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engage/generated/unity_engine/rendering/ui/
debuguihandlerbutton.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-rendering-ui-debuguihandlerbutton-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15            rendering::ui::debuguihandlerwidget::{DebugUIHandlerWidget, IDebugUIHandlerWidget},
16        },
17    };
18
19    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/rendering/ui/debuguihandlerbutton/DebugUIHandlerButton.md"))]
20    #[::unity::class(namespace = "UnityEngine.Rendering.UI", name = "DebugUIHandlerButton")]
21    #[parent(crate::unity_engine::rendering::ui::debuguihandlerwidget::DebugUIHandlerWidget)]
22    pub struct DebugUIHandlerButton {
23        #[offset(88)]
24        #[rename(name = "nameLabel")]
25        pub name_label: crate::unity_engine::ui::text::Text,
26        #[offset(96)]
27        #[rename(name = "m_Field")]
28        pub m_field: crate::unity_engine::rendering::debugui::DebugUI_Button,
29    }
30}
31
32#[cfg(feature = "unity_engine-rendering-ui-debuguihandlerbutton-types")]
33pub use __types::*;
34
35#[cfg(feature = "unity_engine-rendering-ui-debuguihandlerbutton")]
36pub trait IDebugUIHandlerButtonMethods: IDebugUIHandlerButton {
37    #[doc = "`SetWidget(crate::unity_engine::rendering::debugui::DebugUI_Widget)` overload"]
38    fn set_widget(self, widget: impl ::core::convert::Into<crate::unity_engine::rendering::debugui::DebugUI_Widget>) -> () {
39        unsafe {
40            let __receiver = <DebugUIHandlerButton as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
41            {
42                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
43                let __vi = *__vt.get(5usize).unwrap_or_else(|| {
44                    panic!(
45                        "unity: virtual slot {}
46 out of range (vtable len {}
47) on the runtime class behind {}
48 (method `{}
49`)",
50                        5usize,
51                        __vt.len(),
52                        <DebugUIHandlerButton as ::unity::ClassIdentity>::NAME,
53                        "SetWidget",
54                    )
55                });
56                let __inner: extern "C" fn(
57                    DebugUIHandlerButton,
58                    crate::unity_engine::rendering::debugui::DebugUI_Widget,
59                    ::unity::OptionalMethod,
60                ) -> () = ::core::mem::transmute(__vi.method_ptr);
61                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
62                __inner(__receiver, ::core::convert::Into::into(widget), __mi)
63            }
64        }
65    }
66    #[doc = "`OnSelection(bool, crate::unity_engine::rendering::ui::debuguihandlerwidget::DebugUIHandlerWidget)` overload"]
67    fn on_selection(
68        self,
69        from_next: impl ::core::convert::Into<bool>,
70        previous: impl ::core::convert::Into<crate::unity_engine::rendering::ui::debuguihandlerwidget::DebugUIHandlerWidget>,
71    ) -> bool {
72        unsafe {
73            let __receiver = <DebugUIHandlerButton as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
74            {
75                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
76                let __vi = *__vt.get(6usize).unwrap_or_else(|| {
77                    panic!(
78                        "unity: virtual slot {}
79 out of range (vtable len {}
80) on the runtime class behind {}
81 (method `{}
82`)",
83                        6usize,
84                        __vt.len(),
85                        <DebugUIHandlerButton as ::unity::ClassIdentity>::NAME,
86                        "OnSelection",
87                    )
88                });
89                let __inner: extern "C" fn(
90                    DebugUIHandlerButton,
91                    bool,
92                    crate::unity_engine::rendering::ui::debuguihandlerwidget::DebugUIHandlerWidget,
93                    ::unity::OptionalMethod,
94                ) -> bool = ::core::mem::transmute(__vi.method_ptr);
95                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
96                __inner(
97                    __receiver,
98                    ::core::convert::Into::into(from_next),
99                    ::core::convert::Into::into(previous),
100                    __mi,
101                )
102            }
103        }
104    }
105    #[doc = "`OnDeselection()` overload"]
106    fn on_deselection(self) -> () {
107        unsafe {
108            let __receiver = <DebugUIHandlerButton as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
109            {
110                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
111                let __vi = *__vt.get(7usize).unwrap_or_else(|| {
112                    panic!(
113                        "unity: virtual slot {}
114 out of range (vtable len {}
115) on the runtime class behind {}
116 (method `{}
117`)",
118                        7usize,
119                        __vt.len(),
120                        <DebugUIHandlerButton as ::unity::ClassIdentity>::NAME,
121                        "OnDeselection",
122                    )
123                });
124                let __inner: extern "C" fn(DebugUIHandlerButton, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
125                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
126                __inner(__receiver, __mi)
127            }
128        }
129    }
130    #[doc = "`OnAction()` overload"]
131    fn on_action(self) -> () {
132        unsafe {
133            let __receiver = <DebugUIHandlerButton as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
134            {
135                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
136                let __vi = *__vt.get(8usize).unwrap_or_else(|| {
137                    panic!(
138                        "unity: virtual slot {}
139 out of range (vtable len {}
140) on the runtime class behind {}
141 (method `{}
142`)",
143                        8usize,
144                        __vt.len(),
