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engage/generated/unity_engine/experimental/global_illumination/
directionallight.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-experimental-global_illumination-directionallight-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::{
9        object::{IObject, Object},
10        valuetype::{IValueType, ValueType},
11    };
12
13    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/experimental/global_illumination/directionallight/DirectionalLight.md"))]
14    #[repr(C)]
15    #[derive(::core::clone::Clone, ::core::marker::Copy)]
16    pub struct DirectionalLight {
17        pub instance_id: i32,
18        pub shadow: bool,
19        pub mode: crate::unity_engine::experimental::global_illumination::lightmode::LightMode,
20        pub position: crate::unity_engine::vector3::Vector3,
21        pub orientation: crate::unity_engine::quaternion::Quaternion,
22        pub color: crate::unity_engine::experimental::global_illumination::linearcolor::LinearColor,
23        pub indirect_color: crate::unity_engine::experimental::global_illumination::linearcolor::LinearColor,
24        pub penumbra_width_radian: f32,
25        pub direction: crate::unity_engine::vector3::Vector3,
26    }
27    impl ::unity::ClassIdentity for DirectionalLight {
28        const NAME: &'static str = "DirectionalLight";
29        const NAMESPACE: &'static str = "UnityEngine.Experimental.GlobalIllumination";
30
31        fn class() -> ::unity::Class {
32            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
33            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
34        }
35    }
36    impl ::unity::IlType for DirectionalLight {
37        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
38            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
39        }
40    }
41}
42
43#[cfg(feature = "unity_engine-experimental-global_illumination-directionallight-types")]
44pub use __types::*;
45
46#[cfg(feature = "unity_engine-experimental-global_illumination-directionallight")]
47#[doc(hidden)]
48pub mod prelude {
49    pub use super::DirectionalLight;
50    #[cfg(feature = "system-object")]
51    pub use crate::system::object::IObjectMethods;
52    #[cfg(feature = "system-valuetype")]
53    pub use crate::system::valuetype::IValueTypeMethods;
54    pub use crate::system::{object::IObject, valuetype::IValueType};
55}