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engage/generated/unity_engine/rendering/ui/
debuguihandlercanvas.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-rendering-ui-debuguihandlercanvas-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/rendering/ui/debuguihandlercanvas/DebugUIHandlerCanvas.md"))]
19    #[::unity::class(namespace = "UnityEngine.Rendering.UI", name = "DebugUIHandlerCanvas")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct DebugUIHandlerCanvas {
22        #[offset(24)]
23        #[rename(name = "m_DebugTreeState")]
24        pub m_debug_tree_state: i32,
25        #[offset(32)]
26        #[rename(name = "m_PrefabsMap")]
27        pub m_prefabs_map:
28            crate::system::collections::generic::dictionary_2::Dictionary_2<::unity::SystemType, crate::unity_engine::transform::Transform>,
29        #[offset(40)]
30        #[rename(name = "panelPrefab")]
31        pub panel_prefab: crate::unity_engine::transform::Transform,
32        #[offset(48)]
33        #[rename(name = "prefabs")]
34        pub prefabs:
35            crate::system::collections::generic::list_1::List_1<crate::unity_engine::rendering::ui::debuguiprefabbundle::DebugUIPrefabBundle>,
36        #[offset(56)]
37        #[rename(name = "m_UIPanels")]
38        pub m_ui_panels:
39            crate::system::collections::generic::list_1::List_1<crate::unity_engine::rendering::ui::debuguihandlerpanel::DebugUIHandlerPanel>,
40        #[offset(64)]
41        #[rename(name = "m_SelectedPanel")]
42        pub m_selected_panel: i32,
43        #[offset(72)]
44        #[rename(name = "m_SelectedWidget")]
45        pub m_selected_widget: crate::unity_engine::rendering::ui::debuguihandlerwidget::DebugUIHandlerWidget,
46        #[offset(80)]
47        #[rename(name = "m_CurrentQueryPath")]
48        pub m_current_query_path: ::unity::Il2CppString,
49    }
50}
51
52#[cfg(feature = "unity_engine-rendering-ui-debuguihandlercanvas-types")]
53pub use __types::*;
54
55#[cfg(feature = "unity_engine-rendering-ui-debuguihandlercanvas")]
56pub trait IDebugUIHandlerCanvasMethods: IDebugUIHandlerCanvas {
57    #[doc = "`OnEnable()` overload"]
58    fn on_enable(self) -> () {
59        unsafe {
60            let __receiver = <DebugUIHandlerCanvas as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
61            ::unity::il2cpp_call!((::unity::module_base()+0x353c590usize)as*mut u8,();
62(DebugUIHandlerCanvas)__receiver)
63        }
64    }
65    #[doc = "`Update()` overload"]
66    fn update(self) -> () {
67        unsafe {
68            let __receiver = <DebugUIHandlerCanvas as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
69            ::unity::il2cpp_call!((::unity::module_base()+0x353c7d0usize)as*mut u8,();
70(DebugUIHandlerCanvas)__receiver)
71        }
72    }
73    #[doc = "`ResetAllHierarchy()` overload"]
74    fn reset_all_hierarchy(self) -> () {
75        unsafe {
76            let __receiver = <DebugUIHandlerCanvas as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
77            ::unity::il2cpp_call!((::unity::module_base()+0x3538840usize)as*mut u8,();
78(DebugUIHandlerCanvas)__receiver)
79        }
80    }
81    #[doc = "`Rebuild()` overload"]
82    fn rebuild(self) -> () {
83        unsafe {
84            let __receiver = <DebugUIHandlerCanvas as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
85            ::unity::il2cpp_call!((::unity::module_base()+0x353cfa0usize)as*mut u8,();
86(DebugUIHandlerCanvas)__receiver)
87        }
88    }
89    #[doc = "`Traverse(crate::unity_engine::rendering::debugui::DebugUI_IContainer, crate::unity_engine::transform::Transform, crate::unity_engine::rendering::ui::debuguihandlerwidget::DebugUIHandlerWidget)` overload"]
90    fn traverse(
91        self,
92        container: impl ::core::convert::Into<crate::unity_engine::rendering::debugui::DebugUI_IContainer>,
93        parent_transform: impl ::core::convert::Into<crate::unity_engine::transform::Transform>,
94        parent_ui_handler: impl ::core::convert::Into<crate::unity_engine::rendering::ui::debuguihandlerwidget::DebugUIHandlerWidget>,
95    ) -> () {
96        unsafe {
97            let __receiver = <DebugUIHandlerCanvas as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
98            ::unity::il2cpp_call!((::unity::module_base()+0x353d7e0usize)as*mut u8,();
