engage/generated/unity_engine/event_systems/
raycastresult.rs1#[cfg(feature = "unity_engine-event_systems-raycastresult-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::{
9 object::{IObject, Object},
10 valuetype::{IValueType, ValueType},
11 };
12
13 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/event_systems/raycastresult/RaycastResult.md"))]
14 #[repr(C)]
15 #[derive(::core::clone::Clone, ::core::marker::Copy)]
16 pub struct RaycastResult {
17 pub m_game_object: crate::unity_engine::gameobject::GameObject,
18 pub module: crate::unity_engine::event_systems::baseraycaster::BaseRaycaster,
19 pub distance: f32,
20 pub index: f32,
21 pub depth: i32,
22 pub sorting_layer: i32,
23 pub sorting_order: i32,
24 pub world_position: crate::unity_engine::vector3::Vector3,
25 pub world_normal: crate::unity_engine::vector3::Vector3,
26 pub screen_position: crate::unity_engine::vector2::Vector2,
27 pub display_index: i32,
28 }
29 impl ::unity::ClassIdentity for RaycastResult {
30 const NAME: &'static str = "RaycastResult";
31 const NAMESPACE: &'static str = "UnityEngine.EventSystems";
32
33 fn class() -> ::unity::Class {
34 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
35 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
36 }
37 }
38 impl ::unity::IlType for RaycastResult {
39 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
40 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
41 }
42 }
43}
44
45#[cfg(feature = "unity_engine-event_systems-raycastresult-types")]
46pub use __types::*;
47
48#[cfg(feature = "unity_engine-event_systems-raycastresult")]
49impl RaycastResult {
50 #[doc = "`get_gameObject()` overload"]
51 pub fn get_game_object(&mut self) -> crate::unity_engine::gameobject::GameObject {
52 unsafe {
53 ::unity::il2cpp_call!((::unity::module_base()+0x37222c0usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
54(*mut RaycastResult)self as*mut RaycastResult)
55 }
56 }
57
58 #[doc = "`set_gameObject(crate::unity_engine::gameobject::GameObject)` overload"]
59 pub fn set_game_object(&mut self, value: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>) -> () {
60 unsafe {
61 ::unity::il2cpp_call!((::unity::module_base()+0x37222d0usize)as*mut u8,();
62(*mut RaycastResult)self as*mut RaycastResult,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(value))
63 }
64 }
65
66 #[doc = "`get_isValid()` overload"]
67 pub fn get_is_valid(&mut self) -> bool {
68 unsafe {
69 ::unity::il2cpp_call!((::unity::module_base()+0x37222e0usize)as*mut u8,bool;
70(*mut RaycastResult)self as*mut RaycastResult)
71 }
72 }
73
74 #[doc = "`Clear()` overload"]
75 pub fn clear(&mut self) -> () {
76 unsafe {
77 ::unity::il2cpp_call!((::unity::module_base()+0x37223a0usize)as*mut u8,();
78(*mut RaycastResult)self as*mut RaycastResult)
79 }
80 }
81
82 #[doc = "`ToString()` overload"]
83 pub fn to_string(&mut self) -> ::unity::Il2CppString {
84 unsafe {
85 ::unity::il2cpp_call!((::unity::module_base()+0x371fa90usize)as*mut u8, ::unity::Il2CppString;
86(*mut RaycastResult)self as*mut RaycastResult)
87 }
88 }
89}
90
91#[cfg(feature = "unity_engine-event_systems-raycastresult")]
92impl RaycastResult {
93 pub fn get_game_object_method_info() -> &'static ::unity::il2cpp::MethodInfo {
94 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
95 }
96
97 pub fn set_game_object_method_info() -> &'static ::unity::il2cpp::MethodInfo {
98 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
99 }
100
101 pub fn get_is_valid_method_info() -> &'static ::unity::il2cpp::MethodInfo {
102 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
103 }
104
105 pub fn clear_method_info() -> &'static ::unity::il2cpp::MethodInfo {
106 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
107 }
108
109 pub fn to_string_method_info() -> &'static ::unity::il2cpp::MethodInfo {
110 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
111 }
112}
113
114#[cfg(feature = "unity_engine-event_systems-raycastresult")]
115#[doc(hidden)]
116pub mod prelude {
117 pub use super::RaycastResult;
118 #[cfg(feature = "system-object")]
119 pub use crate::system::object::IObjectMethods;
120 #[cfg(feature = "system-valuetype")]
121 pub use crate::system::valuetype::IValueTypeMethods;
122 pub use crate::system::{object::IObject, valuetype::IValueType};
123}