engage/generated/unity_engine/
charactercontroller.rs1#[cfg(feature = "unity_engine-charactercontroller-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 collider::{Collider, ICollider},
12 component::{Component, IComponent},
13 object_2::{IObject_2, Object_2},
14 },
15 };
16
17 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/charactercontroller/CharacterController.md"))]
18 #[::unity::class(namespace = "UnityEngine", name = "CharacterController")]
19 #[parent(crate::unity_engine::collider::Collider)]
20 pub struct CharacterController {}
21}
22
23#[cfg(feature = "unity_engine-charactercontroller-types")]
24pub use __types::*;
25
26#[cfg(feature = "unity_engine-charactercontroller")]
27#[doc(hidden)]
28pub mod prelude {
29 pub use super::{CharacterController, ICharacterController};
30 #[cfg(feature = "system-object")]
31 pub use crate::system::object::IObjectMethods;
32 #[cfg(feature = "unity_engine-collider")]
33 pub use crate::unity_engine::collider::IColliderMethods;
34 #[cfg(feature = "unity_engine-component")]
35 pub use crate::unity_engine::component::IComponentMethods;
36 #[cfg(feature = "unity_engine-object_2")]
37 pub use crate::unity_engine::object_2::IObject_2Methods;
38 pub use crate::{
39 system::object::IObject,
40 unity_engine::{collider::ICollider, component::IComponent, object_2::IObject_2},
41 };
42}