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engage/generated/unity_engine/rendering/universal/
universalrenderpipelineeditorresources.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-rendering-universal-universalrenderpipelineeditorresources-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            object_2::{IObject_2, Object_2},
12            scriptableobject::{IScriptableObject, ScriptableObject},
13        },
14    };
15
16    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/rendering/universal/universalrenderpipelineeditorresources/UniversalRenderPipelineEditorResources_MaterialResources.md"))]
17    #[::unity::class(
18        namespace = "UnityEngine.Rendering.Universal",
19        name = "UniversalRenderPipelineEditorResources.MaterialResources"
20    )]
21    #[parent(crate::system::object::Object)]
22    pub struct UniversalRenderPipelineEditorResources_MaterialResources {
23        #[offset(16)]
24        #[rename(name = "lit")]
25        pub lit: crate::unity_engine::material::Material,
26        #[offset(24)]
27        #[rename(name = "particleLit")]
28        pub particle_lit: crate::unity_engine::material::Material,
29        #[offset(32)]
30        #[rename(name = "terrainLit")]
31        pub terrain_lit: crate::unity_engine::material::Material,
32    }
33
34    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/rendering/universal/universalrenderpipelineeditorresources/UniversalRenderPipelineEditorResources_ShaderResources.md"))]
35    #[::unity::class(
36        namespace = "UnityEngine.Rendering.Universal",
37        name = "UniversalRenderPipelineEditorResources.ShaderResources"
38    )]
39    #[parent(crate::system::object::Object)]
40    pub struct UniversalRenderPipelineEditorResources_ShaderResources {
41        #[offset(16)]
42        #[rename(name = "autodeskInteractivePS")]
43        pub autodesk_interactive_ps: crate::unity_engine::shader::Shader,
44        #[offset(24)]
45        #[rename(name = "autodeskInteractiveTransparentPS")]
46        pub autodesk_interactive_transparent_ps: crate::unity_engine::shader::Shader,
47        #[offset(32)]
48        #[rename(name = "autodeskInteractiveMaskedPS")]
49        pub autodesk_interactive_masked_ps: crate::unity_engine::shader::Shader,
50        #[offset(40)]
51        #[rename(name = "terrainDetailLitPS")]
52        pub terrain_detail_lit_ps: crate::unity_engine::shader::Shader,
53        #[offset(48)]
54        #[rename(name = "terrainDetailGrassPS")]
55        pub terrain_detail_grass_ps: crate::unity_engine::shader::Shader,
56        #[offset(56)]
57        #[rename(name = "terrainDetailGrassBillboardPS")]
58        pub terrain_detail_grass_billboard_ps: crate::unity_engine::shader::Shader,
59        #[offset(64)]
60        #[rename(name = "defaultSpeedTree7PS")]
61        pub default_speed_tree7_ps: crate::unity_engine::shader::Shader,
62        #[offset(72)]
63        #[rename(name = "defaultSpeedTree8PS")]
64        pub default_speed_tree8_ps: crate::unity_engine::shader::Shader,
65    }
66
67    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/rendering/universal/universalrenderpipelineeditorresources/UniversalRenderPipelineEditorResources.md"))]
68    #[::unity::class(namespace = "UnityEngine.Rendering.Universal", name = "UniversalRenderPipelineEditorResources")]
69    #[parent(crate::unity_engine::scriptableobject::ScriptableObject)]
70    pub struct UniversalRenderPipelineEditorResources{#[offset(24)]#[rename(name="shaders")]pub shaders:crate::unity_engine::rendering::universal::universalrenderpipelineeditorresources::UniversalRenderPipelineEditorResources_ShaderResources, #[offset(32)]#[rename(name="materials")]pub materials:crate::unity_engine::rendering::universal::universalrenderpipelineeditorresources::UniversalRenderPipelineEditorResources_MaterialResources,}
71}
72
73#[cfg(feature = "unity_engine-rendering-universal-universalrenderpipelineeditorresources-types")]
74pub use __types::*;
75
76#[cfg(feature = "unity_engine-rendering-universal-universalrenderpipelineeditorresources")]
77pub trait IUniversalRenderPipelineEditorResources_MaterialResourcesMethods: IUniversalRenderPipelineEditorResources_MaterialResources {
78    #[doc = "`.ctor()` overload"]
79    fn ctor(self) -> () {
80        unsafe {
81            let __receiver = <UniversalRenderPipelineEditorResources_MaterialResources as ::unity::FromIlInstance>::from_il_instance(
82                <Self as ::unity::SystemObject>::as_instance(self),
83            );
84            ::unity::il2cpp_call!((::unity::module_base()+0x2cbabd0usize)as*mut u8,();
85(UniversalRenderPipelineEditorResources_MaterialResources)__receiver)
86        }
87    }
88}
89
90#[cfg(feature = "unity_engine-rendering-universal-universalrenderpipelineeditorresources")]
91impl<__T: IUniversalRenderPipelineEditorResources_MaterialResources> IUniversalRenderPipelineEditorResources_MaterialResourcesMethods for __T {}
92
93#[cfg(feature = "unity_engine-rendering-universal-universalrenderpipelineeditorresources")]
94impl UniversalRenderPipelineEditorResources_MaterialResources {
95    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
96        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
97    }
98}
99
100#[cfg(feature = "unity_engine-rendering-universal-universalrenderpipelineeditorresources")]
101impl UniversalRenderPipelineEditorResources_MaterialResources {
102    #[doc = "`.ctor()` — no args"]
