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engage/generated/unity_engine/experimental/rendering/universal/
shadowcaster2d.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-experimental-rendering-universal-shadowcaster2d-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            experimental::rendering::universal::shadowcastergroup2d::{IShadowCasterGroup2D, ShadowCasterGroup2D},
14            monobehaviour::{IMonoBehaviour, MonoBehaviour},
15            object_2::{IObject_2, Object_2},
16        },
17    };
18
19    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/experimental/rendering/universal/shadowcaster2d/ShadowCaster2D.md"))]
20    #[::unity::class(namespace = "UnityEngine.Experimental.Rendering.Universal", name = "ShadowCaster2D")]
21    #[parent(crate::unity_engine::experimental::rendering::universal::shadowcastergroup2d::ShadowCasterGroup2D)]
22    pub struct ShadowCaster2D {
23        #[offset(40)]
24        #[rename(name = "m_HasRenderer")]
25        pub m_has_renderer: bool,
26        #[offset(41)]
27        #[rename(name = "m_UseRendererSilhouette")]
28        pub m_use_renderer_silhouette: bool,
29        #[offset(42)]
30        #[rename(name = "m_CastsShadows")]
31        pub m_casts_shadows: bool,
32        #[offset(43)]
33        #[rename(name = "m_SelfShadows")]
34        pub m_self_shadows: bool,
35        #[offset(48)]
36        #[rename(name = "m_ApplyToSortingLayers")]
37        pub m_apply_to_sorting_layers: ::unity::Array<i32>,
38        #[offset(56)]
39        #[rename(name = "m_ShapePath")]
40        pub m_shape_path: ::unity::Array<crate::unity_engine::vector3::Vector3>,
41        #[offset(64)]
42        #[rename(name = "m_ShapePathHash")]
43        pub m_shape_path_hash: i32,
44        #[offset(72)]
45        #[rename(name = "m_Mesh")]
46        pub m_mesh: crate::unity_engine::mesh::Mesh,
47        #[offset(80)]
48        #[rename(name = "m_InstanceId")]
49        pub m_instance_id: i32,
50        #[offset(88)]
51        #[rename(name = "m_ShadowCasterGroup")]
52        pub m_shadow_caster_group: crate::unity_engine::experimental::rendering::universal::shadowcastergroup2d::ShadowCasterGroup2D,
53        #[offset(96)]
54        #[rename(name = "m_PreviousShadowCasterGroup")]
55        pub m_previous_shadow_caster_group: crate::unity_engine::experimental::rendering::universal::shadowcastergroup2d::ShadowCasterGroup2D,
56        #[offset(104)]
57        #[rename(name = "m_PreviousShadowGroup")]
58        pub m_previous_shadow_group: i32,
59        #[offset(108)]
60        #[rename(name = "m_PreviousCastsShadows")]
61        pub m_previous_casts_shadows: bool,
62        #[offset(112)]
63        #[rename(name = "m_PreviousPathHash")]
64        pub m_previous_path_hash: i32,
65    }
66}
67
68#[cfg(feature = "unity_engine-experimental-rendering-universal-shadowcaster2d-types")]
69pub use __types::*;
70
71#[cfg(feature = "unity_engine-experimental-rendering-universal-shadowcaster2d")]
72impl ShadowCaster2D {
73    #[doc = "`SetDefaultSortingLayers()` overload"]
74    pub fn set_default_sorting_layers() -> ::unity::Array<i32> {
75        unsafe {
76            ::unity::il2cpp_call!((::unity::module_base()+0x2ed8680usize)as*mut u8, ::unity::Array<i32> ;
77            )
78        }
79    }
80}
81
82#[cfg(feature = "unity_engine-experimental-rendering-universal-shadowcaster2d")]
83pub trait IShadowCaster2DMethods: IShadowCaster2D {
84    #[doc = "`get_mesh()` overload"]
85    fn get_mesh(self) -> crate::unity_engine::mesh::Mesh {
86        unsafe {
87            let __receiver = <ShadowCaster2D as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
88            ::unity::il2cpp_call!((::unity::module_base()+0x2ed85d0usize)as*mut u8,crate::unity_engine::mesh::Mesh;
89(ShadowCaster2D)__receiver)
90        }
91    }
92    #[doc = "`get_shapePath()` overload"]
93    fn get_shape_path(self) -> ::unity::Array<crate::unity_engine::vector3::Vector3> {
94        unsafe {
95            let __receiver = <ShadowCaster2D as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
96            ::unity::il2cpp_call!((::unity::module_base()+0x2ed85e0usize)as*mut u8, ::unity::Array<crate::unity_engine::vector3::Vector3> ;
97(ShadowCaster2D)__receiver)
98        }
99    }
100    #[doc = "`get_shapePathHash()` overload"]
101    fn get_shape_path_hash(self) -> i32 {
102        unsafe {
103            let __receiver = <ShadowCaster2D as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
104            ::unity::il2cpp_call!((::unity::module_base()+0x2ed85f0usize)as*mut u8,i32;
105(ShadowCaster2D)__receiver)
106        }
107    }
108    #[doc = "`set_shapePathHash(i32)` overload"]
109    fn set_shape_path_hash(self, value: impl ::core::convert::Into<i32>) -> () {
110        unsafe {
