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engage/generated/unity_engine/resource_management/util/
componentsingleton_1_2.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-resource_management-util-componentsingleton_1_2-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/resource_management/util/componentsingleton_1_2/ComponentSingleton_1_2.md"))]
19    #[::unity::class(namespace = "UnityEngine.ResourceManagement.Util", name = "ComponentSingleton`1")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    #[parent(crate::unity_engine::behaviour::Behaviour)]
22    #[parent(crate::unity_engine::component::Component)]
23    #[parent(crate::unity_engine::object_2::Object_2)]
24    #[parent(crate::system::object::Object)]
25    pub struct ComponentSingleton_1_2<T0: ::unity::ClassIdentity> {
26        #[static_field]
27        #[rename(name = "s_Instance")]
28        pub s_instance: T0,
29    }
30}
31
32#[cfg(feature = "unity_engine-resource_management-util-componentsingleton_1_2-types")]
33pub use __types::*;
34
35#[cfg(feature = "unity_engine-resource_management-util-componentsingleton_1_2")]
36#[::unity::methods]
37impl<T0: ::unity::ClassIdentity> ComponentSingleton_1_2<T0> {
38    #[doc = "`get_Exists()` overload"]
39    #[method(name = "get_Exists", args = 0)]
40    pub fn get_exists() -> bool;
41
42    #[doc = "`get_Instance()` overload"]
43    #[method(name = "get_Instance", args = 0)]
44    pub fn get_instance() -> T0;
45
46    #[doc = "`FindInstance()` overload"]
47    #[method(name = "FindInstance", args = 0)]
48    pub fn find_instance() -> T0;
49
50    #[doc = "`GetGameObjectName()` overload"]
51    #[method(name = "GetGameObjectName", args = 0)]
52    pub fn get_game_object_name(self) -> ::unity::Il2CppString;
53
54    #[doc = "`CreateNewSingleton()` overload"]
55    #[method(name = "CreateNewSingleton", args = 0)]
56    pub fn create_new_singleton() -> T0;
57
58    #[doc = "`Awake()` overload"]
59    #[method(name = "Awake", args = 0)]
60    pub fn awake(self) -> ();
61
62    #[doc = "`DestroySingleton()` overload"]
63    #[method(name = "DestroySingleton", args = 0)]
64    pub fn destroy_singleton() -> ();
65
66    #[doc = "`.ctor()` overload"]
67    #[method(name = ".ctor", args = 0)]
68    pub fn ctor(self) -> ();
69}
70
71#[cfg(feature = "unity_engine-resource_management-util-componentsingleton_1_2")]
72impl<T0: ::unity::ClassIdentity> ComponentSingleton_1_2<T0> {
73    #[doc = "`.ctor()` — no args"]
74    pub fn new() -> Self {
75        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
76            panic!(
77                "{}
78::{}
79 failed to instantiate",
80                ::core::stringify!(ComponentSingleton_1_2),
81                ::core::stringify!(new),
82            )
83        });
84        <Self as IComponentSingleton_1_2Methods<T0>>::ctor(this);
85        this
86    }
87}
88
89#[cfg(feature = "unity_engine-resource_management-util-componentsingleton_1_2")]
90#[doc(hidden)]
91pub mod prelude {
92    pub use super::{ComponentSingleton_1_2, IComponentSingleton_1_2, IComponentSingleton_1_2Methods};
93    #[cfg(feature = "system-object")]
94    pub use crate::system::object::IObjectMethods;
95    #[cfg(feature = "unity_engine-behaviour")]
96    pub use crate::unity_engine::behaviour::IBehaviourMethods;
97    #[cfg(feature = "unity_engine-component")]
98    pub use crate::unity_engine::component::IComponentMethods;
99    #[cfg(feature = "unity_engine-monobehaviour")]
100    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
101    #[cfg(feature = "unity_engine-object_2")]
102    pub use crate::unity_engine::object_2::IObject_2Methods;
103    pub use crate::{
104        system::object::IObject,
105        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
106    };
107}