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engage/generated/unity_engine/
controllercolliderhit.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-controllercolliderhit-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::object::{IObject, Object};
9
10    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/controllercolliderhit/ControllerColliderHit.md"))]
11    #[::unity::class(namespace = "UnityEngine", name = "ControllerColliderHit")]
12    #[parent(crate::system::object::Object)]
13    pub struct ControllerColliderHit {
14        #[offset(16)]
15        #[rename(name = "m_Controller")]
16        pub m_controller: crate::unity_engine::charactercontroller::CharacterController,
17        #[offset(24)]
18        #[rename(name = "m_Collider")]
19        pub m_collider: crate::unity_engine::collider::Collider,
20        #[offset(32)]
21        #[rename(name = "m_Point")]
22        pub m_point: crate::unity_engine::vector3::Vector3,
23        #[offset(44)]
24        #[rename(name = "m_Normal")]
25        pub m_normal: crate::unity_engine::vector3::Vector3,
26        #[offset(56)]
27        #[rename(name = "m_MoveDirection")]
28        pub m_move_direction: crate::unity_engine::vector3::Vector3,
29        #[offset(68)]
30        #[rename(name = "m_MoveLength")]
31        pub m_move_length: f32,
32        #[offset(72)]
33        #[rename(name = "m_Push")]
34        pub m_push: i32,
35    }
36}
37
38#[cfg(feature = "unity_engine-controllercolliderhit-types")]
39pub use __types::*;
40
41#[cfg(feature = "unity_engine-controllercolliderhit")]
42#[doc(hidden)]
43pub mod prelude {
44    pub use super::{ControllerColliderHit, IControllerColliderHit};
45    pub use crate::system::object::IObject;
46    #[cfg(feature = "system-object")]
47    pub use crate::system::object::IObjectMethods;
48}