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engage/generated/unity_engine/
resourcesapiinternal.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-resourcesapiinternal-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::object::{IObject, Object};
9
10    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/resourcesapiinternal/ResourcesAPIInternal.md"))]
11    #[::unity::class(namespace = "UnityEngine", name = "ResourcesAPIInternal")]
12    #[parent(crate::system::object::Object)]
13    pub struct ResourcesAPIInternal {}
14}
15
16#[cfg(feature = "unity_engine-resourcesapiinternal-types")]
17pub use __types::*;
18
19#[cfg(feature = "unity_engine-resourcesapiinternal")]
20impl ResourcesAPIInternal {
21    #[doc = "`FindObjectsOfTypeAll(::unity::SystemType)` overload"]
22    pub fn find_objects_of_type_all(
23        r#type: impl ::core::convert::Into<::unity::SystemType>,
24    ) -> ::unity::Array<crate::unity_engine::object_2::Object_2> {
25        unsafe {
26            ::unity::il2cpp_call!((::unity::module_base()+0x2f894e0usize)as*mut u8, ::unity::Array<crate::unity_engine::object_2::Object_2> ;
27(::unity::SystemType)::core::convert::Into::into(r#type))
28        }
29    }
30
31    #[doc = "`FindShaderByName(::unity::Il2CppString)` overload"]
32    pub fn find_shader_by_name(name: impl ::core::convert::Into<::unity::Il2CppString>) -> crate::unity_engine::shader::Shader {
33        unsafe {
34            ::unity::il2cpp_call!((::unity::module_base()+0x2f89580usize)as*mut u8,crate::unity_engine::shader::Shader;
35(::unity::Il2CppString)::core::convert::Into::into(name))
36        }
37    }
38
39    #[doc = "`Load(::unity::Il2CppString, ::unity::SystemType)` overload"]
40    pub fn load(
41        path: impl ::core::convert::Into<::unity::Il2CppString>,
42        system_type_instance: impl ::core::convert::Into<::unity::SystemType>,
43    ) -> crate::unity_engine::object_2::Object_2 {
44        unsafe {
45            ::unity::il2cpp_call!((::unity::module_base()+0x2f89620usize)as*mut u8,crate::unity_engine::object_2::Object_2;
46(::unity::Il2CppString)::core::convert::Into::into(path),(::unity::SystemType)::core::convert::Into::into(system_type_instance))
47        }
48    }
49
50    #[doc = "`LoadAll(::unity::Il2CppString, ::unity::SystemType)` overload"]
51    pub fn load_all(
52        path: impl ::core::convert::Into<::unity::Il2CppString>,
53        system_type_instance: impl ::core::convert::Into<::unity::SystemType>,
54    ) -> ::unity::Array<crate::unity_engine::object_2::Object_2> {
55        unsafe {
56            ::unity::il2cpp_call!((::unity::module_base()+0x2f896c0usize)as*mut u8, ::unity::Array<crate::unity_engine::object_2::Object_2> ;
57(::unity::Il2CppString)::core::convert::Into::into(path),(::unity::SystemType)::core::convert::Into::into(system_type_instance))
58        }
59    }
60
61    #[doc = "`LoadAsyncInternal(::unity::Il2CppString, ::unity::SystemType)` overload"]
62    pub fn load_async_internal(
63        path: impl ::core::convert::Into<::unity::Il2CppString>,
64        r#type: impl ::core::convert::Into<::unity::SystemType>,
65    ) -> crate::unity_engine::resourcerequest::ResourceRequest {
66        unsafe {
67            ::unity::il2cpp_call!((::unity::module_base()+0x2f89790usize)as*mut u8,crate::unity_engine::resourcerequest::ResourceRequest;
68(::unity::Il2CppString)::core::convert::Into::into(path),(::unity::SystemType)::core::convert::Into::into(r#type))
69        }
70    }
71
72    #[doc = "`UnloadAsset(crate::unity_engine::object_2::Object_2)` overload"]
73    pub fn unload_asset(asset_to_unload: impl ::core::convert::Into<crate::unity_engine::object_2::Object_2>) -> () {
74        unsafe {
75            ::unity::il2cpp_call!((::unity::module_base()+0x2f89830usize)as*mut u8,();
76(crate::unity_engine::object_2::Object_2)::core::convert::Into::into(asset_to_unload))
77        }
78    }
79}
80
81#[cfg(feature = "unity_engine-resourcesapiinternal")]
82impl ResourcesAPIInternal {
83    pub fn find_objects_of_type_all_method_info() -> &'static ::unity::il2cpp::MethodInfo {
84        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
85    }
86
87    pub fn find_shader_by_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
88        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
89    }
90
91    pub fn load_method_info() -> &'static ::unity::il2cpp::MethodInfo {
92        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
93    }
94
95    pub fn load_all_method_info() -> &'static ::unity::il2cpp::MethodInfo {
96        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
97    }
98
99    pub fn load_async_internal_method_info() -> &'static ::unity::il2cpp::MethodInfo {
100        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
101    }
102
103    pub fn unload_asset_method_info() -> &'static ::unity::il2cpp::MethodInfo {
104        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
105    }
106}
107
108#[cfg(feature = "unity_engine-resourcesapiinternal")]
109#[doc(hidden)]
110pub mod prelude {
111    pub use super::{IResourcesAPIInternal, ResourcesAPIInternal};
112    pub use crate::system::object::IObject;
113    #[cfg(feature = "system-object")]
114    pub use crate::system::object::IObjectMethods;
115}