engage/generated/unity_engine/
player_loop.rs1#[cfg(any(feature = "unity_engine-player_loop-earlyupdate-types"))]
4pub mod earlyupdate;
5#[cfg(feature = "unity_engine-player_loop-earlyupdate-types")]
6pub use earlyupdate::{
7 EarlyUpdate, EarlyUpdate_ARCoreUpdate, EarlyUpdate_AnalyticsCoreStatsUpdate, EarlyUpdate_ClearIntermediateRenderers, EarlyUpdate_ClearLines,
8 EarlyUpdate_DeliverIosPlatformEvents, EarlyUpdate_DispatchEventQueueEvents, EarlyUpdate_ExecuteMainThreadJobs, EarlyUpdate_GpuTimestamp,
9 EarlyUpdate_PerformanceAnalyticsUpdate, EarlyUpdate_PhysicsResetInterpolatedTransformPosition, EarlyUpdate_PlayerCleanupCachedData,
10 EarlyUpdate_PollHtcsPlayerConnection, EarlyUpdate_PollPlayerConnection, EarlyUpdate_PresentBeforeUpdate, EarlyUpdate_ProcessMouseInWindow,
11 EarlyUpdate_ProcessRemoteInput, EarlyUpdate_ProfilerStartFrame, EarlyUpdate_RendererNotifyInvisible, EarlyUpdate_ResetFrameStatsAfterPresent,
12 EarlyUpdate_ScriptRunDelayedStartupFrame, EarlyUpdate_SpriteAtlasManagerUpdate, EarlyUpdate_TangoUpdate, EarlyUpdate_UnityWebRequestUpdate,
13 EarlyUpdate_UpdateAsyncReadbackManager, EarlyUpdate_UpdateCanvasRectTransform, EarlyUpdate_UpdateInputManager, EarlyUpdate_UpdateKinect,
14 EarlyUpdate_UpdateMainGameViewRect, EarlyUpdate_UpdatePreloading, EarlyUpdate_UpdateStreamingManager, EarlyUpdate_UpdateTextureStreamingManager,
15 EarlyUpdate_XRUpdate,
16};
17#[cfg(any(feature = "unity_engine-player_loop-fixedupdate-types"))]
18pub mod fixedupdate;
19#[cfg(feature = "unity_engine-player_loop-fixedupdate-types")]
20pub use fixedupdate::{
21 FixedUpdate, FixedUpdate_AudioFixedUpdate, FixedUpdate_ClearLines, FixedUpdate_DirectorFixedSampleTime, FixedUpdate_DirectorFixedUpdate,
22 FixedUpdate_DirectorFixedUpdatePostPhysics, FixedUpdate_LegacyFixedAnimationUpdate, FixedUpdate_NewInputFixedUpdate,
23 FixedUpdate_Physics2DFixedUpdate, FixedUpdate_PhysicsClothFixedUpdate, FixedUpdate_PhysicsFixedUpdate, FixedUpdate_ScriptRunBehaviourFixedUpdate,
24 FixedUpdate_ScriptRunDelayedFixedFrameRate, FixedUpdate_XRFixedUpdate,
25};
26#[cfg(any(feature = "unity_engine-player_loop-initialization-types"))]
27pub mod initialization;
28#[cfg(feature = "unity_engine-player_loop-initialization-types")]
29pub use initialization::{
30 Initialization, Initialization_AsyncUploadTimeSlicedUpdate, Initialization_DirectorSampleTime, Initialization_SynchronizeInputs,
31 Initialization_SynchronizeState, Initialization_UpdateCameraMotionVectors, Initialization_XREarlyUpdate,
32};
33#[cfg(any(feature = "unity_engine-player_loop-postlateupdate-types"))]
34pub mod postlateupdate;
35#[cfg(feature = "unity_engine-player_loop-postlateupdate-types")]
36pub use postlateupdate::{
37 PostLateUpdate, PostLateUpdate_BatchModeUpdate, PostLateUpdate_ClearImmediateRenderers, PostLateUpdate_DirectorLateUpdate,
38 PostLateUpdate_DirectorRenderImage, PostLateUpdate_EndGraphicsJobsAfterScriptLateUpdate, PostLateUpdate_EnlightenRuntimeUpdate,
39 PostLateUpdate_ExecuteGameCenterCallbacks, PostLateUpdate_FinishFrameRendering, PostLateUpdate_GUIClearEvents, PostLateUpdate_InputEndFrame,
