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engage/generated/unity_engine/
charactercontroller.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-charactercontroller-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            collider::{Collider, ICollider},
12            component::{Component, IComponent},
13            object_2::{IObject_2, Object_2},
14        },
15    };
16
17    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/charactercontroller/CharacterController.md"))]
18    #[::unity::class(namespace = "UnityEngine", name = "CharacterController")]
19    #[parent(crate::unity_engine::collider::Collider)]
20    pub struct CharacterController {}
21}
22
23#[cfg(feature = "unity_engine-charactercontroller-types")]
24pub use __types::*;
25
26#[cfg(feature = "unity_engine-charactercontroller")]
27#[doc(hidden)]
28pub mod prelude {
29    pub use super::{CharacterController, ICharacterController};
30    #[cfg(feature = "system-object")]
31    pub use crate::system::object::IObjectMethods;
32    #[cfg(feature = "unity_engine-collider")]
33    pub use crate::unity_engine::collider::IColliderMethods;
34    #[cfg(feature = "unity_engine-component")]
35    pub use crate::unity_engine::component::IComponentMethods;
36    #[cfg(feature = "unity_engine-object_2")]
37    pub use crate::unity_engine::object_2::IObject_2Methods;
38    pub use crate::{
39        system::object::IObject,
40        unity_engine::{collider::ICollider, component::IComponent, object_2::IObject_2},
41    };
42}