145                        <DebugUIHandlerButton as ::unity::ClassIdentity>::NAME,
146                        "OnAction",
147                    )
148                });
149                let __inner: extern "C" fn(DebugUIHandlerButton, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
150                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
151                __inner(__receiver, __mi)
152            }
153        }
154    }
155    #[doc = "`.ctor()` overload"]
156    fn ctor(self) -> () {
157        unsafe {
158            let __receiver = <DebugUIHandlerButton as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
159            ::unity::il2cpp_call!((::unity::module_base()+0x353c580usize)as*mut u8,();
160(DebugUIHandlerButton)__receiver)
161        }
162    }
163}
164
165#[cfg(feature = "unity_engine-rendering-ui-debuguihandlerbutton")]
166impl<__T: IDebugUIHandlerButton> IDebugUIHandlerButtonMethods for __T {}
167
168#[cfg(feature = "unity_engine-rendering-ui-debuguihandlerbutton")]
169impl DebugUIHandlerButton {
170    pub fn set_widget_method_info() -> &'static ::unity::il2cpp::MethodInfo {
171        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
172    }
173
174    pub fn on_selection_method_info() -> &'static ::unity::il2cpp::MethodInfo {
175        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
176    }
177
178    pub fn on_deselection_method_info() -> &'static ::unity::il2cpp::MethodInfo {
179        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
180    }
181
182    pub fn on_action_method_info() -> &'static ::unity::il2cpp::MethodInfo {
183        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
184    }
185
186    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
187        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
188    }
189}
190
191#[cfg(feature = "unity_engine-rendering-ui-debuguihandlerbutton")]
192impl DebugUIHandlerButton {
193    #[doc = "Direct (non-virtual) call to `DebugUIHandlerButton`'s own `SetWidget`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
194    pub unsafe fn set_widget(
195        this: impl ::core::convert::Into<::unity::IlInstance>,
196        widget: crate::unity_engine::rendering::debugui::DebugUI_Widget,
197    ) -> () {
198        let __mi = Self::set_widget_method_info();
199        let __inner: extern "C" fn(::unity::IlInstance, crate::unity_engine::rendering::debugui::DebugUI_Widget, ::unity::OptionalMethod) -> () =
200            ::core::mem::transmute(__mi.method_ptr);
201        __inner(this.into(), widget, ::core::option::Option::None)
202    }
203
204    #[doc = "Direct (non-virtual) call to `DebugUIHandlerButton`'s own `OnSelection`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
205    pub unsafe fn on_selection(
206        this: impl ::core::convert::Into<::unity::IlInstance>,
207        from_next: bool,
208        previous: crate::unity_engine::rendering::ui::debuguihandlerwidget::DebugUIHandlerWidget,
209    ) -> bool {
210        let __mi = Self::on_selection_method_info();
211        let __inner: extern "C" fn(
212            ::unity::IlInstance,
213            bool,
214            crate::unity_engine::rendering::ui::debuguihandlerwidget::DebugUIHandlerWidget,
215            ::unity::OptionalMethod,
216        ) -> bool = ::core::mem::transmute(__mi.method_ptr);
217        __inner(this.into(), from_next, previous, ::core::option::Option::None)
218    }
219
220    #[doc = "Direct (non-virtual) call to `DebugUIHandlerButton`'s own `OnDeselection`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
221    pub unsafe fn on_deselection(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
222        let __mi = Self::on_deselection_method_info();
223        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
224        __inner(this.into(), ::core::option::Option::None)
225    }
226
227    #[doc = "Direct (non-virtual) call to `DebugUIHandlerButton`'s own `OnAction`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
228    pub unsafe fn on_action(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
229        let __mi = Self::on_action_method_info();
230        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
231        __inner(this.into(), ::core::option::Option::None)
232    }
233}
234
235#[cfg(feature = "unity_engine-rendering-ui-debuguihandlerbutton")]
236impl DebugUIHandlerButton {
237    #[doc = "`.ctor()` — no args"]
238    pub fn new() -> Self {
239        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
240            panic!(
241                "{}
242::{}
243 failed to instantiate",
244                ::core::stringify!(DebugUIHandlerButton),
245                ::core::stringify!(new),
246            )
247        });
248        <Self as IDebugUIHandlerButtonMethods>::ctor(this);
249        this
250    }
251}
252
253#[cfg(feature = "unity_engine-rendering-ui-debuguihandlerbutton")]
254#[doc(hidden)]
255pub mod prelude {
256    pub use super::{DebugUIHandlerButton, IDebugUIHandlerButton, IDebugUIHandlerButtonMethods};
257    #[cfg(feature = "system-object")]
258    pub use crate::system::object::IObjectMethods;
259    #[cfg(feature = "unity_engine-behaviour")]
260    pub use crate::unity_engine::behaviour::IBehaviourMethods;
261    #[cfg(feature = "unity_engine-component")]
262    pub use crate::unity_engine::component::IComponentMethods;
263    #[cfg(feature = "unity_engine-monobehaviour")]
264    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
265    #[cfg(feature = "unity_engine-object_2")]
266    pub use crate::unity_engine::object_2::IObject_2Methods;
267    #[cfg(feature = "unity_engine-rendering-ui-debuguihandlerwidget")]
268    pub use crate::unity_engine::rendering::ui::debuguihandlerwidget::IDebugUIHandlerWidgetMethods;
269    pub use crate::{
270        system::object::IObject,
271        unity_engine::{
272            behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2,
273            rendering::ui::debuguihandlerwidget::IDebugUIHandlerWidget,
274        },
275    };
276}