engage/generated/unity_engine/
defaultexecutionorder.rs1#[cfg(feature = "unity_engine-defaultexecutionorder-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8
9 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/defaultexecutionorder/DefaultExecutionOrder.md"))]
10 #[::unity::class(namespace = "UnityEngine", name = "DefaultExecutionOrder")]
11 pub struct DefaultExecutionOrder {
12 #[offset(16)]
13 #[rename(name = "m_Order")]
14 pub m_order: i32,
15 }
16}
17
18#[cfg(feature = "unity_engine-defaultexecutionorder-types")]
19pub use __types::*;
20
21#[cfg(feature = "unity_engine-defaultexecutionorder")]
22pub trait IDefaultExecutionOrderMethods: IDefaultExecutionOrder {
23 #[doc = "`.ctor(i32)` overload"]
24 fn ctor(self, order: impl ::core::convert::Into<i32>) -> () {
25 unsafe {
26 let __receiver = <DefaultExecutionOrder as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
27 ::unity::il2cpp_call!((::unity::module_base()+0x2c4be90usize)as*mut u8,();
28(DefaultExecutionOrder)__receiver,(i32)::core::convert::Into::into(order))
29 }
30 }
31 #[doc = "`get_order()` overload"]
32 fn get_order(self) -> i32 {
33 unsafe {
34 let __receiver = <DefaultExecutionOrder as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
35 ::unity::il2cpp_call!((::unity::module_base()+0x2c36fe0usize)as*mut u8,i32;
36(DefaultExecutionOrder)__receiver)
37 }
38 }
39}
40
41#[cfg(feature = "unity_engine-defaultexecutionorder")]
42impl<__T: IDefaultExecutionOrder> IDefaultExecutionOrderMethods for __T {}
43
44#[cfg(feature = "unity_engine-defaultexecutionorder")]
45impl DefaultExecutionOrder {
46 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
47 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
48 }
49
50 pub fn get_order_method_info() -> &'static ::unity::il2cpp::MethodInfo {
51 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
52 }
53}
54
55#[cfg(feature = "unity_engine-defaultexecutionorder")]
56impl DefaultExecutionOrder {
57 #[doc = "`.ctor(i32)` — overload selector"]
58 pub fn new(order: i32) -> Self {
59 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
60 panic!(
61 "{}
62::{}
63 failed to instantiate",
64 ::core::stringify!(DefaultExecutionOrder),
65 ::core::stringify!(new),
66 )
67 });
68 <Self as IDefaultExecutionOrderMethods>::ctor(this, order);
69 this
70 }
71}
72
73#[cfg(feature = "unity_engine-defaultexecutionorder")]
74#[doc(hidden)]
75pub mod prelude {
76 pub use super::{DefaultExecutionOrder, IDefaultExecutionOrder, IDefaultExecutionOrderMethods};
77}