engage/generated/unity_engine/rendering/universal/custom/
customshadowdata.rs1#[cfg(feature = "unity_engine-rendering-universal-custom-customshadowdata-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 object_2::{IObject_2, Object_2},
12 scriptableobject::{IScriptableObject, ScriptableObject},
13 },
14 };
15
16 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/rendering/universal/custom/customshadowdata/CustomShadowData.md"))]
17 #[::unity::class(namespace = "UnityEngine.Rendering.Universal.Custom", name = "CustomShadowData")]
18 #[parent(crate::unity_engine::scriptableobject::ScriptableObject)]
19 pub struct CustomShadowData {
20 #[offset(24)]
21 #[rename(name = "MainLightShadowmapResolution")]
22 pub main_light_shadowmap_resolution: crate::unity_engine::rendering::universal::shadowresolution_2::ShadowResolution_2,
23 #[offset(28)]
24 #[rename(name = "ShadowDistance")]
25 pub shadow_distance: f32,
26 #[offset(32)]
27 #[rename(name = "CascadeSplit1")]
28 pub cascade_split1: f32,
29 #[offset(36)]
30 #[rename(name = "ShadowDepthBias")]
31 pub shadow_depth_bias: f32,
32 #[offset(40)]
33 #[rename(name = "ShadowNormalBias")]
34 pub shadow_normal_bias: f32,
35 }
36}
37
38#[cfg(feature = "unity_engine-rendering-universal-custom-customshadowdata-types")]
39pub use __types::*;
40
41#[cfg(feature = "unity_engine-rendering-universal-custom-customshadowdata")]
42pub trait ICustomShadowDataMethods: ICustomShadowData {
43 #[doc = "`.ctor()` overload"]
44 fn ctor(self) -> () {
45 unsafe {
46 let __receiver = <CustomShadowData as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
47 ::unity::il2cpp_call!((::unity::module_base()+0x2a4e740usize)as*mut u8,();
48(CustomShadowData)__receiver)
49 }
50 }
51}
52
53#[cfg(feature = "unity_engine-rendering-universal-custom-customshadowdata")]
54impl<__T: ICustomShadowData> ICustomShadowDataMethods for __T {}
55
56#[cfg(feature = "unity_engine-rendering-universal-custom-customshadowdata")]
57impl CustomShadowData {
58 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
59 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
60 }
61}
62
63#[cfg(feature = "unity_engine-rendering-universal-custom-customshadowdata")]
64impl CustomShadowData {
65 #[doc = "`.ctor()` — no args"]
66 pub fn new() -> Self {
67 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
68 panic!(
69 "{}
70::{}
71 failed to instantiate",
72 ::core::stringify!(CustomShadowData),
73 ::core::stringify!(new),
74 )
75 });
76 <Self as ICustomShadowDataMethods>::ctor(this);
77 this
78 }
79}
80
81#[cfg(feature = "unity_engine-rendering-universal-custom-customshadowdata")]
82#[doc(hidden)]
83pub mod prelude {
84 pub use super::{CustomShadowData, ICustomShadowData, ICustomShadowDataMethods};
85 #[cfg(feature = "system-object")]
86 pub use crate::system::object::IObjectMethods;
87 #[cfg(feature = "unity_engine-object_2")]
88 pub use crate::unity_engine::object_2::IObject_2Methods;
89 #[cfg(feature = "unity_engine-scriptableobject")]
90 pub use crate::unity_engine::scriptableobject::IScriptableObjectMethods;
91 pub use crate::{
92 system::object::IObject,
93 unity_engine::{object_2::IObject_2, scriptableobject::IScriptableObject},
94 };
95}