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engage/generated/unity_engine/
playerconnectioninternal.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-playerconnectioninternal-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::object::{IObject, Object};
9
10    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/playerconnectioninternal/PlayerConnectionInternal.md"))]
11    #[::unity::class(namespace = "UnityEngine", name = "PlayerConnectionInternal")]
12    #[parent(crate::system::object::Object)]
13    pub struct PlayerConnectionInternal {}
14}
15
16#[cfg(feature = "unity_engine-playerconnectioninternal-types")]
17pub use __types::*;
18
19#[cfg(feature = "unity_engine-playerconnectioninternal")]
20impl PlayerConnectionInternal {
21    #[doc = "`IsConnected()` overload"]
22    pub fn is_connected() -> bool {
23        unsafe {
24            ::unity::il2cpp_call!((::unity::module_base()+0x32f8230usize)as*mut u8,bool;
25            )
26        }
27    }
28
29    #[doc = "`Initialize()` overload"]
30    pub fn initialize() -> () {
31        unsafe {
32            ::unity::il2cpp_call!((::unity::module_base()+0x32f81b0usize)as*mut u8,();
33            )
34        }
35    }
36
37    #[doc = "`RegisterInternal(::unity::Il2CppString)` overload"]
38    pub fn register_internal(message_id: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
39        unsafe {
40            ::unity::il2cpp_call!((::unity::module_base()+0x32f8040usize)as*mut u8,();
41(::unity::Il2CppString)::core::convert::Into::into(message_id))
42        }
43    }
44
45    #[doc = "`UnregisterInternal(::unity::Il2CppString)` overload"]
46    pub fn unregister_internal(message_id: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
47        unsafe {
48            ::unity::il2cpp_call!((::unity::module_base()+0x32f8120usize)as*mut u8,();
49(::unity::Il2CppString)::core::convert::Into::into(message_id))
50        }
51    }
52
53    #[doc = "`SendMessage(::unity::Il2CppString, ::unity::Array<u8>, i32)` overload"]
54    pub fn send_message(
55        message_id: impl ::core::convert::Into<::unity::Il2CppString>,
56        data: impl ::core::convert::Into<::unity::Array<u8>>,
57        player_id: impl ::core::convert::Into<i32>,
58    ) -> () {
59        unsafe {
60            ::unity::il2cpp_call!((::unity::module_base()+0x32f7d20usize)as*mut u8,();
61(::unity::Il2CppString)::core::convert::Into::into(message_id),(::unity::Array<u8>)::core::convert::Into::into(data),(i32)::core::convert::Into::into(player_id))
62        }
63    }
64
65    #[doc = "`TrySendMessage(::unity::Il2CppString, ::unity::Array<u8>, i32)` overload"]
66    pub fn try_send_message(
67        message_id: impl ::core::convert::Into<::unity::Il2CppString>,
68        data: impl ::core::convert::Into<::unity::Array<u8>>,
69        player_id: impl ::core::convert::Into<i32>,
70    ) -> bool {
71        unsafe {
72            ::unity::il2cpp_call!((::unity::module_base()+0x32f7ed0usize)as*mut u8,bool;
73(::unity::Il2CppString)::core::convert::Into::into(message_id),(::unity::Array<u8>)::core::convert::Into::into(data),(i32)::core::convert::Into::into(player_id))
74        }
75    }
76
77    #[doc = "`PollInternal()` overload"]
78    pub fn poll_internal() -> () {
79        unsafe {
80            ::unity::il2cpp_call!((::unity::module_base()+0x32f7f70usize)as*mut u8,();
81            )
82        }
83    }
84
85    #[doc = "`DisconnectAll()` overload"]
86    pub fn disconnect_all() -> () {
87        unsafe {
88            ::unity::il2cpp_call!((::unity::module_base()+0x32f82b0usize)as*mut u8,();
89            )
90        }
91    }
92}
93
94#[cfg(feature = "unity_engine-playerconnectioninternal")]
95pub trait IPlayerConnectionInternalMethods: IPlayerConnectionInternal {
96    #[doc = "`UnityEngine.IPlayerEditorConnectionNative.Poll()` overload"]
97    fn unity_engine_i_player_editor_connection_native_poll(self) -> () {
98        unsafe {
99            let __receiver =
100                <PlayerConnectionInternal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
101            {
102                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
103                let __vi = *__vt.get(8usize).unwrap_or_else(|| {
104                    panic!(
105                        "unity: virtual slot {}
106 out of range (vtable len {}
107) on the runtime class behind {}
108 (method `{}
109`)",
110                        8usize,
111                        __vt.len(),
112                        <PlayerConnectionInternal as ::unity::ClassIdentity>::NAME,
113                        "UnityEngine.IPlayerEditorConnectionNative.Poll",
114                    )
115                });
116                let __inner: extern "C" fn(PlayerConnectionInternal, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
117                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
118                __inner(__receiver, __mi)
119            }
120        }
