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engage/generated/unity_engine/resource_management/resource_providers/
iinstanceprovider_interface.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-resource_management-resource_providers-iinstanceprovider_interface-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8
9    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/resource_management/resource_providers/iinstanceprovider_interface/IInstanceProvider_Interface.md"))]
10    #[::unity::class(namespace = "UnityEngine.ResourceManagement.ResourceProviders", name = "IInstanceProvider")]
11    pub struct IInstanceProvider_Interface {}
12}
13
14#[cfg(feature = "unity_engine-resource_management-resource_providers-iinstanceprovider_interface-types")]
15pub use __types::*;
16
17#[cfg(feature = "unity_engine-resource_management-resource_providers-iinstanceprovider_interface")]
18pub trait IIInstanceProvider_InterfaceMethods: IIInstanceProvider_Interface {
19    #[doc = "`ProvideInstance(crate::unity_engine::resource_management::resourcemanager::ResourceManager, crate::unity_engine::resource_management::async_operations::asyncoperationhandle_1::AsyncOperationHandle_1<crate::unity_engine::gameobject::GameObject>, crate::unity_engine::resource_management::resource_providers::instantiationparameters::InstantiationParameters)` overload"]
20    fn provide_instance(
21        self,
22        resource_manager: impl ::core::convert::Into<crate::unity_engine::resource_management::resourcemanager::ResourceManager>,
23        prefab_handle: impl ::core::convert::Into<
24            crate::unity_engine::resource_management::async_operations::asyncoperationhandle_1::AsyncOperationHandle_1<
25                crate::unity_engine::gameobject::GameObject,
26            >,
27        >,
28        instantiate_parameters: impl ::core::convert::Into<
29            crate::unity_engine::resource_management::resource_providers::instantiationparameters::InstantiationParameters,
30        >,
31    ) -> crate::unity_engine::gameobject::GameObject {
32        unsafe {
33            let __receiver =
34                <IInstanceProvider_Interface as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
35            {
36                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
37                let __vi = *__vt.get(0usize).unwrap_or_else(|| {
38                    panic!(
39                        "unity: virtual slot {}
40 out of range (vtable len {}
41) on the runtime class behind {}
42 (method `{}
43`)",
44                        0usize,
45                        __vt.len(),
46                        <IInstanceProvider_Interface as ::unity::ClassIdentity>::NAME,
47                        "ProvideInstance",
48                    )
49                });
50                let __inner: extern "C" fn(
51                    IInstanceProvider_Interface,
52                    crate::unity_engine::resource_management::resourcemanager::ResourceManager,
53                    crate::unity_engine::resource_management::async_operations::asyncoperationhandle_1::AsyncOperationHandle_1<
54                        crate::unity_engine::gameobject::GameObject,
55                    >,
56                    crate::unity_engine::resource_management::resource_providers::instantiationparameters::InstantiationParameters,
57                    ::unity::OptionalMethod,
58                ) -> crate::unity_engine::gameobject::GameObject = ::core::mem::transmute(__vi.method_ptr);
59                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
60                __inner(
61                    __receiver,
62                    ::core::convert::Into::into(resource_manager),
63                    ::core::convert::Into::into(prefab_handle),
64                    ::core::convert::Into::into(instantiate_parameters),
65                    __mi,
66                )
67            }
68        }
69    }
70    #[doc = "`ReleaseInstance(crate::unity_engine::resource_management::resourcemanager::ResourceManager, crate::unity_engine::gameobject::GameObject)` overload"]
71    fn release_instance(
72        self,
73        resource_manager: impl ::core::convert::Into<crate::unity_engine::resource_management::resourcemanager::ResourceManager>,
74        instance: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
75    ) -> () {
76        unsafe {
77            let __receiver =
78                <IInstanceProvider_Interface as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
79            {
80                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
81                let __vi = *__vt.get(1usize).unwrap_or_else(|| {
82                    panic!(
83                        "unity: virtual slot {}
84 out of range (vtable len {}
