engage/generated/unity_engine/player_loop/
timeupdate.rs1#[cfg(feature = "unity_engine-player_loop-timeupdate-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::{
9 object::{IObject, Object},
10 valuetype::{IValueType, ValueType},
11 };
12
13 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/player_loop/timeupdate/TimeUpdate_WaitForLastPresentationAndUpdateTime.md"))]
14 #[repr(C)]
15 #[derive(::core::clone::Clone, ::core::marker::Copy)]
16 pub struct TimeUpdate_WaitForLastPresentationAndUpdateTime {}
17 impl ::unity::ClassIdentity for TimeUpdate_WaitForLastPresentationAndUpdateTime {
18 const NAME: &'static str = "TimeUpdate.WaitForLastPresentationAndUpdateTime";
19 const NAMESPACE: &'static str = "UnityEngine.PlayerLoop";
20
21 fn class() -> ::unity::Class {
22 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
23 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
24 }
25 }
26 impl ::unity::IlType for TimeUpdate_WaitForLastPresentationAndUpdateTime {
27 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
28 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
29 }
30 }
31
32 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/player_loop/timeupdate/TimeUpdate.md"))]
33 #[repr(C)]
34 #[derive(::core::clone::Clone, ::core::marker::Copy)]
35 pub struct TimeUpdate {}
36 impl ::unity::ClassIdentity for TimeUpdate {
37 const NAME: &'static str = "TimeUpdate";
38 const NAMESPACE: &'static str = "UnityEngine.PlayerLoop";
39
40 fn class() -> ::unity::Class {
41 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
42 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
43 }
44 }
45 impl ::unity::IlType for TimeUpdate {
46 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
47 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
48 }
49 }
50}
51
52#[cfg(feature = "unity_engine-player_loop-timeupdate-types")]
53pub use __types::*;
54
55#[cfg(feature = "unity_engine-player_loop-timeupdate")]
56#[doc(hidden)]
57pub mod prelude {
58 pub use super::{TimeUpdate, TimeUpdate_WaitForLastPresentationAndUpdateTime};
59 #[cfg(feature = "system-object")]
60 pub use crate::system::object::IObjectMethods;
61 #[cfg(feature = "system-valuetype")]
62 pub use crate::system::valuetype::IValueTypeMethods;
63 pub use crate::system::{object::IObject, valuetype::IValueType};
64}