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engage/generated/unity_engine/rendering/
debugaction.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-rendering-debugaction-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::{
9        object::{IObject, Object},
10        r#enum::{Enum, IEnum},
11        valuetype::{IValueType, ValueType},
12    };
13
14    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/rendering/debugaction/DebugAction.md"))]
15    #[repr(C)]
16    #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
17    pub struct DebugAction {
18        pub value: i32,
19    }
20    impl ::unity::ClassIdentity for DebugAction {
21        const NAME: &'static str = "DebugAction";
22        const NAMESPACE: &'static str = "UnityEngine.Rendering";
23
24        fn class() -> ::unity::Class {
25            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
26            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
27        }
28    }
29    impl ::unity::IlType for DebugAction {
30        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
31            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
32        }
33    }
34    impl DebugAction {
35        pub fn enable_debug_menu() -> Self {
36            Self { value: 0 }
37        }
38
39        pub fn previous_debug_panel() -> Self {
40            Self { value: 1 }
41        }
42
43        pub fn next_debug_panel() -> Self {
44            Self { value: 2 }
45        }
46
47        pub fn action() -> Self {
48            Self { value: 3 }
49        }
50
51        pub fn make_persistent() -> Self {
52            Self { value: 4 }
53        }
54
55        pub fn move_vertical() -> Self {
56            Self { value: 5 }
57        }
58
59        pub fn move_horizontal() -> Self {
60            Self { value: 6 }
61        }
62
63        pub fn multiplier() -> Self {
64            Self { value: 7 }
65        }
66
67        pub fn reset_all() -> Self {
68            Self { value: 8 }
69        }
70
71        pub fn debug_action_count() -> Self {
72            Self { value: 9 }
73        }
74    }
75}
76
77#[cfg(feature = "unity_engine-rendering-debugaction-types")]
78pub use __types::*;
79
80#[cfg(feature = "unity_engine-rendering-debugaction")]
81#[doc(hidden)]
82pub mod prelude {
83    pub use super::DebugAction;
84    #[cfg(feature = "system-object")]
85    pub use crate::system::object::IObjectMethods;
86    #[cfg(feature = "system-enum")]
87    pub use crate::system::r#enum::IEnumMethods;
88    #[cfg(feature = "system-valuetype")]
89    pub use crate::system::valuetype::IValueTypeMethods;
90    pub use crate::system::{object::IObject, r#enum::IEnum, valuetype::IValueType};
91}