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engage/generated/unity_engine/playables/
playable.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-playables-playable-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::{
9        object::{IObject, Object},
10        valuetype::{IValueType, ValueType},
11    };
12
13    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/playables/playable/Playable.md"))]
14    #[repr(C)]
15    #[derive(::core::clone::Clone, ::core::marker::Copy)]
16    pub struct Playable {
17        pub m_handle: crate::unity_engine::playables::playablehandle::PlayableHandle,
18    }
19    impl ::unity::ClassIdentity for Playable {
20        const NAME: &'static str = "Playable";
21        const NAMESPACE: &'static str = "UnityEngine.Playables";
22
23        fn class() -> ::unity::Class {
24            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
25            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
26        }
27    }
28    impl ::unity::IlType for Playable {
29        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
30            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
31        }
32    }
33    impl Playable {
34        #[inline]
35        pub fn m_null_playable() -> crate::unity_engine::playables::playable::Playable {
36            static OFFSET: ::std::sync::OnceLock<usize> = ::std::sync::OnceLock::new();
37            let __offset = ::unity::cached_field_offset_static::<Self>(&OFFSET, "m_NullPlayable");
38            ::unity::static_field_get_value_at_offset(<Self as ::unity::ClassIdentity>::class(), __offset)
39        }
40
41        #[inline]
42        pub fn set_m_null_playable(value: crate::unity_engine::playables::playable::Playable) {
43            static OFFSET: ::std::sync::OnceLock<usize> = ::std::sync::OnceLock::new();
44            let __offset = ::unity::cached_field_offset_static::<Self>(&OFFSET, "m_NullPlayable");
45            ::unity::static_field_set_value_at_offset(<Self as ::unity::ClassIdentity>::class(), __offset, value);
46        }
47    }
48}
49
50#[cfg(feature = "unity_engine-playables-playable-types")]
51pub use __types::*;
52
53#[cfg(feature = "unity_engine-playables-playable")]
54impl Playable {
55    #[doc = "`get_Null()` overload"]
56    pub fn get_null() -> crate::unity_engine::playables::playable::Playable {
57        unsafe {
58            ::unity::il2cpp_call!((::unity::module_base()+0x32f1580usize)as*mut u8,crate::unity_engine::playables::playable::Playable;
59            )
60        }
61    }
62
63    #[doc = "`Create(crate::unity_engine::playables::playablegraph::PlayableGraph, i32)` overload"]
64    pub fn create(
65        graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
66        input_count: impl ::core::convert::Into<i32>,
67    ) -> crate::unity_engine::playables::playable::Playable {
68        unsafe {
69            ::unity::il2cpp_call!((::unity::module_base()+0x32f15f0usize)as*mut u8,crate::unity_engine::playables::playable::Playable;
70(crate::unity_engine::playables::playablegraph::PlayableGraph)::core::convert::Into::into(graph),(i32)::core::convert::Into::into(input_count))
71        }
72    }
73
74    #[doc = "`.cctor()` overload"]
75    pub fn cctor() -> () {
76        unsafe {
77            ::unity::il2cpp_call!((::unity::module_base()+0x32f1940usize)as*mut u8,();
78            )
79        }
80    }
81}
82
83#[cfg(feature = "unity_engine-playables-playable")]
84impl Playable {
85    #[doc = "`.ctor(crate::unity_engine::playables::playablehandle::PlayableHandle)` overload"]
86    pub fn ctor(&mut self, handle: impl ::core::convert::Into<crate::unity_engine::playables::playablehandle::PlayableHandle>) -> () {
87        unsafe {
88            ::unity::il2cpp_call!((::unity::module_base()+0x32f1700usize)as*mut u8,();
89(*mut Playable)self as*mut Playable,(crate::unity_engine::playables::playablehandle::PlayableHandle)::core::convert::Into::into(handle))
90        }
91    }
92
93    #[doc = "`GetHandle()` overload"]
94    pub fn get_handle(&mut self) -> crate::unity_engine::playables::playablehandle::PlayableHandle {
95        unsafe {
96            ::unity::il2cpp_call!((::unity::module_base()+0x32f1710usize)as*mut u8,crate::unity_engine::playables::playablehandle::PlayableHandle;
97(*mut Playable)self as*mut Playable)
98        }
99    }
100
101    #[doc = "`GetPlayableType()` overload"]
102    pub fn get_playable_type(&mut self) -> ::unity::SystemType {
103        unsafe {
104            ::unity::il2cpp_call!((::unity::module_base()+0x32f1720usize)as*mut u8, ::unity::SystemType;
105(*mut Playable)self as*mut Playable)
106        }
107    }
108
109    #[doc = "`Equals(crate::unity_engine::playables::playable::Playable)` overload"]
110    pub fn equals(&mut self, other: impl ::core::convert::Into<crate::unity_engine::playables::playable::Playable>) -> bool {
111        unsafe {
112            ::unity::il2cpp_call!((::unity::module_base()+0x32f1860usize)as*mut u8,bool;
113(*mut Playable)self as*mut Playable,(crate::unity_engine::playables::playable::Playable)::core::convert::Into::into(other))
114        }
115    }
116}
117
118#[cfg(feature = "unity_engine-playables-playable")]
119impl Playable {
120    pub fn get_null_method_info() -> &'static ::unity::il2cpp::MethodInfo {
121        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
122    }
123
124    pub fn create_method_info() -> &'static ::unity::il2cpp::MethodInfo {
125        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
126    }
127
128    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
129        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
130    }
131
132    pub fn get_handle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
133        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
134    }
135
136    pub fn get_playable_type_method_info() -> &'static ::unity::il2cpp::MethodInfo {
137        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
138    }
139
140    pub fn equals_method_info() -> &'static ::unity::il2cpp::MethodInfo {
141        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
142    }
143
144    pub fn cctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
145        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
146    }
147}
148
149#[cfg(feature = "unity_engine-playables-playable")]
150#[doc(hidden)]
151pub mod prelude {
152    pub use super::Playable;
153    #[cfg(feature = "system-object")]
154    pub use crate::system::object::IObjectMethods;
155    #[cfg(feature = "system-valuetype")]
156    pub use crate::system::valuetype::IValueTypeMethods;
157    pub use crate::system::{object::IObject, valuetype::IValueType};
158}