103    pub fn new() -> Self {
104        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
105            panic!(
106                "{}
107::{}
108 failed to instantiate",
109                ::core::stringify!(UniversalRenderPipelineEditorResources_MaterialResources),
110                ::core::stringify!(new),
111            )
112        });
113        <Self as IUniversalRenderPipelineEditorResources_MaterialResourcesMethods>::ctor(this);
114        this
115    }
116}
117
118#[cfg(feature = "unity_engine-rendering-universal-universalrenderpipelineeditorresources")]
119pub trait IUniversalRenderPipelineEditorResources_ShaderResourcesMethods: IUniversalRenderPipelineEditorResources_ShaderResources {
120    #[doc = "`.ctor()` overload"]
121    fn ctor(self) -> () {
122        unsafe {
123            let __receiver = <UniversalRenderPipelineEditorResources_ShaderResources as ::unity::FromIlInstance>::from_il_instance(
124                <Self as ::unity::SystemObject>::as_instance(self),
125            );
126            ::unity::il2cpp_call!((::unity::module_base()+0x2cbabe0usize)as*mut u8,();
127(UniversalRenderPipelineEditorResources_ShaderResources)__receiver)
128        }
129    }
130}
131
132#[cfg(feature = "unity_engine-rendering-universal-universalrenderpipelineeditorresources")]
133impl<__T: IUniversalRenderPipelineEditorResources_ShaderResources> IUniversalRenderPipelineEditorResources_ShaderResourcesMethods for __T {}
134
135#[cfg(feature = "unity_engine-rendering-universal-universalrenderpipelineeditorresources")]
136impl UniversalRenderPipelineEditorResources_ShaderResources {
137    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
138        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
139    }
140}
141
142#[cfg(feature = "unity_engine-rendering-universal-universalrenderpipelineeditorresources")]
143impl UniversalRenderPipelineEditorResources_ShaderResources {
144    #[doc = "`.ctor()` — no args"]
145    pub fn new() -> Self {
146        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
147            panic!(
148                "{}
149::{}
150 failed to instantiate",
151                ::core::stringify!(UniversalRenderPipelineEditorResources_ShaderResources),
152                ::core::stringify!(new),
153            )
154        });
155        <Self as IUniversalRenderPipelineEditorResources_ShaderResourcesMethods>::ctor(this);
156        this
157    }
158}
159
160#[cfg(feature = "unity_engine-rendering-universal-universalrenderpipelineeditorresources")]
161pub trait IUniversalRenderPipelineEditorResourcesMethods: IUniversalRenderPipelineEditorResources {
162    #[doc = "`.ctor()` overload"]
163    fn ctor(self) -> () {
164        unsafe {
165            let __receiver = <UniversalRenderPipelineEditorResources as ::unity::FromIlInstance>::from_il_instance(
166                <Self as ::unity::SystemObject>::as_instance(self),
167            );
168            ::unity::il2cpp_call!((::unity::module_base()+0x2cb0bb0usize)as*mut u8,();
169(UniversalRenderPipelineEditorResources)__receiver)
170        }
171    }
172}
173
174#[cfg(feature = "unity_engine-rendering-universal-universalrenderpipelineeditorresources")]
175impl<__T: IUniversalRenderPipelineEditorResources> IUniversalRenderPipelineEditorResourcesMethods for __T {}
176
177#[cfg(feature = "unity_engine-rendering-universal-universalrenderpipelineeditorresources")]
178impl UniversalRenderPipelineEditorResources {
179    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
180        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
181    }
182}
183
184#[cfg(feature = "unity_engine-rendering-universal-universalrenderpipelineeditorresources")]
185impl UniversalRenderPipelineEditorResources {
186    #[doc = "`.ctor()` — no args"]
187    pub fn new() -> Self {
188        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
189            panic!(
190                "{}
191::{}
192 failed to instantiate",
193                ::core::stringify!(UniversalRenderPipelineEditorResources),
194                ::core::stringify!(new),
195            )
196        });
197        <Self as IUniversalRenderPipelineEditorResourcesMethods>::ctor(this);
198        this
199    }
200}
201
202#[cfg(feature = "unity_engine-rendering-universal-universalrenderpipelineeditorresources")]
203#[doc(hidden)]
204pub mod prelude {
205    pub use super::{
206        IUniversalRenderPipelineEditorResources, IUniversalRenderPipelineEditorResourcesMethods,
207        IUniversalRenderPipelineEditorResources_MaterialResources, IUniversalRenderPipelineEditorResources_MaterialResourcesMethods,
208        IUniversalRenderPipelineEditorResources_ShaderResources, IUniversalRenderPipelineEditorResources_ShaderResourcesMethods,
209        UniversalRenderPipelineEditorResources, UniversalRenderPipelineEditorResources_MaterialResources,
210        UniversalRenderPipelineEditorResources_ShaderResources,
211    };
212    #[cfg(feature = "system-object")]
213    pub use crate::system::object::IObjectMethods;
214    #[cfg(feature = "unity_engine-object_2")]
215    pub use crate::unity_engine::object_2::IObject_2Methods;
216    #[cfg(feature = "unity_engine-scriptableobject")]
217    pub use crate::unity_engine::scriptableobject::IScriptableObjectMethods;
218    pub use crate::{
219        system::object::IObject,
220        unity_engine::{object_2::IObject_2, scriptableobject::IScriptableObject},
221    };
222}