85) on the runtime class behind {}
86 (method `{}
87`)",
88                        1usize,
89                        __vt.len(),
90                        <IInstanceProvider_Interface as ::unity::ClassIdentity>::NAME,
91                        "ReleaseInstance",
92                    )
93                });
94                let __inner: extern "C" fn(
95                    IInstanceProvider_Interface,
96                    crate::unity_engine::resource_management::resourcemanager::ResourceManager,
97                    crate::unity_engine::gameobject::GameObject,
98                    ::unity::OptionalMethod,
99                ) -> () = ::core::mem::transmute(__vi.method_ptr);
100                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
101                __inner(
102                    __receiver,
103                    ::core::convert::Into::into(resource_manager),
104                    ::core::convert::Into::into(instance),
105                    __mi,
106                )
107            }
108        }
109    }
110}
111
112#[cfg(feature = "unity_engine-resource_management-resource_providers-iinstanceprovider_interface")]
113impl<__T: IIInstanceProvider_Interface> IIInstanceProvider_InterfaceMethods for __T {}
114
115#[cfg(feature = "unity_engine-resource_management-resource_providers-iinstanceprovider_interface")]
116impl IInstanceProvider_Interface {
117    pub fn provide_instance_method_info() -> &'static ::unity::il2cpp::MethodInfo {
118        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
119    }
120
121    pub fn release_instance_method_info() -> &'static ::unity::il2cpp::MethodInfo {
122        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
123    }
124}
125
126#[cfg(feature = "unity_engine-resource_management-resource_providers-iinstanceprovider_interface")]
127impl IInstanceProvider_Interface {
128    #[doc = "Direct (non-virtual) call to `IInstanceProvider_Interface`'s own `ProvideInstance`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
129    pub unsafe fn provide_instance(
130        this: impl ::core::convert::Into<::unity::IlInstance>,
131        resource_manager: crate::unity_engine::resource_management::resourcemanager::ResourceManager,
132        prefab_handle: crate::unity_engine::resource_management::async_operations::asyncoperationhandle_1::AsyncOperationHandle_1<
133            crate::unity_engine::gameobject::GameObject,
134        >,
135        instantiate_parameters: crate::unity_engine::resource_management::resource_providers::instantiationparameters::InstantiationParameters,
136    ) -> crate::unity_engine::gameobject::GameObject {
137        let __mi = Self::provide_instance_method_info();
138        let __inner: extern "C" fn(
139            ::unity::IlInstance,
140            crate::unity_engine::resource_management::resourcemanager::ResourceManager,
141            crate::unity_engine::resource_management::async_operations::asyncoperationhandle_1::AsyncOperationHandle_1<
142                crate::unity_engine::gameobject::GameObject,
143            >,
144            crate::unity_engine::resource_management::resource_providers::instantiationparameters::InstantiationParameters,
145            ::unity::OptionalMethod,
146        ) -> crate::unity_engine::gameobject::GameObject = ::core::mem::transmute(__mi.method_ptr);
147        __inner(
148            this.into(),
149            resource_manager,
150            prefab_handle,
151            instantiate_parameters,
152            ::core::option::Option::None,
153        )
154    }
155
156    #[doc = "Direct (non-virtual) call to `IInstanceProvider_Interface`'s own `ReleaseInstance`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
157    pub unsafe fn release_instance(
158        this: impl ::core::convert::Into<::unity::IlInstance>,
159        resource_manager: crate::unity_engine::resource_management::resourcemanager::ResourceManager,
160        instance: crate::unity_engine::gameobject::GameObject,
161    ) -> () {
162        let __mi = Self::release_instance_method_info();
163        let __inner: extern "C" fn(
164            ::unity::IlInstance,
165            crate::unity_engine::resource_management::resourcemanager::ResourceManager,
166            crate::unity_engine::gameobject::GameObject,
167            ::unity::OptionalMethod,
168        ) -> () = ::core::mem::transmute(__mi.method_ptr);
169        __inner(this.into(), resource_manager, instance, ::core::option::Option::None)
170    }
171}
172
173#[cfg(feature = "unity_engine-resource_management-resource_providers-iinstanceprovider_interface")]
174#[doc(hidden)]
175pub mod prelude {
176    pub use super::{IIInstanceProvider_Interface, IIInstanceProvider_InterfaceMethods, IInstanceProvider_Interface};
177}