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engage/generated/unity_engine/playables/
iplayableasset_interface.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-playables-iplayableasset_interface-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8
9    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/playables/iplayableasset_interface/IPlayableAsset_Interface.md"))]
10    #[::unity::class(namespace = "UnityEngine.Playables", name = "IPlayableAsset")]
11    pub struct IPlayableAsset_Interface {}
12}
13
14#[cfg(feature = "unity_engine-playables-iplayableasset_interface-types")]
15pub use __types::*;
16
17#[cfg(feature = "unity_engine-playables-iplayableasset_interface")]
18pub trait IIPlayableAsset_InterfaceMethods: IIPlayableAsset_Interface {
19    #[doc = "`CreatePlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject)` overload"]
20    fn create_playable(
21        self,
22        graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
23        owner: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
24    ) -> crate::unity_engine::playables::playable::Playable {
25        unsafe {
26            let __receiver =
27                <IPlayableAsset_Interface as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
28            {
29                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
30                let __vi = *__vt.get(0usize).unwrap_or_else(|| {
31                    panic!(
32                        "unity: virtual slot {}
33 out of range (vtable len {}
34) on the runtime class behind {}
35 (method `{}
36`)",
37                        0usize,
38                        __vt.len(),
39                        <IPlayableAsset_Interface as ::unity::ClassIdentity>::NAME,
40                        "CreatePlayable",
41                    )
42                });
43                let __inner: extern "C" fn(
44                    IPlayableAsset_Interface,
45                    crate::unity_engine::playables::playablegraph::PlayableGraph,
46                    crate::unity_engine::gameobject::GameObject,
47                    ::unity::OptionalMethod,
48                ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__vi.method_ptr);
49                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
50                __inner(__receiver, ::core::convert::Into::into(graph), ::core::convert::Into::into(owner), __mi)
51            }
52        }
53    }
54    #[doc = "`get_duration()` overload"]
55    fn get_duration(self) -> f64 {
56        unsafe {
57            let __receiver =
58                <IPlayableAsset_Interface as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
59            {
60                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
61                let __vi = *__vt.get(1usize).unwrap_or_else(|| {
62                    panic!(
63                        "unity: virtual slot {}
64 out of range (vtable len {}
65) on the runtime class behind {}
66 (method `{}
67`)",
68                        1usize,
69                        __vt.len(),
70                        <IPlayableAsset_Interface as ::unity::ClassIdentity>::NAME,
71                        "get_duration",
72                    )
73                });
74                let __inner: extern "C" fn(IPlayableAsset_Interface, ::unity::OptionalMethod) -> f64 = ::core::mem::transmute(__vi.method_ptr);
75                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
76                __inner(__receiver, __mi)
77            }
78        }
79    }
80}
81
82#[cfg(feature = "unity_engine-playables-iplayableasset_interface")]
83impl<__T: IIPlayableAsset_Interface> IIPlayableAsset_InterfaceMethods for __T {}
84
85#[cfg(feature = "unity_engine-playables-iplayableasset_interface")]
86impl IPlayableAsset_Interface {
87    pub fn create_playable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
88        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
89    }
90
91    pub fn get_duration_method_info() -> &'static ::unity::il2cpp::MethodInfo {
92        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
93    }
94}
95
96#[cfg(feature = "unity_engine-playables-iplayableasset_interface")]
97impl IPlayableAsset_Interface {
98    #[doc = "Direct (non-virtual) call to `IPlayableAsset_Interface`'s own `CreatePlayable`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
99    pub unsafe fn create_playable(
100        this: impl ::core::convert::Into<::unity::IlInstance>,
101        graph: crate::unity_engine::playables::playablegraph::PlayableGraph,
102        owner: crate::unity_engine::gameobject::GameObject,
103    ) -> crate::unity_engine::playables::playable::Playable {
104        let __mi = Self::create_playable_method_info();
105        let __inner: extern "C" fn(
106            ::unity::IlInstance,
107            crate::unity_engine::playables::playablegraph::PlayableGraph,
108            crate::unity_engine::gameobject::GameObject,
109            ::unity::OptionalMethod,
110        ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__mi.method_ptr);
111        __inner(this.into(), graph, owner, ::core::option::Option::None)
112    }
113
114    #[doc = "Direct (non-virtual) call to `IPlayableAsset_Interface`'s own `get_duration`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
115    pub unsafe fn get_duration(this: impl ::core::convert::Into<::unity::IlInstance>) -> f64 {
116        let __mi = Self::get_duration_method_info();
117        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> f64 = ::core::mem::transmute(__mi.method_ptr);
118        __inner(this.into(), ::core::option::Option::None)
119    }
120}
121
122#[cfg(feature = "unity_engine-playables-iplayableasset_interface")]
123#[doc(hidden)]
124pub mod prelude {
125    pub use super::{IIPlayableAsset_Interface, IIPlayableAsset_InterfaceMethods, IPlayableAsset_Interface};
126}