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engage/generated/unity_engine/rendering/ui/
debuguihandlerrow.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-rendering-ui-debuguihandlerrow-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15            rendering::ui::{
16                debuguihandlerfoldout::{DebugUIHandlerFoldout, IDebugUIHandlerFoldout},
17                debuguihandlerwidget::{DebugUIHandlerWidget, IDebugUIHandlerWidget},
18            },
19        },
20    };
21
22    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/rendering/ui/debuguihandlerrow/DebugUIHandlerRow.md"))]
23    #[::unity::class(namespace = "UnityEngine.Rendering.UI", name = "DebugUIHandlerRow")]
24    #[parent(crate::unity_engine::rendering::ui::debuguihandlerfoldout::DebugUIHandlerFoldout)]
25    pub struct DebugUIHandlerRow {
26        #[offset(120)]
27        #[rename(name = "m_Timer")]
28        pub m_timer: f32,
29    }
30}
31
32#[cfg(feature = "unity_engine-rendering-ui-debuguihandlerrow-types")]
33pub use __types::*;
34
35#[cfg(feature = "unity_engine-rendering-ui-debuguihandlerrow")]
36pub trait IDebugUIHandlerRowMethods: IDebugUIHandlerRow {
37    #[doc = "`OnEnable()` overload"]
38    fn on_enable(self) -> () {
39        unsafe {
40            let __receiver = <DebugUIHandlerRow as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
41            {
42                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
43                let __vi = *__vt.get(4usize).unwrap_or_else(|| {
44                    panic!(
45                        "unity: virtual slot {}
46 out of range (vtable len {}
47) on the runtime class behind {}
48 (method `{}
49`)",
50                        4usize,
51                        __vt.len(),
52                        <DebugUIHandlerRow as ::unity::ClassIdentity>::NAME,
53                        "OnEnable",
54                    )
55                });
56                let __inner: extern "C" fn(DebugUIHandlerRow, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
57                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
58                __inner(__receiver, __mi)
59            }
60        }
61    }
62    #[doc = "`Update()` overload"]
63    fn update(self) -> () {
64        unsafe {
65            let __receiver = <DebugUIHandlerRow as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
66            ::unity::il2cpp_call!((::unity::module_base()+0x30a5390usize)as*mut u8,();
67(DebugUIHandlerRow)__receiver)
68        }
69    }
70    #[doc = "`.ctor()` overload"]
71    fn ctor(self) -> () {
72        unsafe {
73            let __receiver = <DebugUIHandlerRow as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
74            ::unity::il2cpp_call!((::unity::module_base()+0x30a5770usize)as*mut u8,();
75(DebugUIHandlerRow)__receiver)
76        }
77    }
78}
79
80#[cfg(feature = "unity_engine-rendering-ui-debuguihandlerrow")]
81impl<__T: IDebugUIHandlerRow> IDebugUIHandlerRowMethods for __T {}
82
83#[cfg(feature = "unity_engine-rendering-ui-debuguihandlerrow")]
84impl DebugUIHandlerRow {
85    pub fn on_enable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
86        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
87    }
88
89    pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
90        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
91    }
92
93    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
94        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
95    }
96}
97
98#[cfg(feature = "unity_engine-rendering-ui-debuguihandlerrow")]
99impl DebugUIHandlerRow {
100    #[doc = "Direct (non-virtual) call to `DebugUIHandlerRow`'s own `OnEnable`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
101    pub unsafe fn on_enable(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
102        let __mi = Self::on_enable_method_info();
103        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
104        __inner(this.into(), ::core::option::Option::None)
105    }
106}
107
108#[cfg(feature = "unity_engine-rendering-ui-debuguihandlerrow")]
109impl DebugUIHandlerRow {
110    #[doc = "`.ctor()` — no args"]
111    pub fn new() -> Self {
112        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
113            panic!(
114                "{}
115::{}
116 failed to instantiate",
117                ::core::stringify!(DebugUIHandlerRow),
118                ::core::stringify!(new),
119            )
120        });
121        <Self as IDebugUIHandlerRowMethods>::ctor(this);
122        this
123    }
124}
125
126#[cfg(feature = "unity_engine-rendering-ui-debuguihandlerrow")]
127#[doc(hidden)]
128pub mod prelude {
129    pub use super::{DebugUIHandlerRow, IDebugUIHandlerRow, IDebugUIHandlerRowMethods};
130    #[cfg(feature = "system-object")]
131    pub use crate::system::object::IObjectMethods;
132    #[cfg(feature = "unity_engine-behaviour")]
133    pub use crate::unity_engine::behaviour::IBehaviourMethods;
134    #[cfg(feature = "unity_engine-component")]
135    pub use crate::unity_engine::component::IComponentMethods;
136    #[cfg(feature = "unity_engine-monobehaviour")]
137    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
138    #[cfg(feature = "unity_engine-object_2")]
139    pub use crate::unity_engine::object_2::IObject_2Methods;
140    #[cfg(feature = "unity_engine-rendering-ui-debuguihandlerfoldout")]
141    pub use crate::unity_engine::rendering::ui::debuguihandlerfoldout::IDebugUIHandlerFoldoutMethods;
142    #[cfg(feature = "unity_engine-rendering-ui-debuguihandlerwidget")]
143    pub use crate::unity_engine::rendering::ui::debuguihandlerwidget::IDebugUIHandlerWidgetMethods;
144    pub use crate::{
145        system::object::IObject,
146        unity_engine::{
147            behaviour::IBehaviour,
148            component::IComponent,
149            monobehaviour::IMonoBehaviour,
150            object_2::IObject_2,
151            rendering::ui::{debuguihandlerfoldout::IDebugUIHandlerFoldout, debuguihandlerwidget::IDebugUIHandlerWidget},
152        },
153    };
154}