engage/generated/unity_engine/rendering/universal/
shaderinput.rs1#[cfg(feature = "unity_engine-rendering-universal-shaderinput-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::{
9 object::{IObject, Object},
10 valuetype::{IValueType, ValueType},
11 };
12
13 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/rendering/universal/shaderinput/ShaderInput_LightData.md"))]
14 #[repr(C)]
15 #[derive(::core::clone::Clone, ::core::marker::Copy)]
16 pub struct ShaderInput_LightData {
17 pub position: crate::unity_engine::vector4::Vector4,
18 pub color: crate::unity_engine::vector4::Vector4,
19 pub attenuation: crate::unity_engine::vector4::Vector4,
20 pub spot_direction: crate::unity_engine::vector4::Vector4,
21 pub occlusion_probe_channels: crate::unity_engine::vector4::Vector4,
22 }
23 impl ::unity::ClassIdentity for ShaderInput_LightData {
24 const NAME: &'static str = "ShaderInput.LightData";
25 const NAMESPACE: &'static str = "UnityEngine.Rendering.Universal";
26
27 fn class() -> ::unity::Class {
28 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
29 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
30 }
31 }
32 impl ::unity::IlType for ShaderInput_LightData {
33 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
34 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
35 }
36 }
37
38 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/rendering/universal/shaderinput/ShaderInput_ShadowData.md"))]
39 #[repr(C)]
40 #[derive(::core::clone::Clone, ::core::marker::Copy)]
41 pub struct ShaderInput_ShadowData {
42 pub world_to_shadow_matrix: crate::unity_engine::matrix4x4::Matrix4x4,
43 pub shadow_params: crate::unity_engine::vector4::Vector4,
44 }
45 impl ::unity::ClassIdentity for ShaderInput_ShadowData {
46 const NAME: &'static str = "ShaderInput.ShadowData";
47 const NAMESPACE: &'static str = "UnityEngine.Rendering.Universal";
48
49 fn class() -> ::unity::Class {
50 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
51 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
52 }
53 }
54 impl ::unity::IlType for ShaderInput_ShadowData {
55 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
56 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
57 }
58 }
59
60 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/rendering/universal/shaderinput/ShaderInput.md"))]
61 #[::unity::class(namespace = "UnityEngine.Rendering.Universal", name = "ShaderInput")]
62 #[parent(crate::system::object::Object)]
63 pub struct ShaderInput {}
64}
65
66#[cfg(feature = "unity_engine-rendering-universal-shaderinput-types")]
67pub use __types::*;
68
69#[cfg(feature = "unity_engine-rendering-universal-shaderinput")]
70#[doc(hidden)]
71pub mod prelude {
72 pub use super::{IShaderInput, ShaderInput, ShaderInput_LightData, ShaderInput_ShadowData};
73 #[cfg(feature = "system-object")]
74 pub use crate::system::object::IObjectMethods;
75 #[cfg(feature = "system-valuetype")]
76 pub use crate::system::valuetype::IValueTypeMethods;
77 pub use crate::system::{object::IObject, valuetype::IValueType};
78}