121    }
122    #[doc = "`UnityEngine.IPlayerEditorConnectionNative.Initialize()` overload"]
123    fn unity_engine_i_player_editor_connection_native_initialize(self) -> () {
124        unsafe {
125            let __receiver =
126                <PlayerConnectionInternal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
127            {
128                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
129                let __vi = *__vt.get(4usize).unwrap_or_else(|| {
130                    panic!(
131                        "unity: virtual slot {}
132 out of range (vtable len {}
133) on the runtime class behind {}
134 (method `{}
135`)",
136                        4usize,
137                        __vt.len(),
138                        <PlayerConnectionInternal as ::unity::ClassIdentity>::NAME,
139                        "UnityEngine.IPlayerEditorConnectionNative.Initialize",
140                    )
141                });
142                let __inner: extern "C" fn(PlayerConnectionInternal, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
143                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
144                __inner(__receiver, __mi)
145            }
146        }
147    }
148    #[doc = "`UnityEngine.IPlayerEditorConnectionNative.IsConnected()` overload"]
149    fn unity_engine_i_player_editor_connection_native_is_connected(self) -> bool {
150        unsafe {
151            let __receiver =
152                <PlayerConnectionInternal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
153            {
154                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
155                let __vi = *__vt.get(11usize).unwrap_or_else(|| {
156                    panic!(
157                        "unity: virtual slot {}
158 out of range (vtable len {}
159) on the runtime class behind {}
160 (method `{}
161`)",
162                        11usize,
163                        __vt.len(),
164                        <PlayerConnectionInternal as ::unity::ClassIdentity>::NAME,
165                        "UnityEngine.IPlayerEditorConnectionNative.IsConnected",
166                    )
167                });
168                let __inner: extern "C" fn(PlayerConnectionInternal, ::unity::OptionalMethod) -> bool = ::core::mem::transmute(__vi.method_ptr);
169                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
170                __inner(__receiver, __mi)
171            }
172        }
173    }
174    #[doc = "`UnityEngine.IPlayerEditorConnectionNative.DisconnectAll()` overload"]
175    fn unity_engine_i_player_editor_connection_native_disconnect_all(self) -> () {
176        unsafe {
177            let __receiver =
178                <PlayerConnectionInternal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
179            {
180                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
181                let __vi = *__vt.get(5usize).unwrap_or_else(|| {
182                    panic!(
183                        "unity: virtual slot {}
184 out of range (vtable len {}
185) on the runtime class behind {}
186 (method `{}
187`)",
188                        5usize,
189                        __vt.len(),
190                        <PlayerConnectionInternal as ::unity::ClassIdentity>::NAME,
191                        "UnityEngine.IPlayerEditorConnectionNative.DisconnectAll",
192                    )
193                });
194                let __inner: extern "C" fn(PlayerConnectionInternal, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
195                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
196                __inner(__receiver, __mi)
197            }
198        }
199    }
200    #[doc = "`.ctor()` overload"]
201    fn ctor(self) -> () {
202        unsafe {
203            let __receiver =
204                <PlayerConnectionInternal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
205            ::unity::il2cpp_call!((::unity::module_base()+0x32f6150usize)as*mut u8,();
206(PlayerConnectionInternal)__receiver)
207        }
208    }
209}
210
211#[cfg(feature = "unity_engine-playerconnectioninternal")]
212impl<__T: IPlayerConnectionInternal> IPlayerConnectionInternalMethods for __T {}
213
214#[cfg(feature = "unity_engine-playerconnectioninternal")]
215impl PlayerConnectionInternal {
216    pub fn unity_engine_i_player_editor_connection_native_poll_method_info() -> &'static ::unity::il2cpp::MethodInfo {
217        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
218    }
219
220    pub fn unity_engine_i_player_editor_connection_native_initialize_method_info() -> &'static ::unity::il2cpp::MethodInfo {
221        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
222    }
223
224    pub fn unity_engine_i_player_editor_connection_native_is_connected_method_info() -> &'static ::unity::il2cpp::MethodInfo {
225        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
226    }
227
