engage/generated/unity_engine/
collision.rs1#[cfg(feature = "unity_engine-collision-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::object::{IObject, Object};
9
10 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/collision/Collision.md"))]
11 #[::unity::class(namespace = "UnityEngine", name = "Collision")]
12 #[parent(crate::system::object::Object)]
13 pub struct Collision {
14 #[offset(16)]
15 #[rename(name = "m_Impulse")]
16 pub m_impulse: crate::unity_engine::vector3::Vector3,
17 #[offset(28)]
18 #[rename(name = "m_RelativeVelocity")]
19 pub m_relative_velocity: crate::unity_engine::vector3::Vector3,
20 #[offset(40)]
21 #[rename(name = "m_Body")]
22 pub m_body: crate::unity_engine::component::Component,
23 #[offset(48)]
24 #[rename(name = "m_Collider")]
25 pub m_collider: crate::unity_engine::collider::Collider,
26 #[offset(56)]
27 #[rename(name = "m_ContactCount")]
28 pub m_contact_count: i32,
29 #[offset(64)]
30 #[rename(name = "m_ReusedContacts")]
31 pub m_reused_contacts: ::unity::Array<crate::unity_engine::contactpoint::ContactPoint>,
32 #[offset(72)]
33 #[rename(name = "m_LegacyContacts")]
34 pub m_legacy_contacts: ::unity::Array<crate::unity_engine::contactpoint::ContactPoint>,
35 }
36}
37
38#[cfg(feature = "unity_engine-collision-types")]
39pub use __types::*;
40
41#[cfg(feature = "unity_engine-collision")]
42pub trait ICollisionMethods: ICollision {
43 #[doc = "`get_relativeVelocity()` overload"]
44 fn get_relative_velocity(self) -> crate::unity_engine::vector3::Vector3 {
45 unsafe {
46 let __receiver = <Collision as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
47 ::unity::il2cpp_call!((::unity::module_base()+0x3ef53d0usize)as*mut u8,crate::unity_engine::vector3::Vector3;
48(Collision)__receiver)
49 }
50 }
51 #[doc = "`get_collider()` overload"]
52 fn get_collider(self) -> crate::unity_engine::collider::Collider {
53 unsafe {
54 let __receiver = <Collision as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
55 ::unity::il2cpp_call!((::unity::module_base()+0x3ef53e0usize)as*mut u8,crate::unity_engine::collider::Collider;
56(Collision)__receiver)
57 }
58 }
59 #[doc = "`get_gameObject()` overload"]
60 fn get_game_object(self) -> crate::unity_engine::gameobject::GameObject {
61 unsafe {
62 let __receiver = <Collision as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
63 ::unity::il2cpp_call!((::unity::module_base()+0x3ef53f0usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
64(Collision)__receiver)
65 }
66 }
67}
68
69#[cfg(feature = "unity_engine-collision")]
70impl<__T: ICollision> ICollisionMethods for __T {}
71
72#[cfg(feature = "unity_engine-collision")]
73impl Collision {
74 pub fn get_relative_velocity_method_info() -> &'static ::unity::il2cpp::MethodInfo {
75 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
76 }
77
78 pub fn get_collider_method_info() -> &'static ::unity::il2cpp::MethodInfo {
79 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
80 }
81
82 pub fn get_game_object_method_info() -> &'static ::unity::il2cpp::MethodInfo {
83 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
84 }
85}
86
87#[cfg(feature = "unity_engine-collision")]
88#[doc(hidden)]
89pub mod prelude {
90 pub use super::{Collision, ICollision, ICollisionMethods};
91 pub use crate::system::object::IObject;
92 #[cfg(feature = "system-object")]
93 pub use crate::system::object::IObjectMethods;
94}