engage/generated/unity_engine/rendering/
shadowmappass.rs1#[cfg(feature = "unity_engine-rendering-shadowmappass-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::{
9 object::{IObject, Object},
10 r#enum::{Enum, IEnum},
11 valuetype::{IValueType, ValueType},
12 };
13
14 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/rendering/shadowmappass/ShadowMapPass.md"))]
15 #[repr(C)]
16 #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
17 pub struct ShadowMapPass {
18 pub value: i32,
19 }
20 impl ::unity::ClassIdentity for ShadowMapPass {
21 const NAME: &'static str = "ShadowMapPass";
22 const NAMESPACE: &'static str = "UnityEngine.Rendering";
23
24 fn class() -> ::unity::Class {
25 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
26 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
27 }
28 }
29 impl ::unity::IlType for ShadowMapPass {
30 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
31 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
32 }
33 }
34 impl ShadowMapPass {
35 pub fn pointlight_positive_x() -> Self {
36 Self { value: 1 }
37 }
38
39 pub fn pointlight_negative_x() -> Self {
40 Self { value: 2 }
41 }
42
43 pub fn pointlight_positive_y() -> Self {
44 Self { value: 4 }
45 }
46
47 pub fn pointlight_negative_y() -> Self {
48 Self { value: 8 }
49 }
50
51 pub fn pointlight_positive_z() -> Self {
52 Self { value: 16 }
53 }
54
55 pub fn pointlight_negative_z() -> Self {
56 Self { value: 32 }
57 }
58
59 pub fn directional_cascade0() -> Self {
60 Self { value: 64 }
61 }
62
63 pub fn directional_cascade1() -> Self {
64 Self { value: 128 }
65 }
66
67 pub fn directional_cascade2() -> Self {
68 Self { value: 256 }
69 }
70
71 pub fn directional_cascade3() -> Self {
72 Self { value: 512 }
73 }
74
75 pub fn spotlight() -> Self {
76 Self { value: 1024 }
77 }
78
79 pub fn pointlight() -> Self {
80 Self { value: 63 }
81 }
82
83 pub fn directional() -> Self {
84 Self { value: 960 }
85 }
86
87 pub fn all() -> Self {
88 Self { value: 2047 }
89 }
90 }
91}
92
93#[cfg(feature = "unity_engine-rendering-shadowmappass-types")]
94pub use __types::*;
95
96#[cfg(feature = "unity_engine-rendering-shadowmappass")]
97#[doc(hidden)]
98pub mod prelude {
99 pub use super::ShadowMapPass;
100 #[cfg(feature = "system-object")]
101 pub use crate::system::object::IObjectMethods;
102 #[cfg(feature = "system-enum")]
103 pub use crate::system::r#enum::IEnumMethods;
104 #[cfg(feature = "system-valuetype")]
105 pub use crate::system::valuetype::IValueTypeMethods;
106 pub use crate::system::{object::IObject, r#enum::IEnum, valuetype::IValueType};
107}