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engage/generated/unity_engine/
humanbone.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-humanbone-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::{
9        object::{IObject, Object},
10        valuetype::{IValueType, ValueType},
11    };
12
13    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/humanbone/HumanBone.md"))]
14    #[repr(C)]
15    #[derive(::core::clone::Clone, ::core::marker::Copy)]
16    pub struct HumanBone {
17        pub m_bone_name: ::unity::Il2CppString,
18        pub m_human_name: ::unity::Il2CppString,
19        pub limit: crate::unity_engine::humanlimit::HumanLimit,
20    }
21    impl ::unity::ClassIdentity for HumanBone {
22        const NAME: &'static str = "HumanBone";
23        const NAMESPACE: &'static str = "UnityEngine";
24
25        fn class() -> ::unity::Class {
26            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
27            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
28        }
29    }
30    impl ::unity::IlType for HumanBone {
31        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
32            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
33        }
34    }
35}
36
37#[cfg(feature = "unity_engine-humanbone-types")]
38pub use __types::*;
39
40#[cfg(feature = "unity_engine-humanbone")]
41#[doc(hidden)]
42pub mod prelude {
43    pub use super::HumanBone;
44    #[cfg(feature = "system-object")]
45    pub use crate::system::object::IObjectMethods;
46    #[cfg(feature = "system-valuetype")]
47    pub use crate::system::valuetype::IValueTypeMethods;
48    pub use crate::system::{object::IObject, valuetype::IValueType};
49}