engage/generated/unity_engine/rendering/universal/
custom.rs1#[cfg(any(feature = "unity_engine-rendering-universal-custom-customcolorgrading-types"))]
4pub mod customcolorgrading;
5#[cfg(feature = "unity_engine-rendering-universal-custom-customcolorgrading")]
6pub use customcolorgrading::ICustomColorGradingMethods;
7#[cfg(feature = "unity_engine-rendering-universal-custom-customcolorgrading-types")]
8pub use customcolorgrading::{CustomColorGrading, ICustomColorGrading};
9#[cfg(any(feature = "unity_engine-rendering-universal-custom-customenvset-types"))]
10pub mod customenvset;
11#[cfg(feature = "unity_engine-rendering-universal-custom-customenvset")]
12pub use customenvset::ICustomEnvSetMethods;
13#[cfg(feature = "unity_engine-rendering-universal-custom-customenvset-types")]
14pub use customenvset::{CustomEnvSet, ICustomEnvSet};
15#[cfg(any(feature = "unity_engine-rendering-universal-custom-customenvsetmanager-types"))]
16pub mod customenvsetmanager;
17#[cfg(feature = "unity_engine-rendering-universal-custom-customenvsetmanager")]
18pub use customenvsetmanager::ICustomEnvSetManagerMethods;
19#[cfg(feature = "unity_engine-rendering-universal-custom-customenvsetmanager-types")]
20pub use customenvsetmanager::{CustomEnvSetManager, ICustomEnvSetManager};
21#[cfg(any(feature = "unity_engine-rendering-universal-custom-customforwardrenderer-types"))]
22pub mod customforwardrenderer;
23#[cfg(feature = "unity_engine-rendering-universal-custom-customforwardrenderer")]
24pub use customforwardrenderer::ICustomForwardRendererMethods;
25#[cfg(feature = "unity_engine-rendering-universal-custom-customforwardrenderer-types")]
26pub use customforwardrenderer::{CustomForwardRenderer, CustomForwardRenderer_Profiling, ICustomForwardRenderer, ICustomForwardRenderer_Profiling};
27#[cfg(any(feature = "unity_engine-rendering-universal-custom-customgradationfilter-types"))]
28pub mod customgradationfilter;
29#[cfg(feature = "unity_engine-rendering-universal-custom-customgradationfilter")]
30pub use customgradationfilter::ICustomGradationFilterMethods;
31#[cfg(feature = "unity_engine-rendering-universal-custom-customgradationfilter-types")]
32pub use customgradationfilter::{CustomGradationFilter, ICustomGradationFilter};
33#[cfg(any(feature = "unity_engine-rendering-universal-custom-customheathaze-types"))]
34pub mod customheathaze;
35#[cfg(feature = "unity_engine-rendering-universal-custom-customheathaze")]
36pub use customheathaze::ICustomHeatHazeMethods;
37#[cfg(feature = "unity_engine-rendering-universal-custom-customheathaze-types")]
38pub use customheathaze::{CustomHeatHaze, ICustomHeatHaze};
39#[cfg(any(feature = "unity_engine-rendering-universal-custom-customoffscreencamera-types"))]
40pub mod customoffscreencamera;
41#[cfg(feature = "unity_engine-rendering-universal-custom-customoffscreencamera")]
42pub use customoffscreencamera::ICustomOffscreenCameraMethods;
43#[cfg(feature = "unity_engine-rendering-universal-custom-customoffscreencamera-types")]
44pub use customoffscreencamera::{CustomOffscreenCamera, ICustomOffscreenCamera};
45#[cfg(any(feature = "unity_engine-rendering-universal-custom-customradialblur-types"))]
46pub mod customradialblur;
47#[cfg(feature = "unity_engine-rendering-universal-custom-customradialblur")]
48pub use customradialblur::ICustomRadialBlurMethods;
49#[cfg(feature = "unity_engine-rendering-universal-custom-customradialblur-types")]
50pub use customradialblur::{CustomRadialBlur, ICustomRadialBlur};
51#[cfg(any(feature = "unity_engine-rendering-universal-custom-customrpparams-types"))]
52pub mod customrpparams;
53#[cfg(feature = "unity_engine-rendering-universal-custom-customrpparams")]
54pub use customrpparams::ICustomRPParamsMethods;
55#[cfg(feature = "unity_engine-rendering-universal-custom-customrpparams-types")]
56pub use customrpparams::{CustomRPParams, ICustomRPParams};
57#[cfg(any(feature = "unity_engine-rendering-universal-custom-customshadowdata-types"))]
58pub mod customshadowdata;
59#[cfg(feature = "unity_engine-rendering-universal-custom-customshadowdata")]
60pub use customshadowdata::ICustomShadowDataMethods;
61#[cfg(feature = "unity_engine-rendering-universal-custom-customshadowdata-types")]
62pub use customshadowdata::{CustomShadowData, ICustomShadowData};
63#[cfg(any(feature = "unity_engine-rendering-universal-custom-decalocclusionparams-types"))]
64pub mod decalocclusionparams;
