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engage/generated/unity_engine/rendering/universal/custom/
internal.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(any(feature = "unity_engine-rendering-universal-custom-internal-custombaseopaquepass-types"))]
4pub mod custombaseopaquepass;
5#[cfg(feature = "unity_engine-rendering-universal-custom-internal-custombaseopaquepass")]
6pub use custombaseopaquepass::ICustomBaseOpaquePassMethods;
7#[cfg(feature = "unity_engine-rendering-universal-custom-internal-custombaseopaquepass-types")]
8pub use custombaseopaquepass::{CustomBaseOpaquePass, ICustomBaseOpaquePass};
9#[cfg(any(feature = "unity_engine-rendering-universal-custom-internal-custombasetransparentpass-types"))]
10pub mod custombasetransparentpass;
11#[cfg(feature = "unity_engine-rendering-universal-custom-internal-custombasetransparentpass")]
12pub use custombasetransparentpass::ICustomBaseTransparentPassMethods;
13#[cfg(feature = "unity_engine-rendering-universal-custom-internal-custombasetransparentpass-types")]
14pub use custombasetransparentpass::{CustomBaseTransparentPass, ICustomBaseTransparentPass};
15#[cfg(any(feature = "unity_engine-rendering-universal-custom-internal-customcharaopaquepass-types"))]
16pub mod customcharaopaquepass;
17#[cfg(feature = "unity_engine-rendering-universal-custom-internal-customcharaopaquepass")]
18pub use customcharaopaquepass::ICustomCharaOpaquePassMethods;
19#[cfg(feature = "unity_engine-rendering-universal-custom-internal-customcharaopaquepass-types")]
20pub use customcharaopaquepass::{CustomCharaOpaquePass, ICustomCharaOpaquePass};
21#[cfg(any(feature = "unity_engine-rendering-universal-custom-internal-customdecalspass-types"))]
22pub mod customdecalspass;
23#[cfg(feature = "unity_engine-rendering-universal-custom-internal-customdecalspass")]
24pub use customdecalspass::ICustomDecalsPassMethods;
25#[cfg(feature = "unity_engine-rendering-universal-custom-internal-customdecalspass-types")]
26pub use customdecalspass::{CustomDecalsPass, ICustomDecalsPass};
27#[cfg(any(feature = "unity_engine-rendering-universal-custom-internal-customeffectpass-types"))]
28pub mod customeffectpass;
29#[cfg(feature = "unity_engine-rendering-universal-custom-internal-customeffectpass")]
30pub use customeffectpass::ICustomEffectPassMethods;
31#[cfg(feature = "unity_engine-rendering-universal-custom-internal-customeffectpass-types")]
32pub use customeffectpass::{CustomEffectPass, ICustomEffectPass};
33#[cfg(any(feature = "unity_engine-rendering-universal-custom-internal-customlightocclusionpass-types"))]
34pub mod customlightocclusionpass;
35#[cfg(feature = "unity_engine-rendering-universal-custom-internal-customlightocclusionpass")]
36pub use customlightocclusionpass::ICustomLightOcclusionPassMethods;
37#[cfg(feature = "unity_engine-rendering-universal-custom-internal-customlightocclusionpass-types")]
38pub use customlightocclusionpass::{
39    CustomLightOcclusionPass, CustomLightOcclusionPass_ShaderConstants, ICustomLightOcclusionPass, ICustomLightOcclusionPass_ShaderConstants,
40};
41#[cfg(any(feature = "unity_engine-rendering-universal-custom-internal-custommixedresolutionpass-types"))]
42pub mod custommixedresolutionpass;
43#[cfg(feature = "unity_engine-rendering-universal-custom-internal-custommixedresolutionpass")]
44pub use custommixedresolutionpass::ICustomMixedResolutionPassMethods;
45#[cfg(feature = "unity_engine-rendering-universal-custom-internal-custommixedresolutionpass-types")]
