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engage/generated/unity_engine/playables/
inotification.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-playables-inotification-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8
9    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/playables/inotification/INotification.md"))]
10    #[::unity::class(namespace = "UnityEngine.Playables", name = "INotification")]
11    pub struct INotification {}
12}
13
14#[cfg(feature = "unity_engine-playables-inotification-types")]
15pub use __types::*;
16
17#[cfg(feature = "unity_engine-playables-inotification")]
18pub trait IINotificationMethods: IINotification {
19    #[doc = "`get_id()` overload"]
20    fn get_id(self) -> crate::unity_engine::propertyname::PropertyName {
21        unsafe {
22            let __receiver = <INotification as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
23            {
24                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
25                let __vi = *__vt.get(0usize).unwrap_or_else(|| {
26                    panic!(
27                        "unity: virtual slot {}
28 out of range (vtable len {}
29) on the runtime class behind {}
30 (method `{}
31`)",
32                        0usize,
33                        __vt.len(),
34                        <INotification as ::unity::ClassIdentity>::NAME,
35                        "get_id",
36                    )
37                });
38                let __inner: extern "C" fn(INotification, ::unity::OptionalMethod) -> crate::unity_engine::propertyname::PropertyName =
39                    ::core::mem::transmute(__vi.method_ptr);
40                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
41                __inner(__receiver, __mi)
42            }
43        }
44    }
45}
46
47#[cfg(feature = "unity_engine-playables-inotification")]
48impl<__T: IINotification> IINotificationMethods for __T {}
49
50#[cfg(feature = "unity_engine-playables-inotification")]
51impl INotification {
52    pub fn get_id_method_info() -> &'static ::unity::il2cpp::MethodInfo {
53        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
54    }
55}
56
57#[cfg(feature = "unity_engine-playables-inotification")]
58impl INotification {
59    #[doc = "Direct (non-virtual) call to `INotification`'s own `get_id`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
60    pub unsafe fn get_id(this: impl ::core::convert::Into<::unity::IlInstance>) -> crate::unity_engine::propertyname::PropertyName {
61        let __mi = Self::get_id_method_info();
62        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> crate::unity_engine::propertyname::PropertyName =
63            ::core::mem::transmute(__mi.method_ptr);
64        __inner(this.into(), ::core::option::Option::None)
65    }
66}
67
68#[cfg(feature = "unity_engine-playables-inotification")]
69#[doc(hidden)]
70pub mod prelude {
71    pub use super::{IINotification, IINotificationMethods, INotification};
72}