engage/generated/unity_engine/rendering/
cameraswitcher.rs1#[cfg(feature = "unity_engine-rendering-cameraswitcher-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/rendering/cameraswitcher/CameraSwitcher.md"))]
19 #[::unity::class(namespace = "UnityEngine.Rendering", name = "CameraSwitcher")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct CameraSwitcher {
22 #[offset(24)]
23 #[rename(name = "m_Cameras")]
24 pub m_cameras: ::unity::Array<crate::unity_engine::camera::Camera>,
25 #[offset(32)]
26 #[rename(name = "m_CurrentCameraIndex")]
27 pub m_current_camera_index: i32,
28 #[offset(40)]
29 #[rename(name = "m_OriginalCamera")]
30 pub m_original_camera: crate::unity_engine::camera::Camera,
31 #[offset(48)]
32 #[rename(name = "m_OriginalCameraPosition")]
33 pub m_original_camera_position: crate::unity_engine::vector3::Vector3,
34 #[offset(60)]
35 #[rename(name = "m_OriginalCameraRotation")]
36 pub m_original_camera_rotation: crate::unity_engine::quaternion::Quaternion,
37 #[offset(80)]
38 #[rename(name = "m_CurrentCamera")]
39 pub m_current_camera: crate::unity_engine::camera::Camera,
40 #[offset(88)]
41 #[rename(name = "m_CameraNames")]
42 pub m_camera_names: ::unity::Array<crate::unity_engine::guicontent::GUIContent>,
43 #[offset(96)]
44 #[rename(name = "m_CameraIndices")]
45 pub m_camera_indices: ::unity::Array<i32>,
46 #[offset(104)]
47 #[rename(name = "m_DebugEntry")]
48 pub m_debug_entry: crate::unity_engine::rendering::debugui::DebugUI_EnumField,
49 #[offset(112)]
50 #[rename(name = "m_DebugEntryEnumIndex")]
51 pub m_debug_entry_enum_index: i32,
52 }
53}
54
55#[cfg(feature = "unity_engine-rendering-cameraswitcher-types")]
56pub use __types::*;
57
58#[cfg(feature = "unity_engine-rendering-cameraswitcher")]
59pub trait ICameraSwitcherMethods: ICameraSwitcher {
60 #[doc = "`OnEnable()` overload"]
61 fn on_enable(self) -> () {
62 unsafe {
63 let __receiver = <CameraSwitcher as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
64 ::unity::il2cpp_call!((::unity::module_base()+0x352e810usize)as*mut u8,();
65(CameraSwitcher)__receiver)
66 }
67 }
68 #[doc = "`OnDisable()` overload"]
69 fn on_disable(self) -> () {
70 unsafe {
71 let __receiver = <CameraSwitcher as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
72 ::unity::il2cpp_call!((::unity::module_base()+0x352f210usize)as*mut u8,();
73(CameraSwitcher)__receiver)
74 }
75 }
76 #[doc = "`GetCameraCount()` overload"]
77 fn get_camera_count(self) -> i32 {
78 unsafe {
79 let __receiver = <CameraSwitcher as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
80 ::unity::il2cpp_call!((::unity::module_base()+0x352ee90usize)as*mut u8,i32;
81(CameraSwitcher)__receiver)
82 }
83 }
84 #[doc = "`GetNextCamera()` overload"]
85 fn get_next_camera(self) -> crate::unity_engine::camera::Camera {
86 unsafe {
87 let __receiver = <CameraSwitcher as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
88 ::unity::il2cpp_call!((::unity::module_base()+0x352f2a0usize)as*mut u8,crate::unity_engine::camera::Camera;
89(CameraSwitcher)__receiver)
90 }
91 }
92 #[doc = "`SetCameraIndex(i32)` overload"]
93 fn set_camera_index(self, index: impl ::core::convert::Into<i32>) -> () {
94 unsafe {
95 let __receiver = <CameraSwitcher as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
96 ::unity::il2cpp_call!((::unity::module_base()+0x352f2f0usize)as*mut u8,();
97(CameraSwitcher)__receiver,(i32)::core::convert::Into::into(index))
98 }
99 }
100 #[doc = "`.ctor()` overload"]
101 fn ctor(self) -> () {
102 unsafe {
103 let __receiver = <CameraSwitcher as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
104 ::unity::il2cpp_call!((::unity::module_base()+0x352f530usize)as*mut u8,();
105(CameraSwitcher)__receiver)
106 }
107 }
108}
109
110#[cfg(feature = "unity_engine-rendering-cameraswitcher")]
111impl<__T: ICameraSwitcher> ICameraSwitcherMethods for __T {}
112
113#[cfg(feature = "unity_engine-rendering-cameraswitcher")]
114impl CameraSwitcher {
115 pub fn on_enable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
116 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
117 }
118
119 pub fn on_disable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
120 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
121 }
122
123 pub fn get_camera_count_method_info() -> &'static ::unity::il2cpp::MethodInfo {
124 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
125 }
126
127 pub fn get_next_camera_method_info() -> &'static ::unity::il2cpp::MethodInfo {
128 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
129 }
130
131 pub fn set_camera_index_method_info() -> &'static ::unity::il2cpp::MethodInfo {
132 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
133 }
134
135 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
136 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
137 }
138}
139
140#[cfg(feature = "unity_engine-rendering-cameraswitcher")]
141impl CameraSwitcher {
142 #[doc = "`.ctor()` — no args"]
143 pub fn new() -> Self {
144 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
145 panic!(
146 "{}
147::{}
148 failed to instantiate",
149 ::core::stringify!(CameraSwitcher),
150 ::core::stringify!(new),
151 )
152 });
153 <Self as ICameraSwitcherMethods>::ctor(this);
154 this
155 }
156}
157
158#[cfg(feature = "unity_engine-rendering-cameraswitcher")]
159#[doc(hidden)]
160pub mod prelude {
161 pub use super::{CameraSwitcher, ICameraSwitcher, ICameraSwitcherMethods};
162 #[cfg(feature = "system-object")]
163 pub use crate::system::object::IObjectMethods;
164 #[cfg(feature = "unity_engine-behaviour")]
165 pub use crate::unity_engine::behaviour::IBehaviourMethods;
166 #[cfg(feature = "unity_engine-component")]
167 pub use crate::unity_engine::component::IComponentMethods;
168 #[cfg(feature = "unity_engine-monobehaviour")]
169 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
170 #[cfg(feature = "unity_engine-object_2")]
171 pub use crate::unity_engine::object_2::IObject_2Methods;
172 pub use crate::{
173 system::object::IObject,
174 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
175 };
176}