99(DebugUIHandlerCanvas)__receiver,(crate::unity_engine::rendering::debugui::DebugUI_IContainer)::core::convert::Into::into(container),(crate::unity_engine::transform::Transform)::core::convert::Into::into(parent_transform),(crate::unity_engine::rendering::ui::debuguihandlerwidget::DebugUIHandlerWidget)::core::convert::Into::into(parent_ui_handler))
100        }
101    }
102    #[doc = "`GetWidgetFromPath(::unity::Il2CppString)` overload"]
103    fn get_widget_from_path(
104        self,
105        query_path: impl ::core::convert::Into<::unity::Il2CppString>,
106    ) -> crate::unity_engine::rendering::ui::debuguihandlerwidget::DebugUIHandlerWidget {
107        unsafe {
108            let __receiver = <DebugUIHandlerCanvas as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
109            ::unity::il2cpp_call!((::unity::module_base()+0x353dfc0usize)as*mut u8,crate::unity_engine::rendering::ui::debuguihandlerwidget::DebugUIHandlerWidget;
110(DebugUIHandlerCanvas)__receiver,(::unity::Il2CppString)::core::convert::Into::into(query_path))
111        }
112    }
113    #[doc = "`ActivatePanel(i32, bool)` overload"]
114    fn activate_panel(self, index: impl ::core::convert::Into<i32>, try_and_keep_selection: impl ::core::convert::Into<bool>) -> () {
115        unsafe {
116            let __receiver = <DebugUIHandlerCanvas as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
117            ::unity::il2cpp_call!((::unity::module_base()+0x353dc90usize)as*mut u8,();
118(DebugUIHandlerCanvas)__receiver,(i32)::core::convert::Into::into(index),(bool)::core::convert::Into::into(try_and_keep_selection))
119        }
120    }
121    #[doc = "`ChangeSelection(crate::unity_engine::rendering::ui::debuguihandlerwidget::DebugUIHandlerWidget, bool)` overload"]
122    fn change_selection(
123        self,
124        widget: impl ::core::convert::Into<crate::unity_engine::rendering::ui::debuguihandlerwidget::DebugUIHandlerWidget>,
125        from_next: impl ::core::convert::Into<bool>,
126    ) -> () {
127        unsafe {
128            let __receiver = <DebugUIHandlerCanvas as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
129            ::unity::il2cpp_call!((::unity::module_base()+0x3538ee0usize)as*mut u8,();
130(DebugUIHandlerCanvas)__receiver,(crate::unity_engine::rendering::ui::debuguihandlerwidget::DebugUIHandlerWidget)::core::convert::Into::into(widget),(bool)::core::convert::Into::into(from_next))
131        }
132    }
133    #[doc = "`SelectPreviousItem()` overload"]
134    fn select_previous_item(self) -> () {
135        unsafe {
136            let __receiver = <DebugUIHandlerCanvas as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
137            ::unity::il2cpp_call!((::unity::module_base()+0x353e220usize)as*mut u8,();
138(DebugUIHandlerCanvas)__receiver)
139        }
140    }
141    #[doc = "`SelectNextItem()` overload"]
142    fn select_next_item(self) -> () {
143        unsafe {
144            let __receiver = <DebugUIHandlerCanvas as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
145            ::unity::il2cpp_call!((::unity::module_base()+0x353e140usize)as*mut u8,();
146(DebugUIHandlerCanvas)__receiver)
147        }
148    }
149    #[doc = "`ChangeSelectionValue(f32)` overload"]
150    fn change_selection_value(self, multiplier: impl ::core::convert::Into<f32>) -> () {
151        unsafe {
152            let __receiver = <DebugUIHandlerCanvas as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
153            ::unity::il2cpp_call!((::unity::module_base()+0x353e300usize)as*mut u8,();
154(DebugUIHandlerCanvas)__receiver,(f32)::core::convert::Into::into(multiplier))
155        }
156    }
157    #[doc = "`ActivateSelection()` overload"]
158    fn activate_selection(self) -> () {
159        unsafe {
160            let __receiver = <DebugUIHandlerCanvas as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
161            ::unity::il2cpp_call!((::unity::module_base()+0x353e480usize)as*mut u8,();
162(DebugUIHandlerCanvas)__receiver)
163        }
164    }
165    #[doc = "`HandleInput()` overload"]
166    fn handle_input(self) -> () {
167        unsafe {
168            let __receiver = <DebugUIHandlerCanvas as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
169            ::unity::il2cpp_call!((::unity::module_base()+0x353c990usize)as*mut u8,();
