engage/generated/unity_engine/scene_management/
loadsceneparameters.rs1#[cfg(feature = "unity_engine-scene_management-loadsceneparameters-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::{
9 object::{IObject, Object},
10 valuetype::{IValueType, ValueType},
11 };
12
13 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/scene_management/loadsceneparameters/LoadSceneParameters.md"))]
14 #[repr(C)]
15 #[derive(::core::clone::Clone, ::core::marker::Copy)]
16 pub struct LoadSceneParameters {
17 pub m_load_scene_mode: crate::unity_engine::scene_management::loadscenemode::LoadSceneMode,
18 pub m_local_physics_mode: crate::unity_engine::scene_management::localphysicsmode::LocalPhysicsMode,
19 }
20 impl ::unity::ClassIdentity for LoadSceneParameters {
21 const NAME: &'static str = "LoadSceneParameters";
22 const NAMESPACE: &'static str = "UnityEngine.SceneManagement";
23
24 fn class() -> ::unity::Class {
25 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
26 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
27 }
28 }
29 impl ::unity::IlType for LoadSceneParameters {
30 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
31 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
32 }
33 }
34}
35
36#[cfg(feature = "unity_engine-scene_management-loadsceneparameters-types")]
37pub use __types::*;
38
39#[cfg(feature = "unity_engine-scene_management-loadsceneparameters")]
40impl LoadSceneParameters {
41 #[doc = "`set_loadSceneMode(crate::unity_engine::scene_management::loadscenemode::LoadSceneMode)` overload"]
42 pub fn set_load_scene_mode(
43 &mut self,
44 value: impl ::core::convert::Into<crate::unity_engine::scene_management::loadscenemode::LoadSceneMode>,
45 ) -> () {
46 unsafe {
47 ::unity::il2cpp_call!((::unity::module_base()+0x32d8050usize)as*mut u8,();
48(*mut LoadSceneParameters)self as*mut LoadSceneParameters,(crate::unity_engine::scene_management::loadscenemode::LoadSceneMode)::core::convert::Into::into(value))
49 }
50 }
51}
52
53#[cfg(feature = "unity_engine-scene_management-loadsceneparameters")]
54impl LoadSceneParameters {
55 pub fn set_load_scene_mode_method_info() -> &'static ::unity::il2cpp::MethodInfo {
56 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
57 }
58}
59
60#[cfg(feature = "unity_engine-scene_management-loadsceneparameters")]
61#[doc(hidden)]
62pub mod prelude {
63 pub use super::LoadSceneParameters;
64 #[cfg(feature = "system-object")]
65 pub use crate::system::object::IObjectMethods;
66 #[cfg(feature = "system-valuetype")]
67 pub use crate::system::valuetype::IValueTypeMethods;
68 pub use crate::system::{object::IObject, valuetype::IValueType};
69}