engage/generated/unity_engine/rendering/
shaderkeyword.rs1#[cfg(feature = "unity_engine-rendering-shaderkeyword-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::{
9 object::{IObject, Object},
10 valuetype::{IValueType, ValueType},
11 };
12
13 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/rendering/shaderkeyword/ShaderKeyword.md"))]
14 #[repr(C)]
15 #[derive(::core::clone::Clone, ::core::marker::Copy)]
16 pub struct ShaderKeyword {
17 pub m_keyword_index: i32,
18 }
19 impl ::unity::ClassIdentity for ShaderKeyword {
20 const NAME: &'static str = "ShaderKeyword";
21 const NAMESPACE: &'static str = "UnityEngine.Rendering";
22
23 fn class() -> ::unity::Class {
24 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
25 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
26 }
27 }
28 impl ::unity::IlType for ShaderKeyword {
29 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
30 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
31 }
32 }
33}
34
35#[cfg(feature = "unity_engine-rendering-shaderkeyword-types")]
36pub use __types::*;
37
38#[cfg(feature = "unity_engine-rendering-shaderkeyword")]
39impl ShaderKeyword {
40 #[doc = "`GetGlobalKeywordIndex(::unity::Il2CppString)` overload"]
41 pub fn get_global_keyword_index(keyword: impl ::core::convert::Into<::unity::Il2CppString>) -> i32 {
42 unsafe {
43 ::unity::il2cpp_call!((::unity::module_base()+0x2f92dc0usize)as*mut u8,i32;
44(::unity::Il2CppString)::core::convert::Into::into(keyword))
45 }
46 }
47}
48
49#[cfg(feature = "unity_engine-rendering-shaderkeyword")]
50impl ShaderKeyword {
51 #[doc = "`.ctor(::unity::Il2CppString)` overload"]
52 pub fn ctor(&mut self, keyword_name: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
53 unsafe {
54 ::unity::il2cpp_call!((::unity::module_base()+0x2f92e10usize)as*mut u8,();
55(*mut ShaderKeyword)self as*mut ShaderKeyword,(::unity::Il2CppString)::core::convert::Into::into(keyword_name))
56 }
57 }
58}
59
60#[cfg(feature = "unity_engine-rendering-shaderkeyword")]
61impl ShaderKeyword {
62 pub fn get_global_keyword_index_method_info() -> &'static ::unity::il2cpp::MethodInfo {
63 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
64 }
65
66 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
67 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
68 }
69}
70
71#[cfg(feature = "unity_engine-rendering-shaderkeyword")]
72#[doc(hidden)]
73pub mod prelude {
74 pub use super::ShaderKeyword;
75 #[cfg(feature = "system-object")]
76 pub use crate::system::object::IObjectMethods;
77 #[cfg(feature = "system-valuetype")]
78 pub use crate::system::valuetype::IValueTypeMethods;
79 pub use crate::system::{object::IObject, valuetype::IValueType};
80}