engage/generated/unity_engine/
contextmenu.rs1#[cfg(feature = "unity_engine-contextmenu-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8
9 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/contextmenu/ContextMenu.md"))]
10 #[::unity::class(namespace = "UnityEngine", name = "ContextMenu")]
11 pub struct ContextMenu {
12 #[offset(16)]
13 #[rename(name = "menuItem")]
14 pub menu_item: ::unity::Il2CppString,
15 #[offset(24)]
16 #[rename(name = "validate")]
17 pub validate: bool,
18 #[offset(28)]
19 #[rename(name = "priority")]
20 pub priority: i32,
21 }
22}
23
24#[cfg(feature = "unity_engine-contextmenu-types")]
25pub use __types::*;
26
27#[cfg(feature = "unity_engine-contextmenu")]
28pub trait IContextMenuMethods: IContextMenu {
29 #[doc = "`.ctor(::unity::Il2CppString)` overload"]
30 fn ctor(self, item_name: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
31 unsafe {
32 let __receiver = <ContextMenu as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
33 ::unity::il2cpp_call!((::unity::module_base()+0x2c47280usize)as*mut u8,();
34(ContextMenu)__receiver,(::unity::Il2CppString)::core::convert::Into::into(item_name))
35 }
36 }
37 #[doc = "`.ctor(::unity::Il2CppString, bool)` overload"]
38 fn ctor_2(self, item_name: impl ::core::convert::Into<::unity::Il2CppString>, is_validate_function: impl ::core::convert::Into<bool>) -> () {
39 unsafe {
40 let __receiver = <ContextMenu as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
41 ::unity::il2cpp_call!((::unity::module_base()+0x2c472d0usize)as*mut u8,();
42(ContextMenu)__receiver,(::unity::Il2CppString)::core::convert::Into::into(item_name),(bool)::core::convert::Into::into(is_validate_function))
43 }
44 }
45 #[doc = "`.ctor(::unity::Il2CppString, bool, i32)` overload"]
46 fn ctor_3(
47 self,
48 item_name: impl ::core::convert::Into<::unity::Il2CppString>,
49 is_validate_function: impl ::core::convert::Into<bool>,
50 priority: impl ::core::convert::Into<i32>,
51 ) -> () {
52 unsafe {
53 let __receiver = <ContextMenu as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
54 ::unity::il2cpp_call!((::unity::module_base()+0x2c47330usize)as*mut u8,();
55(ContextMenu)__receiver,(::unity::Il2CppString)::core::convert::Into::into(item_name),(bool)::core::convert::Into::into(is_validate_function),(i32)::core::convert::Into::into(priority))
56 }
57 }
58}
59
60#[cfg(feature = "unity_engine-contextmenu")]
61impl<__T: IContextMenu> IContextMenuMethods for __T {}
62
63#[cfg(feature = "unity_engine-contextmenu")]
64impl ContextMenu {
65 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
66 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
67 }
68
69 pub fn ctor_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
70 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
71 }
72
73 pub fn ctor_3_method_info() -> &'static ::unity::il2cpp::MethodInfo {
74 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
75 }
76}
77
78#[cfg(feature = "unity_engine-contextmenu")]
79impl ContextMenu {
80 #[doc = "`.ctor(::unity::Il2CppString)` — overload selector"]
81 pub fn new(item_name: ::unity::Il2CppString) -> Self {
82 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
83 panic!(
84 "{}
85::{}
86 failed to instantiate",
87 ::core::stringify!(ContextMenu),
88 ::core::stringify!(new),
89 )
90 });
91 <Self as IContextMenuMethods>::ctor(this, item_name);
92 this
93 }
94
95 #[doc = "`.ctor(::unity::Il2CppString, bool)` — overload selector"]
96 pub fn new_2(item_name: ::unity::Il2CppString, is_validate_function: bool) -> Self {
97 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
98 panic!(
99 "{}
100::{}
101 failed to instantiate",
102 ::core::stringify!(ContextMenu),
103 ::core::stringify!(new_2),
104 )
105 });
106 <Self as IContextMenuMethods>::ctor_2(this, item_name, is_validate_function);
107 this
108 }
109
110 #[doc = "`.ctor(::unity::Il2CppString, bool, i32)` — overload selector"]
111 pub fn new_3(item_name: ::unity::Il2CppString, is_validate_function: bool, priority: i32) -> Self {
112 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
113 panic!(
114 "{}
115::{}
116 failed to instantiate",
117 ::core::stringify!(ContextMenu),
118 ::core::stringify!(new_3),
119 )
120 });
121 <Self as IContextMenuMethods>::ctor_3(this, item_name, is_validate_function, priority);
122 this
123 }
124}
125
126#[cfg(feature = "unity_engine-contextmenu")]
127#[doc(hidden)]
128pub mod prelude {
129 pub use super::{ContextMenu, IContextMenu, IContextMenuMethods};
130}