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engage/generated/unity_engine/networking/
player_connection.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(any(feature = "unity_engine-networking-player_connection-messageeventargs-types"))]
4pub mod messageeventargs;
5#[cfg(feature = "unity_engine-networking-player_connection-messageeventargs")]
6pub use messageeventargs::IMessageEventArgsMethods;
7#[cfg(feature = "unity_engine-networking-player_connection-messageeventargs-types")]
8pub use messageeventargs::{IMessageEventArgs, MessageEventArgs};
9#[cfg(any(feature = "unity_engine-networking-player_connection-playerconnection-types"))]
10pub mod playerconnection;
11#[cfg(feature = "unity_engine-networking-player_connection-playerconnection")]
12pub use playerconnection::IPlayerConnectionMethods;
13#[cfg(feature = "unity_engine-networking-player_connection-playerconnection-types")]
14pub use playerconnection::{IPlayerConnection, PlayerConnection};
15#[cfg(any(feature = "unity_engine-networking-player_connection-playereditorconnectionevents-types"))]
16pub mod playereditorconnectionevents;
17#[cfg(feature = "unity_engine-networking-player_connection-playereditorconnectionevents-types")]
18pub use playereditorconnectionevents::{
19    IPlayerEditorConnectionEvents, IPlayerEditorConnectionEvents_ConnectionChangeEvent, IPlayerEditorConnectionEvents_MessageEvent,
20    IPlayerEditorConnectionEvents_MessageTypeSubscribers, PlayerEditorConnectionEvents, PlayerEditorConnectionEvents_ConnectionChangeEvent,
21    PlayerEditorConnectionEvents_MessageEvent, PlayerEditorConnectionEvents_MessageTypeSubscribers,
22};
23#[cfg(feature = "unity_engine-networking-player_connection-playereditorconnectionevents")]
24pub use playereditorconnectionevents::{
25    IPlayerEditorConnectionEventsMethods, IPlayerEditorConnectionEvents_ConnectionChangeEventMethods,
26    IPlayerEditorConnectionEvents_MessageEventMethods, IPlayerEditorConnectionEvents_MessageTypeSubscribersMethods,
27};