engage/generated/unity_engine/playables/
iplayableasset_interface.rs1#[cfg(feature = "unity_engine-playables-iplayableasset_interface-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8
9 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/playables/iplayableasset_interface/IPlayableAsset_Interface.md"))]
10 #[::unity::class(namespace = "UnityEngine.Playables", name = "IPlayableAsset")]
11 pub struct IPlayableAsset_Interface {}
12}
13
14#[cfg(feature = "unity_engine-playables-iplayableasset_interface-types")]
15pub use __types::*;
16
17#[cfg(feature = "unity_engine-playables-iplayableasset_interface")]
18pub trait IIPlayableAsset_InterfaceMethods: IIPlayableAsset_Interface {
19 #[doc = "`CreatePlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject)` overload"]
20 fn create_playable(
21 self,
22 graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
23 owner: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
24 ) -> crate::unity_engine::playables::playable::Playable {
25 unsafe {
26 let __receiver =
27 <IPlayableAsset_Interface as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
28 {
29 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
30 let __vi = *__vt.get(0usize).unwrap_or_else(|| {
31 panic!(
32 "unity: virtual slot {}
33 out of range (vtable len {}
34) on the runtime class behind {}
35 (method `{}
36`)",
37 0usize,
38 __vt.len(),
39 <IPlayableAsset_Interface as ::unity::ClassIdentity>::NAME,
40 "CreatePlayable",
41 )
42 });
43 let __inner: extern "C" fn(
44 IPlayableAsset_Interface,
45 crate::unity_engine::playables::playablegraph::PlayableGraph,
46 crate::unity_engine::gameobject::GameObject,
47 ::unity::OptionalMethod,
48 ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__vi.method_ptr);
49 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
50 __inner(__receiver, ::core::convert::Into::into(graph), ::core::convert::Into::into(owner), __mi)
51 }
52 }
53 }
54 #[doc = "`get_duration()` overload"]
55 fn get_duration(self) -> f64 {
56 unsafe {
57 let __receiver =
58 <IPlayableAsset_Interface as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
59 {
60 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
61 let __vi = *__vt.get(1usize).unwrap_or_else(|| {
62 panic!(
63 "unity: virtual slot {}
64 out of range (vtable len {}
65) on the runtime class behind {}
66 (method `{}
67`)",
68 1usize,
69 __vt.len(),
70 <IPlayableAsset_Interface as ::unity::ClassIdentity>::NAME,
71 "get_duration",
72 )
73 });
74 let __inner: extern "C" fn(IPlayableAsset_Interface, ::unity::OptionalMethod) -> f64 = ::core::mem::transmute(__vi.method_ptr);
75 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
76 __inner(__receiver, __mi)
77 }
78 }
79 }
80}
81
82#[cfg(feature = "unity_engine-playables-iplayableasset_interface")]
83impl<__T: IIPlayableAsset_Interface> IIPlayableAsset_InterfaceMethods for __T {}
84
85#[cfg(feature = "unity_engine-playables-iplayableasset_interface")]
86impl IPlayableAsset_Interface {
87 pub fn create_playable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
88 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
89 }
90
91 pub fn get_duration_method_info() -> &'static ::unity::il2cpp::MethodInfo {
92 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
93 }
94}
95
96#[cfg(feature = "unity_engine-playables-iplayableasset_interface")]
97impl IPlayableAsset_Interface {
98 #[doc = "Direct (non-virtual) call to `IPlayableAsset_Interface`'s own `CreatePlayable`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
99 pub unsafe fn create_playable(
100 this: impl ::core::convert::Into<::unity::IlInstance>,
101 graph: crate::unity_engine::playables::playablegraph::PlayableGraph,
102 owner: crate::unity_engine::gameobject::GameObject,
103 ) -> crate::unity_engine::playables::playable::Playable {
104 let __mi = Self::create_playable_method_info();
105 let __inner: extern "C" fn(
106 ::unity::IlInstance,
107 crate::unity_engine::playables::playablegraph::PlayableGraph,
108 crate::unity_engine::gameobject::GameObject,
109 ::unity::OptionalMethod,
110 ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__mi.method_ptr);
111 __inner(this.into(), graph, owner, ::core::option::Option::None)
112 }
113
114 #[doc = "Direct (non-virtual) call to `IPlayableAsset_Interface`'s own `get_duration`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
115 pub unsafe fn get_duration(this: impl ::core::convert::Into<::unity::IlInstance>) -> f64 {
116 let __mi = Self::get_duration_method_info();
117 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> f64 = ::core::mem::transmute(__mi.method_ptr);
118 __inner(this.into(), ::core::option::Option::None)
119 }
120}
121
122#[cfg(feature = "unity_engine-playables-iplayableasset_interface")]
123#[doc(hidden)]
124pub mod prelude {
125 pub use super::{IIPlayableAsset_Interface, IIPlayableAsset_InterfaceMethods, IPlayableAsset_Interface};
126}