engage/generated/unity_engine/playables/
scriptplayable_1.rs1#[cfg(feature = "unity_engine-playables-scriptplayable_1-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::{
9 object::{IObject, Object},
10 valuetype::{IValueType, ValueType},
11 };
12
13 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/playables/scriptplayable_1/ScriptPlayable_1.md"))]
14 #[repr(C)]
15 #[derive(::core::clone::Clone, ::core::marker::Copy)]
16 pub struct ScriptPlayable_1<T0> {
17 pub _phantom: ::core::marker::PhantomData<(T0,)>,
18 }
19 impl<T0: ::unity::ClassIdentity> ::unity::ClassIdentity for ScriptPlayable_1<T0> {
20 const NAME: &'static str = "ScriptPlayable`1";
21 const NAMESPACE: &'static str = "UnityEngine.Playables";
22
23 fn class() -> ::unity::Class {
24 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
25 *CACHE.get_or_init(|| {
26 ::unity::Class::lookup(Self::NAMESPACE, Self::NAME)
27 .make_generic(&[<T0 as ::unity::ClassIdentity>::class()])
28 .expect("generic instantiation")
29 })
30 }
31 }
32 impl<T0: ::unity::ClassIdentity> ::unity::IlType for ScriptPlayable_1<T0> {
33 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
34 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
35 }
36 }
37}
38
39#[cfg(feature = "unity_engine-playables-scriptplayable_1-types")]
40pub use __types::*;
41
42#[cfg(feature = "unity_engine-playables-scriptplayable_1")]
43#[::unity::methods(value)]
44impl<T0: ::unity::ClassIdentity> ScriptPlayable_1<T0> {
45 #[doc = "`get_Null()` overload"]
46 #[method(name = "get_Null", args = 0)]
47 pub fn get_null() -> crate::unity_engine::playables::scriptplayable_1::ScriptPlayable_1<T0>;
48
49 #[doc = "`Create(crate::unity_engine::playables::playablegraph::PlayableGraph, i32)` overload"]
50 #[method(name = "Create", args = 2)]
51 pub fn create(
52 graph: crate::unity_engine::playables::playablegraph::PlayableGraph,
53 input_count: i32,
54 ) -> crate::unity_engine::playables::scriptplayable_1::ScriptPlayable_1<T0>;
55
56 #[doc = "`Create(crate::unity_engine::playables::playablegraph::PlayableGraph, T0, i32)` overload"]
57 #[method(name = "Create", args = 3)]
58 pub fn create_2(
59 graph: crate::unity_engine::playables::playablegraph::PlayableGraph,
60 template: T0,
61 input_count: i32,
62 ) -> crate::unity_engine::playables::scriptplayable_1::ScriptPlayable_1<T0>;
63
64 #[doc = "`CreateHandle(crate::unity_engine::playables::playablegraph::PlayableGraph, T0, i32)` overload"]
65 #[method(name = "CreateHandle", args = 3)]
66 pub fn create_handle(
67 graph: crate::unity_engine::playables::playablegraph::PlayableGraph,
68 template: T0,
69 input_count: i32,
70 ) -> crate::unity_engine::playables::playablehandle::PlayableHandle;
71
72 #[doc = "`CreateScriptInstance()` overload"]
73 #[method(name = "CreateScriptInstance", args = 0)]
74 pub fn create_script_instance() -> crate::system::object::Object;
75
76 #[doc = "`CloneScriptInstance(crate::unity_engine::playables::iplayablebehaviour_interface::IPlayableBehaviour_Interface)` overload"]
77 #[method(name = "CloneScriptInstance", args = 1)]
78 pub fn clone_script_instance(
79 source: crate::unity_engine::playables::iplayablebehaviour_interface::IPlayableBehaviour_Interface,
80 ) -> crate::system::object::Object;
81
82 #[doc = "`CloneScriptInstanceFromEngineObject(crate::unity_engine::object_2::Object_2)` overload"]
83 #[method(name = "CloneScriptInstanceFromEngineObject", args = 1)]
84 pub fn clone_script_instance_from_engine_object(source: crate::unity_engine::object_2::Object_2) -> crate::system::object::Object;
85
86 #[doc = "`.ctor(crate::unity_engine::playables::playablehandle::PlayableHandle)` overload"]
87 #[method(name = ".ctor", args = 1)]
88 pub fn ctor(self, handle: crate::unity_engine::playables::playablehandle::PlayableHandle) -> ();
89
90 #[doc = "`GetHandle()` overload"]
91 #[method(name = "GetHandle", args = 0)]
92 pub fn get_handle(self) -> crate::unity_engine::playables::playablehandle::PlayableHandle;
93
94 #[doc = "`GetBehaviour()` overload"]
95 #[method(name = "GetBehaviour", args = 0)]
96 pub fn get_behaviour(self) -> T0;
97
98 #[doc = "`op_Implicit(crate::unity_engine::playables::scriptplayable_1::ScriptPlayable_1<T0>)` overload"]
99 #[method(name = "op_Implicit", args = 1)]
100 pub fn op_implicit(
101 playable: crate::unity_engine::playables::scriptplayable_1::ScriptPlayable_1<T0>,
102 ) -> crate::unity_engine::playables::playable::Playable;
103
104 #[doc = "`op_Explicit(crate::unity_engine::playables::playable::Playable)` overload"]
105 #[method(name = "op_Explicit", args = 1)]
106 pub fn op_explicit(
107 playable: crate::unity_engine::playables::playable::Playable,
108 ) -> crate::unity_engine::playables::scriptplayable_1::ScriptPlayable_1<T0>;
109
110 #[doc = "`Equals(crate::unity_engine::playables::scriptplayable_1::ScriptPlayable_1<T0>)` overload"]
111 #[method(name = "Equals", args = 1)]
112 pub fn equals(self, other: crate::unity_engine::playables::scriptplayable_1::ScriptPlayable_1<T0>) -> bool;
113
114 #[doc = "`.cctor()` overload"]
115 #[method(name = ".cctor", args = 0)]
116 pub fn cctor() -> ();
117}
118
119#[cfg(feature = "unity_engine-playables-scriptplayable_1")]
120#[doc(hidden)]
121pub mod prelude {
122 pub use super::ScriptPlayable_1;
123 #[cfg(feature = "system-object")]
124 pub use crate::system::object::IObjectMethods;
125 #[cfg(feature = "system-valuetype")]
126 pub use crate::system::valuetype::IValueTypeMethods;
127 pub use crate::system::{object::IObject, valuetype::IValueType};
128}