111            let __receiver = <ShadowCaster2D as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
112            ::unity::il2cpp_call!((::unity::module_base()+0x2ed8600usize)as*mut u8,();
113(ShadowCaster2D)__receiver,(i32)::core::convert::Into::into(value))
114        }
115    }
116    #[doc = "`set_useRendererSilhouette(bool)` overload"]
117    fn set_use_renderer_silhouette(self, value: impl ::core::convert::Into<bool>) -> () {
118        unsafe {
119            let __receiver = <ShadowCaster2D as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
120            ::unity::il2cpp_call!((::unity::module_base()+0x2ed8610usize)as*mut u8,();
121(ShadowCaster2D)__receiver,(bool)::core::convert::Into::into(value))
122        }
123    }
124    #[doc = "`get_useRendererSilhouette()` overload"]
125    fn get_use_renderer_silhouette(self) -> bool {
126        unsafe {
127            let __receiver = <ShadowCaster2D as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
128            ::unity::il2cpp_call!((::unity::module_base()+0x2ed8620usize)as*mut u8,bool;
129(ShadowCaster2D)__receiver)
130        }
131    }
132    #[doc = "`set_selfShadows(bool)` overload"]
133    fn set_self_shadows(self, value: impl ::core::convert::Into<bool>) -> () {
134        unsafe {
135            let __receiver = <ShadowCaster2D as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
136            ::unity::il2cpp_call!((::unity::module_base()+0x2ed8640usize)as*mut u8,();
137(ShadowCaster2D)__receiver,(bool)::core::convert::Into::into(value))
138        }
139    }
140    #[doc = "`get_selfShadows()` overload"]
141    fn get_self_shadows(self) -> bool {
142        unsafe {
143            let __receiver = <ShadowCaster2D as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
144            ::unity::il2cpp_call!((::unity::module_base()+0x2ed8650usize)as*mut u8,bool;
145(ShadowCaster2D)__receiver)
146        }
147    }
148    #[doc = "`set_castsShadows(bool)` overload"]
149    fn set_casts_shadows(self, value: impl ::core::convert::Into<bool>) -> () {
150        unsafe {
151            let __receiver = <ShadowCaster2D as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
152            ::unity::il2cpp_call!((::unity::module_base()+0x2ed8660usize)as*mut u8,();
153(ShadowCaster2D)__receiver,(bool)::core::convert::Into::into(value))
154        }
155    }
156    #[doc = "`get_castsShadows()` overload"]
157    fn get_casts_shadows(self) -> bool {
158        unsafe {
159            let __receiver = <ShadowCaster2D as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
160            ::unity::il2cpp_call!((::unity::module_base()+0x2ed8670usize)as*mut u8,bool;
161(ShadowCaster2D)__receiver)
162        }
163    }
164    #[doc = "`IsShadowedLayer(i32)` overload"]
165    fn is_shadowed_layer(self, layer: impl ::core::convert::Into<i32>) -> bool {
166        unsafe {
167            let __receiver = <ShadowCaster2D as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
168            ::unity::il2cpp_call!((::unity::module_base()+0x2ed8750usize)as*mut u8,bool;
169(ShadowCaster2D)__receiver,(i32)::core::convert::Into::into(layer))
170        }
171    }
172    #[doc = "`Awake()` overload"]
173    fn awake(self) -> () {
174        unsafe {
175            let __receiver = <ShadowCaster2D as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
176            ::unity::il2cpp_call!((::unity::module_base()+0x2ed87c0usize)as*mut u8,();
177(ShadowCaster2D)__receiver)
178        }
179    }
180    #[doc = "`OnEnable()` overload"]
181    fn on_enable(self) -> () {
182        unsafe {
183            let __receiver = <ShadowCaster2D as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
184            ::unity::il2cpp_call!((::unity::module_base()+0x2ed8b00usize)as*mut u8,();
185(ShadowCaster2D)__receiver)
186        }
187    }
188    #[doc = "`OnDisable()` overload"]
189    fn on_disable(self) -> () {
190        unsafe {
191            let __receiver = <ShadowCaster2D as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
192            ::unity::il2cpp_call!((::unity::module_base()+0x2ed95e0usize)as*mut u8,();
193(ShadowCaster2D)__receiver)
194        }
195    }
196    #[doc = "`Update()` overload"]
197    fn update(self) -> () {
198        unsafe {
199            let __receiver = <ShadowCaster2D as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
200            ::unity::il2cpp_call!((::unity::module_base()+0x2ed97c0usize)as*mut u8,();
201(ShadowCaster2D)__receiver)
202        }
203    }
204    #[doc = "`.ctor()` overload"]
205    fn ctor(self) -> () {
206        unsafe {
207            let __receiver = <ShadowCaster2D as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
208            ::unity::il2cpp_call!((::unity::module_base()+0x2ed9fe0usize)as*mut u8,();
209(ShadowCaster2D)__receiver)
210        }
211    }
212}
213
