioninfo.rs1#[cfg(feature = "unity_engine-animatortransitioninfo-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::{
9 object::{IObject, Object},
10 valuetype::{IValueType, ValueType},
11 };
12
13 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/animatortransitioninfo/AnimatorTransitionInfo.md"))]
14 #[repr(C)]
15 #[derive(::core::clone::Clone, ::core::marker::Copy)]
16 pub struct AnimatorTransitionInfo {
17 pub m_full_path: i32,
18 pub m_user_name: i32,
19 pub m_name: i32,
20 pub m_has_fixed_duration: bool,
21 pub m_duration: f32,
22 pub m_normalized_time: f32,
23 pub m_any_state: bool,
24 pub m_transition_type: i32,
25 }
26 impl ::unity::ClassIdentity for AnimatorTransitionInfo {
27 const NAME: &'static str = "AnimatorTransitionInfo";
28 const NAMESPACE: &'static str = "UnityEngine";
29
30 fn class() -> ::unity::Class {
31 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
32 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
33 }
34 }
35 impl ::unity::IlType for AnimatorTransitionInfo {
36 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
37 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
38 }
39 }
40}
41
42#[cfg(feature = "unity_engine-animatortransitioninfo-types")]
43pub use __types::*;
44
45#[cfg(feature = "unity_engine-animatortransitioninfo")]
46#[doc(hidden)]
47pub mod prelude {
48 pub use super::AnimatorTransitionInfo;
49 #[cfg(feature = "system-object")]
50 pub use crate::system::object::IObjectMethods;
51 #[cfg(feature = "system-valuetype")]
52 pub use crate::system::valuetype::IValueTypeMethods;
53 pub use crate::system::{object::IObject, valuetype::IValueType};
54}