46pub use custommixedresolutionpass::{
47    CustomMixedResolutionPass, CustomMixedResolutionPass_CompositeType, CustomMixedResolutionPass_DownsampleType, ICustomMixedResolutionPass,
48};
49#[cfg(any(feature = "unity_engine-rendering-universal-custom-internal-customshadowcasterpass-types"))]
50pub mod customshadowcasterpass;
51#[cfg(feature = "unity_engine-rendering-universal-custom-internal-customshadowcasterpass")]
52pub use customshadowcasterpass::ICustomShadowCasterPassMethods;
53#[cfg(feature = "unity_engine-rendering-universal-custom-internal-customshadowcasterpass-types")]
54pub use customshadowcasterpass::{
55    CustomShadowCasterPass, CustomShadowCasterPass_CustomShadowConstantBuffer, ICustomShadowCasterPass,
56    ICustomShadowCasterPass_CustomShadowConstantBuffer,
57};
58#[cfg(any(feature = "unity_engine-rendering-universal-custom-internal-customshadownocasterpass-types"))]
59pub mod customshadownocasterpass;
60#[cfg(feature = "unity_engine-rendering-universal-custom-internal-customshadownocasterpass")]
61pub use customshadownocasterpass::ICustomShadowNoCasterPassMethods;
62#[cfg(feature = "unity_engine-rendering-universal-custom-internal-customshadownocasterpass-types")]
63pub use customshadownocasterpass::{
64    CustomShadowNoCasterPass, CustomShadowNoCasterPass_CustomShadowConstantBuffer, ICustomShadowNoCasterPass,
65    ICustomShadowNoCasterPass_CustomShadowConstantBuffer,
66};
67#[cfg(any(feature = "unity_engine-rendering-universal-custom-internal-customspecialreflectionpass-types"))]
68pub mod customspecialreflectionpass;
69#[cfg(feature = "unity_engine-rendering-universal-custom-internal-customspecialreflectionpass")]
70pub use customspecialreflectionpass::ICustomSpecialReflectionPassMethods;
71#[cfg(feature = "unity_engine-rendering-universal-custom-internal-customspecialreflectionpass-types")]
72pub use customspecialreflectionpass::{CustomSpecialReflectionPass, ICustomSpecialReflectionPass};
73#[cfg(any(feature = "unity_engine-rendering-universal-custom-internal-customtranscharamaskpass-types"))]
74pub mod customtranscharamaskpass;
75#[cfg(feature = "unity_engine-rendering-universal-custom-internal-customtranscharamaskpass")]
76pub use customtranscharamaskpass::ICustomTransCharaMaskPassMethods;
77#[cfg(feature = "unity_engine-rendering-universal-custom-internal-customtranscharamaskpass-types")]
78pub use customtranscharamaskpass::{CustomTransCharaMaskPass, ICustomTransCharaMaskPass};
79#[cfg(any(feature = "unity_engine-rendering-universal-custom-internal-customtransparentslayerpass-types"))]
80pub mod customtransparentslayerpass;
81#[cfg(feature = "unity_engine-rendering-universal-custom-internal-customtransparentslayerpass")]
82pub use customtransparentslayerpass::ICustomTransparentsLayerPassMethods;
83#[cfg(feature = "unity_engine-rendering-universal-custom-internal-customtransparentslayerpass-types")]
84pub use customtransparentslayerpass::{CustomTransparentsLayerPass, ICustomTransparentsLayerPass};
85#[cfg(any(feature = "unity_engine-rendering-universal-custom-internal-customzprepass-types"))]
86pub mod customzprepass;
87#[cfg(feature = "unity_engine-rendering-universal-custom-internal-customzprepass")]
88pub use customzprepass::ICustomZPrePassMethods;
89#[cfg(feature = "unity_engine-rendering-universal-custom-internal-customzprepass-types")]
90pub use customzprepass::{CustomZPrePass, ICustomZPrePass};