engage/generated/unity_engine/
controllercolliderhit.rs1#[cfg(feature = "unity_engine-controllercolliderhit-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::object::{IObject, Object};
9
10 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/controllercolliderhit/ControllerColliderHit.md"))]
11 #[::unity::class(namespace = "UnityEngine", name = "ControllerColliderHit")]
12 #[parent(crate::system::object::Object)]
13 pub struct ControllerColliderHit {
14 #[offset(16)]
15 #[rename(name = "m_Controller")]
16 pub m_controller: crate::unity_engine::charactercontroller::CharacterController,
17 #[offset(24)]
18 #[rename(name = "m_Collider")]
19 pub m_collider: crate::unity_engine::collider::Collider,
20 #[offset(32)]
21 #[rename(name = "m_Point")]
22 pub m_point: crate::unity_engine::vector3::Vector3,
23 #[offset(44)]
24 #[rename(name = "m_Normal")]
25 pub m_normal: crate::unity_engine::vector3::Vector3,
26 #[offset(56)]
27 #[rename(name = "m_MoveDirection")]
28 pub m_move_direction: crate::unity_engine::vector3::Vector3,
29 #[offset(68)]
30 #[rename(name = "m_MoveLength")]
31 pub m_move_length: f32,
32 #[offset(72)]
33 #[rename(name = "m_Push")]
34 pub m_push: i32,
35 }
36}
37
38#[cfg(feature = "unity_engine-controllercolliderhit-types")]
39pub use __types::*;
40
41#[cfg(feature = "unity_engine-controllercolliderhit")]
42#[doc(hidden)]
43pub mod prelude {
44 pub use super::{ControllerColliderHit, IControllerColliderHit};
45 pub use crate::system::object::IObject;
46 #[cfg(feature = "system-object")]
47 pub use crate::system::object::IObjectMethods;
48}