228    pub fn unity_engine_i_player_editor_connection_native_disconnect_all_method_info() -> &'static ::unity::il2cpp::MethodInfo {
229        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
230    }
231
232    pub fn is_connected_method_info() -> &'static ::unity::il2cpp::MethodInfo {
233        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
234    }
235
236    pub fn initialize_method_info() -> &'static ::unity::il2cpp::MethodInfo {
237        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
238    }
239
240    pub fn register_internal_method_info() -> &'static ::unity::il2cpp::MethodInfo {
241        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
242    }
243
244    pub fn unregister_internal_method_info() -> &'static ::unity::il2cpp::MethodInfo {
245        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
246    }
247
248    pub fn send_message_method_info() -> &'static ::unity::il2cpp::MethodInfo {
249        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
250    }
251
252    pub fn try_send_message_method_info() -> &'static ::unity::il2cpp::MethodInfo {
253        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
254    }
255
256    pub fn poll_internal_method_info() -> &'static ::unity::il2cpp::MethodInfo {
257        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
258    }
259
260    pub fn disconnect_all_method_info() -> &'static ::unity::il2cpp::MethodInfo {
261        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
262    }
263
264    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
265        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
266    }
267}
268
269#[cfg(feature = "unity_engine-playerconnectioninternal")]
270impl PlayerConnectionInternal {
271    #[doc = "Direct (non-virtual) call to `PlayerConnectionInternal`'s own `UnityEngine.IPlayerEditorConnectionNative.Poll`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
272    pub unsafe fn unity_engine_i_player_editor_connection_native_poll(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
273        let __mi = Self::unity_engine_i_player_editor_connection_native_poll_method_info();
274        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
275        __inner(this.into(), ::core::option::Option::None)
276    }
277
278    #[doc = "Direct (non-virtual) call to `PlayerConnectionInternal`'s own `UnityEngine.IPlayerEditorConnectionNative.Initialize`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
279    pub unsafe fn unity_engine_i_player_editor_connection_native_initialize(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
280        let __mi = Self::unity_engine_i_player_editor_connection_native_initialize_method_info();
281        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
282        __inner(this.into(), ::core::option::Option::None)
283    }
284
285    #[doc = "Direct (non-virtual) call to `PlayerConnectionInternal`'s own `UnityEngine.IPlayerEditorConnectionNative.IsConnected`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
286    pub unsafe fn unity_engine_i_player_editor_connection_native_is_connected(this: impl ::core::convert::Into<::unity::IlInstance>) -> bool {
287        let __mi = Self::unity_engine_i_player_editor_connection_native_is_connected_method_info();
288        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> bool = ::core::mem::transmute(__mi.method_ptr);
289        __inner(this.into(), ::core::option::Option::None)
290    }
291
292    #[doc = "Direct (non-virtual) call to `PlayerConnectionInternal`'s own `UnityEngine.IPlayerEditorConnectionNative.DisconnectAll`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
293    pub unsafe fn unity_engine_i_player_editor_connection_native_disconnect_all(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
294        let __mi = Self::unity_engine_i_player_editor_connection_native_disconnect_all_method_info();
295        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
296        __inner(this.into(), ::core::option::Option::None)
297    }
298}
299
300#[cfg(feature = "unity_engine-playerconnectioninternal")]
301impl PlayerConnectionInternal {
302    #[doc = "`.ctor()` — no args"]
303    pub fn new() -> Self {
304        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
305            panic!(
306                "{}
307::{}
308 failed to instantiate",
309                ::core::stringify!(PlayerConnectionInternal),
310                ::core::stringify!(new),
311            )
312        });
313        <Self as IPlayerConnectionInternalMethods>::ctor(this);
314        this
315    }
316}
317
318#[cfg(feature = "unity_engine-playerconnectioninternal")]
319#[doc(hidden)]
320pub mod prelude {
321    pub use super::{IPlayerConnectionInternal, IPlayerConnectionInternalMethods, PlayerConnectionInternal};
322    pub use crate::system::object::IObject;
323    #[cfg(feature = "system-object")]
324    pub use crate::system::object::IObjectMethods;
325}