65#[cfg(feature = "unity_engine-rendering-universal-custom-decalocclusionparams")]
66pub use decalocclusionparams::IDecalOcclusionParamsMethods;
67#[cfg(feature = "unity_engine-rendering-universal-custom-decalocclusionparams-types")]
68pub use decalocclusionparams::{DecalOcclusionParams, IDecalOcclusionParams};
69#[cfg(any(feature = "unity_engine-rendering-universal-custom-drawobjectcategory-types"))]
70pub mod drawobjectcategory;
71#[cfg(feature = "unity_engine-rendering-universal-custom-drawobjectcategory-types")]
72pub use drawobjectcategory::DrawObjectCategory;
73#[cfg(any(feature = "unity_engine-rendering-universal-custom-drawobjectcategoryinfo-types"))]
74pub mod drawobjectcategoryinfo;
75#[cfg(feature = "unity_engine-rendering-universal-custom-drawobjectcategoryinfo")]
76pub use drawobjectcategoryinfo::IDrawObjectCategoryInfoMethods;
77#[cfg(feature = "unity_engine-rendering-universal-custom-drawobjectcategoryinfo-types")]
78pub use drawobjectcategoryinfo::{DrawObjectCategoryInfo, IDrawObjectCategoryInfo};
79#[cfg(any(
80 feature = "unity_engine-rendering-universal-custom-internal-custombaseopaquepass-types",
81 feature = "unity_engine-rendering-universal-custom-internal-custombasetransparentpass-types",
82 feature = "unity_engine-rendering-universal-custom-internal-customcharaopaquepass-types",
83 feature = "unity_engine-rendering-universal-custom-internal-customdecalspass-types",
84 feature = "unity_engine-rendering-universal-custom-internal-customeffectpass-types",
85 feature = "unity_engine-rendering-universal-custom-internal-customlightocclusionpass-types",
86 feature = "unity_engine-rendering-universal-custom-internal-custommixedresolutionpass-types",
87 feature = "unity_engine-rendering-universal-custom-internal-customshadowcasterpass-types",
88 feature = "unity_engine-rendering-universal-custom-internal-customshadownocasterpass-types",
89 feature = "unity_engine-rendering-universal-custom-internal-customspecialreflectionpass-types",
90 feature = "unity_engine-rendering-universal-custom-internal-customtranscharamaskpass-types",
91 feature = "unity_engine-rendering-universal-custom-internal-customtransparentslayerpass-types",
92 feature = "unity_engine-rendering-universal-custom-internal-customzprepass-types"
93))]
94pub mod internal;
95#[cfg(any(feature = "unity_engine-rendering-universal-custom-reflectionrenderer-types"))]
96pub mod reflectionrenderer;
97#[cfg(feature = "unity_engine-rendering-universal-custom-reflectionrenderer")]
98pub use reflectionrenderer::IReflectionRendererMethods;
99#[cfg(feature = "unity_engine-rendering-universal-custom-reflectionrenderer-types")]
100pub use reflectionrenderer::{IReflectionRenderer, ReflectionRenderer};
101#[cfg(any(feature = "unity_engine-rendering-universal-custom-reflectionrendererdata-types"))]
102pub mod reflectionrendererdata;
103#[cfg(feature = "unity_engine-rendering-universal-custom-reflectionrendererdata-types")]
104pub use reflectionrendererdata::{
105 IReflectionRendererData, IReflectionRendererData_ShaderResources, ReflectionRendererData, ReflectionRendererData_ReflectionTarget,
106 ReflectionRendererData_ShaderResources,
107};
108#[cfg(feature = "unity_engine-rendering-universal-custom-reflectionrendererdata")]
109pub use reflectionrendererdata::{IReflectionRendererDataMethods, IReflectionRendererData_ShaderResourcesMethods};
110#[cfg(any(feature = "unity_engine-rendering-universal-custom-statusmodelrenderer-types"))]
111pub mod statusmodelrenderer;
112#[cfg(feature = "unity_engine-rendering-universal-custom-statusmodelrenderer")]
113pub use statusmodelrenderer::IStatusModelRendererMethods;
114#[cfg(feature = "unity_engine-rendering-universal-custom-statusmodelrenderer-types")]
115pub use statusmodelrenderer::{IStatusModelRenderer, StatusModelRenderer};
116#[cfg(any(feature = "unity_engine-rendering-universal-custom-statusmodelrendererdata-types"))]
117pub mod statusmodelrendererdata;
118#[cfg(feature = "unity_engine-rendering-universal-custom-statusmodelrendererdata-types")]
119pub use statusmodelrendererdata::{
120 IStatusModelRendererData, IStatusModelRendererData_ShaderResources, StatusModelRendererData, StatusModelRendererData_ShaderResources,
121};
122#[cfg(feature = "unity_engine-rendering-universal-custom-statusmodelrendererdata")]
123pub use statusmodelrendererdata::{IStatusModelRendererDataMethods, IStatusModelRendererData_ShaderResourcesMethods};