40 PostLateUpdate_MemoryFrameMaintenance, PostLateUpdate_ParticleSystemEndUpdateAll, PostLateUpdate_PhysicsSkinnedClothBeginUpdate,
41 PostLateUpdate_PhysicsSkinnedClothFinishUpdate, PostLateUpdate_PlayerEmitCanvasGeometry, PostLateUpdate_PlayerSendFrameComplete,
42 PostLateUpdate_PlayerSendFramePostPresent, PostLateUpdate_PlayerSendFrameStarted, PostLateUpdate_PlayerUpdateCanvases,
43 PostLateUpdate_PresentAfterDraw, PostLateUpdate_ProcessWebSendMessages, PostLateUpdate_ProfilerEndFrame, PostLateUpdate_ProfilerSynchronizeStats,
44 PostLateUpdate_ResetInputAxis, PostLateUpdate_ScriptRunDelayedDynamicFrameRate, PostLateUpdate_ShaderHandleErrors,
45 PostLateUpdate_SortingGroupsUpdate, PostLateUpdate_ThreadedLoadingDebug, PostLateUpdate_TriggerEndOfFrameCallbacks,
46 PostLateUpdate_UpdateAllRenderers, PostLateUpdate_UpdateAllSkinnedMeshes, PostLateUpdate_UpdateAudio, PostLateUpdate_UpdateCanvasRectTransform,
47 PostLateUpdate_UpdateCaptureScreenshot, PostLateUpdate_UpdateCustomRenderTextures, PostLateUpdate_UpdateLightProbeProxyVolumes,
48 PostLateUpdate_UpdateRectTransform, PostLateUpdate_UpdateResolution, PostLateUpdate_UpdateSubstance, PostLateUpdate_UpdateVideo,
49 PostLateUpdate_UpdateVideoTextures, PostLateUpdate_VFXUpdate, PostLateUpdate_XRPostLateUpdate, PostLateUpdate_XRPostPresent,
50 PostLateUpdate_XRPreEndFrame,
51};
52#[cfg(any(feature = "unity_engine-player_loop-prelateupdate-types"))]
53pub mod prelateupdate;
54#[cfg(feature = "unity_engine-player_loop-prelateupdate-types")]
55pub use prelateupdate::{
56 PreLateUpdate, PreLateUpdate_AIUpdatePostScript, PreLateUpdate_ConstraintManagerUpdate, PreLateUpdate_DirectorDeferredEvaluate,
57 PreLateUpdate_DirectorUpdateAnimationBegin, PreLateUpdate_DirectorUpdateAnimationEnd, PreLateUpdate_EndGraphicsJobsAfterScriptUpdate,
58 PreLateUpdate_LegacyAnimationUpdate, PreLateUpdate_ParticleSystemBeginUpdateAll, PreLateUpdate_Physics2DLateUpdate,
59 PreLateUpdate_ScriptRunBehaviourLateUpdate, PreLateUpdate_UIElementsUpdatePanels, PreLateUpdate_UNetUpdate,
60 PreLateUpdate_UpdateMasterServerInterface, PreLateUpdate_UpdateNetworkManager,
61};
62#[cfg(any(feature = "unity_engine-player_loop-preupdate-types"))]
63pub mod preupdate;
64#[cfg(feature = "unity_engine-player_loop-preupdate-types")]
65pub use preupdate::{
66 PreUpdate, PreUpdate_AIUpdate, PreUpdate_CheckTexFieldInput, PreUpdate_IMGUISendQueuedEvents, PreUpdate_NewInputUpdate,
67 PreUpdate_Physics2DUpdate, PreUpdate_PhysicsUpdate, PreUpdate_SendMouseEvents, PreUpdate_UpdateVideo, PreUpdate_WindUpdate,
68};
69#[cfg(any(feature = "unity_engine-player_loop-timeupdate-types"))]
70pub mod timeupdate;
71#[cfg(feature = "unity_engine-player_loop-timeupdate-types")]
72pub use timeupdate::{TimeUpdate, TimeUpdate_WaitForLastPresentationAndUpdateTime};
73#[cfg(any(feature = "unity_engine-player_loop-update-types"))]
74pub mod update;
75#[cfg(feature = "unity_engine-player_loop-update-types")]
76pub use update::{
77 Update, Update_DirectorUpdate, Update_ScriptRunBehaviourUpdate, Update_ScriptRunDelayedDynamicFrameRate, Update_ScriptRunDelayedTasks,
78};