engage/generated/unity_engine/
gridlayout.rs1#[cfg(feature = "unity_engine-gridlayout-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 object_2::{IObject_2, Object_2},
14 },
15 };
16
17 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/gridlayout/GridLayout.md"))]
18 #[::unity::class(namespace = "UnityEngine", name = "GridLayout")]
19 #[parent(crate::unity_engine::behaviour::Behaviour)]
20 pub struct GridLayout {}
21}
22
23#[cfg(feature = "unity_engine-gridlayout-types")]
24pub use __types::*;
25
26#[cfg(feature = "unity_engine-gridlayout")]
27pub trait IGridLayoutMethods: IGridLayout {
28 #[doc = "`DoNothing()` overload"]
29 fn do_nothing(self) -> () {
30 unsafe {
31 let __receiver = <GridLayout as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
32 ::unity::il2cpp_call!((::unity::module_base()+0x3f47010usize)as*mut u8,();
33(GridLayout)__receiver)
34 }
35 }
36}
37
38#[cfg(feature = "unity_engine-gridlayout")]
39impl<__T: IGridLayout> IGridLayoutMethods for __T {}
40
41#[cfg(feature = "unity_engine-gridlayout")]
42impl GridLayout {
43 pub fn do_nothing_method_info() -> &'static ::unity::il2cpp::MethodInfo {
44 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
45 }
46}
47
48#[cfg(feature = "unity_engine-gridlayout")]
49#[doc(hidden)]
50pub mod prelude {
51 pub use super::{GridLayout, IGridLayout, IGridLayoutMethods};
52 #[cfg(feature = "system-object")]
53 pub use crate::system::object::IObjectMethods;
54 #[cfg(feature = "unity_engine-behaviour")]
55 pub use crate::unity_engine::behaviour::IBehaviourMethods;
56 #[cfg(feature = "unity_engine-component")]
57 pub use crate::unity_engine::component::IComponentMethods;
58 #[cfg(feature = "unity_engine-object_2")]
59 pub use crate::unity_engine::object_2::IObject_2Methods;
60 pub use crate::{
61 system::object::IObject,
62 unity_engine::{behaviour::IBehaviour, component::IComponent, object_2::IObject_2},
63 };
64}