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engage/generated/unity_engine/experimental/playables/
textureplayableoutput.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-experimental-playables-textureplayableoutput-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::{
9        object::{IObject, Object},
10        valuetype::{IValueType, ValueType},
11    };
12
13    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/experimental/playables/textureplayableoutput/TexturePlayableOutput.md"))]
14    #[repr(C)]
15    #[derive(::core::clone::Clone, ::core::marker::Copy)]
16    pub struct TexturePlayableOutput {
17        pub m_handle: crate::unity_engine::playables::playableoutputhandle::PlayableOutputHandle,
18    }
19    impl ::unity::ClassIdentity for TexturePlayableOutput {
20        const NAME: &'static str = "TexturePlayableOutput";
21        const NAMESPACE: &'static str = "UnityEngine.Experimental.Playables";
22
23        fn class() -> ::unity::Class {
24            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
25            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
26        }
27    }
28    impl ::unity::IlType for TexturePlayableOutput {
29        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
30            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
31        }
32    }
33}
34
35#[cfg(feature = "unity_engine-experimental-playables-textureplayableoutput-types")]
36pub use __types::*;
37
38#[cfg(feature = "unity_engine-experimental-playables-textureplayableoutput")]
39impl TexturePlayableOutput {
40    #[doc = "`GetHandle()` overload"]
41    pub fn get_handle(&mut self) -> crate::unity_engine::playables::playableoutputhandle::PlayableOutputHandle {
42        unsafe {
43            ::unity::il2cpp_call!((::unity::module_base()+0x378e750usize)as*mut u8,crate::unity_engine::playables::playableoutputhandle::PlayableOutputHandle;
44(*mut TexturePlayableOutput)self as*mut TexturePlayableOutput)
45        }
46    }
47}
48
49#[cfg(feature = "unity_engine-experimental-playables-textureplayableoutput")]
50impl TexturePlayableOutput {
51    pub fn get_handle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
52        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
53    }
54}
55
56#[cfg(feature = "unity_engine-experimental-playables-textureplayableoutput")]
57#[doc(hidden)]
58pub mod prelude {
59    pub use super::TexturePlayableOutput;
60    #[cfg(feature = "system-object")]
61    pub use crate::system::object::IObjectMethods;
62    #[cfg(feature = "system-valuetype")]
63    pub use crate::system::valuetype::IValueTypeMethods;
64    pub use crate::system::{object::IObject, valuetype::IValueType};
65}