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engage/generated/unity_engine/
assetfilenameextensionattribute.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-assetfilenameextensionattribute-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8
9    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/assetfilenameextensionattribute/AssetFileNameExtensionAttribute.md"))]
10    #[::unity::class(namespace = "UnityEngine", name = "AssetFileNameExtensionAttribute")]
11    pub struct AssetFileNameExtensionAttribute {}
12}
13
14#[cfg(feature = "unity_engine-assetfilenameextensionattribute-types")]
15pub use __types::*;
16
17#[cfg(feature = "unity_engine-assetfilenameextensionattribute")]
18pub trait IAssetFileNameExtensionAttributeMethods: IAssetFileNameExtensionAttribute {
19    #[doc = "`.ctor(::unity::Il2CppString, ::unity::Array<::unity::Il2CppString>)` overload"]
20    fn ctor(
21        self,
22        preferred_extension: impl ::core::convert::Into<::unity::Il2CppString>,
23        other_extensions: impl ::core::convert::Into<::unity::Array<::unity::Il2CppString>>,
24    ) -> () {
25        unsafe {
26            let __receiver =
27                <AssetFileNameExtensionAttribute as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
28            ::unity::il2cpp_call!((::unity::module_base()+0x3f37ab0usize)as*mut u8,();
29(AssetFileNameExtensionAttribute)__receiver,(::unity::Il2CppString)::core::convert::Into::into(preferred_extension),(::unity::Array< ::unity::Il2CppString>)::core::convert::Into::into(other_extensions))
30        }
31    }
32}
33
34#[cfg(feature = "unity_engine-assetfilenameextensionattribute")]
35impl<__T: IAssetFileNameExtensionAttribute> IAssetFileNameExtensionAttributeMethods for __T {}
36
37#[cfg(feature = "unity_engine-assetfilenameextensionattribute")]
38impl AssetFileNameExtensionAttribute {
39    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
40        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
41    }
42}
43
44#[cfg(feature = "unity_engine-assetfilenameextensionattribute")]
45impl AssetFileNameExtensionAttribute {
46    #[doc = "`.ctor(::unity::Il2CppString, ::unity::Array<::unity::Il2CppString>)` — overload selector"]
47    pub fn new(preferred_extension: ::unity::Il2CppString, other_extensions: ::unity::Array<::unity::Il2CppString>) -> Self {
48        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
49            panic!(
50                "{}
51::{}
52 failed to instantiate",
53                ::core::stringify!(AssetFileNameExtensionAttribute),
54                ::core::stringify!(new),
55            )
56        });
57        <Self as IAssetFileNameExtensionAttributeMethods>::ctor(this, preferred_extension, other_extensions);
58        this
59    }
60}
61
62#[cfg(feature = "unity_engine-assetfilenameextensionattribute")]
63#[doc(hidden)]
64pub mod prelude {
65    pub use super::{AssetFileNameExtensionAttribute, IAssetFileNameExtensionAttribute, IAssetFileNameExtensionAttributeMethods};
66}