engage/generated/unity_engine/rendering/
vertexattributeformat.rs1#[cfg(feature = "unity_engine-rendering-vertexattributeformat-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::{
9 object::{IObject, Object},
10 r#enum::{Enum, IEnum},
11 valuetype::{IValueType, ValueType},
12 };
13
14 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/rendering/vertexattributeformat/VertexAttributeFormat.md"))]
15 #[repr(C)]
16 #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
17 pub struct VertexAttributeFormat {
18 pub value: i32,
19 }
20 impl ::unity::ClassIdentity for VertexAttributeFormat {
21 const NAME: &'static str = "VertexAttributeFormat";
22 const NAMESPACE: &'static str = "UnityEngine.Rendering";
23
24 fn class() -> ::unity::Class {
25 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
26 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
27 }
28 }
29 impl ::unity::IlType for VertexAttributeFormat {
30 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
31 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
32 }
33 }
34 impl VertexAttributeFormat {
35 pub fn float32() -> Self {
36 Self { value: 0 }
37 }
38
39 pub fn float16() -> Self {
40 Self { value: 1 }
41 }
42
43 pub fn u_norm8() -> Self {
44 Self { value: 2 }
45 }
46
47 pub fn s_norm8() -> Self {
48 Self { value: 3 }
49 }
50
51 pub fn u_norm16() -> Self {
52 Self { value: 4 }
53 }
54
55 pub fn s_norm16() -> Self {
56 Self { value: 5 }
57 }
58
59 pub fn u_int8() -> Self {
60 Self { value: 6 }
61 }
62
63 pub fn s_int8() -> Self {
64 Self { value: 7 }
65 }
66
67 pub fn u_int16() -> Self {
68 Self { value: 8 }
69 }
70
71 pub fn s_int16() -> Self {
72 Self { value: 9 }
73 }
74
75 pub fn u_int32() -> Self {
76 Self { value: 10 }
77 }
78
79 pub fn s_int32() -> Self {
80 Self { value: 11 }
81 }
82 }
83}
84
85#[cfg(feature = "unity_engine-rendering-vertexattributeformat-types")]
86pub use __types::*;
87
88#[cfg(feature = "unity_engine-rendering-vertexattributeformat")]
89#[doc(hidden)]
90pub mod prelude {
91 pub use super::VertexAttributeFormat;
92 #[cfg(feature = "system-object")]
93 pub use crate::system::object::IObjectMethods;
94 #[cfg(feature = "system-enum")]
95 pub use crate::system::r#enum::IEnumMethods;
96 #[cfg(feature = "system-valuetype")]
97 pub use crate::system::valuetype::IValueTypeMethods;
98 pub use crate::system::{object::IObject, r#enum::IEnum, valuetype::IValueType};
99}