170(DebugUIHandlerCanvas)__receiver)
171        }
172    }
173    #[doc = "`.ctor()` overload"]
174    fn ctor(self) -> () {
175        unsafe {
176            let __receiver = <DebugUIHandlerCanvas as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
177            ::unity::il2cpp_call!((::unity::module_base()+0x353e520usize)as*mut u8,();
178(DebugUIHandlerCanvas)__receiver)
179        }
180    }
181}
182
183#[cfg(feature = "unity_engine-rendering-ui-debuguihandlercanvas")]
184impl<__T: IDebugUIHandlerCanvas> IDebugUIHandlerCanvasMethods for __T {}
185
186#[cfg(feature = "unity_engine-rendering-ui-debuguihandlercanvas")]
187impl DebugUIHandlerCanvas {
188    pub fn on_enable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
189        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
190    }
191
192    pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
193        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
194    }
195
196    pub fn reset_all_hierarchy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
197        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
198    }
199
200    pub fn rebuild_method_info() -> &'static ::unity::il2cpp::MethodInfo {
201        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
202    }
203
204    pub fn traverse_method_info() -> &'static ::unity::il2cpp::MethodInfo {
205        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
206    }
207
208    pub fn get_widget_from_path_method_info() -> &'static ::unity::il2cpp::MethodInfo {
209        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
210    }
211
212    pub fn activate_panel_method_info() -> &'static ::unity::il2cpp::MethodInfo {
213        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
214    }
215
216    pub fn change_selection_method_info() -> &'static ::unity::il2cpp::MethodInfo {
217        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
218    }
219
220    pub fn select_previous_item_method_info() -> &'static ::unity::il2cpp::MethodInfo {
221        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
222    }
223
224    pub fn select_next_item_method_info() -> &'static ::unity::il2cpp::MethodInfo {
225        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
226    }
227
228    pub fn change_selection_value_method_info() -> &'static ::unity::il2cpp::MethodInfo {
229        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
230    }
231
232    pub fn activate_selection_method_info() -> &'static ::unity::il2cpp::MethodInfo {
233        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
234    }
235
236    pub fn handle_input_method_info() -> &'static ::unity::il2cpp::MethodInfo {
237        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
238    }
239
240    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
241        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
242    }
243}
244
245#[cfg(feature = "unity_engine-rendering-ui-debuguihandlercanvas")]
246impl DebugUIHandlerCanvas {
247    #[doc = "`.ctor()` — no args"]
248    pub fn new() -> Self {
249        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
250            panic!(
251                "{}
252::{}
253 failed to instantiate",
254                ::core::stringify!(DebugUIHandlerCanvas),
255                ::core::stringify!(new),
256            )
257        });
258        <Self as IDebugUIHandlerCanvasMethods>::ctor(this);
259        this
260    }
261}
262
263#[cfg(feature = "unity_engine-rendering-ui-debuguihandlercanvas")]
264#[doc(hidden)]
265pub mod prelude {
266    pub use super::{DebugUIHandlerCanvas, IDebugUIHandlerCanvas, IDebugUIHandlerCanvasMethods};
267    #[cfg(feature = "system-object")]
268    pub use crate::system::object::IObjectMethods;
269    #[cfg(feature = "unity_engine-behaviour")]
270    pub use crate::unity_engine::behaviour::IBehaviourMethods;
271    #[cfg(feature = "unity_engine-component")]
272    pub use crate::unity_engine::component::IComponentMethods;
273    #[cfg(feature = "unity_engine-monobehaviour")]
274    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
275    #[cfg(feature = "unity_engine-object_2")]
276    pub use crate::unity_engine::object_2::IObject_2Methods;
277    pub use crate::{
278        system::object::IObject,
279        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
280    };
281}