engage/generated/unity_engine/playables/
scriptplayablebinding.rs1#[cfg(feature = "unity_engine-playables-scriptplayablebinding-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::object::{IObject, Object};
9
10 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/playables/scriptplayablebinding/ScriptPlayableBinding.md"))]
11 #[::unity::class(namespace = "UnityEngine.Playables", name = "ScriptPlayableBinding")]
12 #[parent(crate::system::object::Object)]
13 pub struct ScriptPlayableBinding {}
14}
15
16#[cfg(feature = "unity_engine-playables-scriptplayablebinding-types")]
17pub use __types::*;
18
19#[cfg(feature = "unity_engine-playables-scriptplayablebinding")]
20impl ScriptPlayableBinding {
21 #[doc = "`Create(::unity::Il2CppString, crate::unity_engine::object_2::Object_2, ::unity::SystemType)` overload"]
22 pub fn create(
23 name: impl ::core::convert::Into<::unity::Il2CppString>,
24 key: impl ::core::convert::Into<crate::unity_engine::object_2::Object_2>,
25 r#type: impl ::core::convert::Into<::unity::SystemType>,
26 ) -> crate::unity_engine::playables::playablebinding::PlayableBinding {
27 unsafe {
28 ::unity::il2cpp_call!((::unity::module_base()+0x2f8ba20usize)as*mut u8,crate::unity_engine::playables::playablebinding::PlayableBinding;
29(::unity::Il2CppString)::core::convert::Into::into(name),(crate::unity_engine::object_2::Object_2)::core::convert::Into::into(key),(::unity::SystemType)::core::convert::Into::into(r#type))
30 }
31 }
32
33 #[doc = "`CreateScriptOutput(crate::unity_engine::playables::playablegraph::PlayableGraph, ::unity::Il2CppString)` overload"]
34 pub fn create_script_output(
35 graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
36 name: impl ::core::convert::Into<::unity::Il2CppString>,
37 ) -> crate::unity_engine::playables::playableoutput::PlayableOutput {
38 unsafe {
39 ::unity::il2cpp_call!((::unity::module_base()+0x2f8bb30usize)as*mut u8,crate::unity_engine::playables::playableoutput::PlayableOutput;
40(crate::unity_engine::playables::playablegraph::PlayableGraph)::core::convert::Into::into(graph),(::unity::Il2CppString)::core::convert::Into::into(name))
41 }
42 }
43}
44
45#[cfg(feature = "unity_engine-playables-scriptplayablebinding")]
46impl ScriptPlayableBinding {
47 pub fn create_method_info() -> &'static ::unity::il2cpp::MethodInfo {
48 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
49 }
50
51 pub fn create_script_output_method_info() -> &'static ::unity::il2cpp::MethodInfo {
52 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
53 }
54}
55
56#[cfg(feature = "unity_engine-playables-scriptplayablebinding")]
57#[doc(hidden)]
58pub mod prelude {
59 pub use super::{IScriptPlayableBinding, ScriptPlayableBinding};
60 pub use crate::system::object::IObject;
61 #[cfg(feature = "system-object")]
62 pub use crate::system::object::IObjectMethods;
63}