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engage/generated/unity_engine/
defaultexecutionorder.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-defaultexecutionorder-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8
9    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/defaultexecutionorder/DefaultExecutionOrder.md"))]
10    #[::unity::class(namespace = "UnityEngine", name = "DefaultExecutionOrder")]
11    pub struct DefaultExecutionOrder {
12        #[offset(16)]
13        #[rename(name = "m_Order")]
14        pub m_order: i32,
15    }
16}
17
18#[cfg(feature = "unity_engine-defaultexecutionorder-types")]
19pub use __types::*;
20
21#[cfg(feature = "unity_engine-defaultexecutionorder")]
22pub trait IDefaultExecutionOrderMethods: IDefaultExecutionOrder {
23    #[doc = "`.ctor(i32)` overload"]
24    fn ctor(self, order: impl ::core::convert::Into<i32>) -> () {
25        unsafe {
26            let __receiver = <DefaultExecutionOrder as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
27            ::unity::il2cpp_call!((::unity::module_base()+0x2c4be90usize)as*mut u8,();
28(DefaultExecutionOrder)__receiver,(i32)::core::convert::Into::into(order))
29        }
30    }
31    #[doc = "`get_order()` overload"]
32    fn get_order(self) -> i32 {
33        unsafe {
34            let __receiver = <DefaultExecutionOrder as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
35            ::unity::il2cpp_call!((::unity::module_base()+0x2c36fe0usize)as*mut u8,i32;
36(DefaultExecutionOrder)__receiver)
37        }
38    }
39}
40
41#[cfg(feature = "unity_engine-defaultexecutionorder")]
42impl<__T: IDefaultExecutionOrder> IDefaultExecutionOrderMethods for __T {}
43
44#[cfg(feature = "unity_engine-defaultexecutionorder")]
45impl DefaultExecutionOrder {
46    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
47        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
48    }
49
50    pub fn get_order_method_info() -> &'static ::unity::il2cpp::MethodInfo {
51        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
52    }
53}
54
55#[cfg(feature = "unity_engine-defaultexecutionorder")]
56impl DefaultExecutionOrder {
57    #[doc = "`.ctor(i32)` — overload selector"]
58    pub fn new(order: i32) -> Self {
59        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
60            panic!(
61                "{}
62::{}
63 failed to instantiate",
64                ::core::stringify!(DefaultExecutionOrder),
65                ::core::stringify!(new),
66            )
67        });
68        <Self as IDefaultExecutionOrderMethods>::ctor(this, order);
69        this
70    }
71}
72
73#[cfg(feature = "unity_engine-defaultexecutionorder")]
74#[doc(hidden)]
75pub mod prelude {
76    pub use super::{DefaultExecutionOrder, IDefaultExecutionOrder, IDefaultExecutionOrderMethods};
77}