214#[cfg(feature = "unity_engine-experimental-rendering-universal-shadowcaster2d")]
215impl<__T: IShadowCaster2D> IShadowCaster2DMethods for __T {}
216
217#[cfg(feature = "unity_engine-experimental-rendering-universal-shadowcaster2d")]
218impl ShadowCaster2D {
219    pub fn get_mesh_method_info() -> &'static ::unity::il2cpp::MethodInfo {
220        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
221    }
222
223    pub fn get_shape_path_method_info() -> &'static ::unity::il2cpp::MethodInfo {
224        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
225    }
226
227    pub fn get_shape_path_hash_method_info() -> &'static ::unity::il2cpp::MethodInfo {
228        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
229    }
230
231    pub fn set_shape_path_hash_method_info() -> &'static ::unity::il2cpp::MethodInfo {
232        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
233    }
234
235    pub fn set_use_renderer_silhouette_method_info() -> &'static ::unity::il2cpp::MethodInfo {
236        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
237    }
238
239    pub fn get_use_renderer_silhouette_method_info() -> &'static ::unity::il2cpp::MethodInfo {
240        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
241    }
242
243    pub fn set_self_shadows_method_info() -> &'static ::unity::il2cpp::MethodInfo {
244        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
245    }
246
247    pub fn get_self_shadows_method_info() -> &'static ::unity::il2cpp::MethodInfo {
248        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
249    }
250
251    pub fn set_casts_shadows_method_info() -> &'static ::unity::il2cpp::MethodInfo {
252        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
253    }
254
255    pub fn get_casts_shadows_method_info() -> &'static ::unity::il2cpp::MethodInfo {
256        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
257    }
258
259    pub fn set_default_sorting_layers_method_info() -> &'static ::unity::il2cpp::MethodInfo {
260        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
261    }
262
263    pub fn is_shadowed_layer_method_info() -> &'static ::unity::il2cpp::MethodInfo {
264        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
265    }
266
267    pub fn awake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
268        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
269    }
270
271    pub fn on_enable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
272        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
273    }
274
275    pub fn on_disable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
276        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
277    }
278
279    pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
280        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
281    }
282
283    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
284        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
285    }
286}
287
288#[cfg(feature = "unity_engine-experimental-rendering-universal-shadowcaster2d")]
289impl ShadowCaster2D {
290    #[doc = "`.ctor()` — no args"]
291    pub fn new() -> Self {
292        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
293            panic!(
294                "{}
295::{}
296 failed to instantiate",
297                ::core::stringify!(ShadowCaster2D),
298                ::core::stringify!(new),
299            )
300        });
301        <Self as IShadowCaster2DMethods>::ctor(this);
302        this
303    }
304}
305
306#[cfg(feature = "unity_engine-experimental-rendering-universal-shadowcaster2d")]
307#[doc(hidden)]
308pub mod prelude {
309    pub use super::{IShadowCaster2D, IShadowCaster2DMethods, ShadowCaster2D};
310    #[cfg(feature = "system-object")]
311    pub use crate::system::object::IObjectMethods;
312    #[cfg(feature = "unity_engine-behaviour")]
313    pub use crate::unity_engine::behaviour::IBehaviourMethods;
314    #[cfg(feature = "unity_engine-component")]
315    pub use crate::unity_engine::component::IComponentMethods;
316    #[cfg(feature = "unity_engine-experimental-rendering-universal-shadowcastergroup2d")]
317    pub use crate::unity_engine::experimental::rendering::universal::shadowcastergroup2d::IShadowCasterGroup2DMethods;
318    #[cfg(feature = "unity_engine-monobehaviour")]
319    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
320    #[cfg(feature = "unity_engine-object_2")]
321    pub use crate::unity_engine::object_2::IObject_2Methods;
322    pub use crate::{
323        system::object::IObject,
324        unity_engine::{
325            behaviour::IBehaviour, component::IComponent, experimental::rendering::universal::shadowcastergroup2d::IShadowCasterGroup2D,
326            monobehaviour::IMonoBehaviour, object_2::IObject_2,
327        },
328    };
329}