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engage/generated/unity_engine/
runtimeplatform.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-runtimeplatform-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::{
9        object::{IObject, Object},
10        r#enum::{Enum, IEnum},
11        valuetype::{IValueType, ValueType},
12    };
13
14    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/runtimeplatform/RuntimePlatform.md"))]
15    #[repr(C)]
16    #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
17    pub struct RuntimePlatform {
18        pub value: i32,
19    }
20    impl ::unity::ClassIdentity for RuntimePlatform {
21        const NAME: &'static str = "RuntimePlatform";
22        const NAMESPACE: &'static str = "UnityEngine";
23
24        fn class() -> ::unity::Class {
25            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
26            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
27        }
28    }
29    impl ::unity::IlType for RuntimePlatform {
30        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
31            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
32        }
33    }
34    impl RuntimePlatform {
35        pub fn osx_editor() -> Self {
36            Self { value: 0 }
37        }
38
39        pub fn osx_player() -> Self {
40            Self { value: 1 }
41        }
42
43        pub fn windows_player() -> Self {
44            Self { value: 2 }
45        }
46
47        pub fn osx_web_player() -> Self {
48            Self { value: 3 }
49        }
50
51        pub fn osx_dashboard_player() -> Self {
52            Self { value: 4 }
53        }
54
55        pub fn windows_web_player() -> Self {
56            Self { value: 5 }
57        }
58
59        pub fn windows_editor() -> Self {
60            Self { value: 7 }
61        }
62
63        pub fn i_phone_player() -> Self {
64            Self { value: 8 }
65        }
66
67        pub fn xbox360() -> Self {
68            Self { value: 10 }
69        }
70
71        pub fn ps3() -> Self {
72            Self { value: 9 }
73        }
74
75        pub fn android() -> Self {
76            Self { value: 11 }
77        }
78
79        pub fn na_cl() -> Self {
80            Self { value: 12 }
81        }
82
83        pub fn flash_player() -> Self {
84            Self { value: 15 }
85        }
86
87        pub fn linux_player() -> Self {
88            Self { value: 13 }
89        }
90
91        pub fn linux_editor() -> Self {
92            Self { value: 16 }
93        }
94
95        pub fn web_gl_player() -> Self {
96            Self { value: 17 }
97        }
98
99        pub fn metro_player_x86() -> Self {
100            Self { value: 18 }
101        }
102
103        pub fn wsa_player_x86() -> Self {
104            Self { value: 18 }
105        }
106
107        pub fn metro_player_x64() -> Self {
108            Self { value: 19 }
109        }
110
111        pub fn wsa_player_x64() -> Self {
112            Self { value: 19 }
113        }
114
115        pub fn metro_player_arm() -> Self {
116            Self { value: 20 }
117        }
118
119        pub fn wsa_player_arm() -> Self {
120            Self { value: 20 }
121        }
122
123        pub fn wp8_player() -> Self {
124            Self { value: 21 }
125        }
126
127        pub fn black_berry_player() -> Self {
128            Self { value: 22 }
129        }
130
131        pub fn tizen_player() -> Self {
132            Self { value: 23 }
133        }
134
135        pub fn psp2() -> Self {
136            Self { value: 24 }
137        }
138
139        pub fn ps4() -> Self {
140            Self { value: 25 }
141        }
142
143        pub fn psm() -> Self {
144            Self { value: 26 }
145        }
146
147        pub fn xbox_one() -> Self {
148            Self { value: 27 }
149        }
150
151        pub fn samsung_tv_player() -> Self {
152            Self { value: 28 }
153        }
154
155        pub fn wii_u() -> Self {
156            Self { value: 30 }
157        }
158
159        pub fn tv_os() -> Self {
160            Self { value: 31 }
161        }
162
163        pub fn switch() -> Self {
164            Self { value: 32 }
165        }
166
167        pub fn lumin() -> Self {
168            Self { value: 33 }
169        }
170
171        pub fn stadia() -> Self {
172            Self { value: 34 }
173        }
174
175        pub fn cloud_rendering() -> Self {
176            Self { value: 35 }
177        }
178
179        pub fn game_core_scarlett() -> Self {
180            Self { value: 36 }
181        }
182
183        pub fn game_core_xbox_series() -> Self {
184            Self { value: 36 }
185        }
186
187        pub fn game_core_xbox_one() -> Self {
188            Self { value: 37 }
189        }
190
191        pub fn ps5() -> Self {
192            Self { value: 38 }
193        }
194    }
195}
196
197#[cfg(feature = "unity_engine-runtimeplatform-types")]
198pub use __types::*;
199
200#[cfg(feature = "unity_engine-runtimeplatform")]
201#[doc(hidden)]
202pub mod prelude {
203    pub use super::RuntimePlatform;
204    #[cfg(feature = "system-object")]
205    pub use crate::system::object::IObjectMethods;
206    #[cfg(feature = "system-enum")]
207    pub use crate::system::r#enum::IEnumMethods;
208    #[cfg(feature = "system-valuetype")]
209    pub use crate::system::valuetype::IValueTypeMethods;
210    pub use crate::system::{object::IObject, r#enum::IEnum, valuetype::IValueType};
211}