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engage/generated/unity_engine/rendering/
ivirtualtexturingenabledrenderpipeline.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-rendering-ivirtualtexturingenabledrenderpipeline-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8
9    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/rendering/ivirtualtexturingenabledrenderpipeline/IVirtualTexturingEnabledRenderPipeline.md"))]
10    #[::unity::class(namespace = "UnityEngine.Rendering", name = "IVirtualTexturingEnabledRenderPipeline")]
11    pub struct IVirtualTexturingEnabledRenderPipeline {}
12}
13
14#[cfg(feature = "unity_engine-rendering-ivirtualtexturingenabledrenderpipeline-types")]
15pub use __types::*;
16
17#[cfg(feature = "unity_engine-rendering-ivirtualtexturingenabledrenderpipeline")]
18pub trait IIVirtualTexturingEnabledRenderPipelineMethods: IIVirtualTexturingEnabledRenderPipeline {
19    #[doc = "`get_virtualTexturingEnabled()` overload"]
20    fn get_virtual_texturing_enabled(self) -> bool {
21        unsafe {
22            let __receiver = <IVirtualTexturingEnabledRenderPipeline as ::unity::FromIlInstance>::from_il_instance(
23                <Self as ::unity::SystemObject>::as_instance(self),
24            );
25            {
26                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
27                let __vi = *__vt.get(0usize).unwrap_or_else(|| {
28                    panic!(
29                        "unity: virtual slot {}
30 out of range (vtable len {}
31) on the runtime class behind {}
32 (method `{}
33`)",
34                        0usize,
35                        __vt.len(),
36                        <IVirtualTexturingEnabledRenderPipeline as ::unity::ClassIdentity>::NAME,
37                        "get_virtualTexturingEnabled",
38                    )
39                });
40                let __inner: extern "C" fn(IVirtualTexturingEnabledRenderPipeline, ::unity::OptionalMethod) -> bool =
41                    ::core::mem::transmute(__vi.method_ptr);
42                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
43                __inner(__receiver, __mi)
44            }
45        }
46    }
47}
48
49#[cfg(feature = "unity_engine-rendering-ivirtualtexturingenabledrenderpipeline")]
50impl<__T: IIVirtualTexturingEnabledRenderPipeline> IIVirtualTexturingEnabledRenderPipelineMethods for __T {}
51
52#[cfg(feature = "unity_engine-rendering-ivirtualtexturingenabledrenderpipeline")]
53impl IVirtualTexturingEnabledRenderPipeline {
54    pub fn get_virtual_texturing_enabled_method_info() -> &'static ::unity::il2cpp::MethodInfo {
55        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
56    }
57}
58
59#[cfg(feature = "unity_engine-rendering-ivirtualtexturingenabledrenderpipeline")]
60impl IVirtualTexturingEnabledRenderPipeline {
61    #[doc = "Direct (non-virtual) call to `IVirtualTexturingEnabledRenderPipeline`'s own `get_virtualTexturingEnabled`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
62    pub unsafe fn get_virtual_texturing_enabled(this: impl ::core::convert::Into<::unity::IlInstance>) -> bool {
63        let __mi = Self::get_virtual_texturing_enabled_method_info();
64        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> bool = ::core::mem::transmute(__mi.method_ptr);
65        __inner(this.into(), ::core::option::Option::None)
66    }
67}
68
69#[cfg(feature = "unity_engine-rendering-ivirtualtexturingenabledrenderpipeline")]
70#[doc(hidden)]
71pub mod prelude {
72    pub use super::{
73        IIVirtualTexturingEnabledRenderPipeline, IIVirtualTexturingEnabledRenderPipelineMethods, IVirtualTexturingEnabledRenderPipeline,
74    };
75}