Skip to main content

engage/generated/unity_engine/
scrollviewstate.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-scrollviewstate-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::object::{IObject, Object};
9
10    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/scrollviewstate/ScrollViewState.md"))]
11    #[::unity::class(namespace = "UnityEngine", name = "ScrollViewState")]
12    #[parent(crate::system::object::Object)]
13    pub struct ScrollViewState {
14        #[offset(16)]
15        #[rename(name = "position")]
16        pub position: crate::unity_engine::rect::Rect,
17        #[offset(32)]
18        #[rename(name = "visibleRect")]
19        pub visible_rect: crate::unity_engine::rect::Rect,
20        #[offset(48)]
21        #[rename(name = "viewRect")]
22        pub view_rect: crate::unity_engine::rect::Rect,
23        #[offset(64)]
24        #[rename(name = "scrollPosition")]
25        pub scroll_position: crate::unity_engine::vector2::Vector2,
26        #[offset(72)]
27        #[rename(name = "apply")]
28        pub apply: bool,
29        #[offset(73)]
30        #[rename(name = "isDuringTouchScroll")]
31        pub is_during_touch_scroll: bool,
32        #[offset(76)]
33        #[rename(name = "touchScrollStartMousePosition")]
34        pub touch_scroll_start_mouse_position: crate::unity_engine::vector2::Vector2,
35        #[offset(84)]
36        #[rename(name = "touchScrollStartPosition")]
37        pub touch_scroll_start_position: crate::unity_engine::vector2::Vector2,
38        #[offset(92)]
39        #[rename(name = "velocity")]
40        pub velocity: crate::unity_engine::vector2::Vector2,
41        #[offset(100)]
42        #[rename(name = "previousTimeSinceStartup")]
43        pub previous_time_since_startup: f32,
44    }
45}
46
47#[cfg(feature = "unity_engine-scrollviewstate-types")]
48pub use __types::*;
49
50#[cfg(feature = "unity_engine-scrollviewstate")]
51pub trait IScrollViewStateMethods: IScrollViewState {
52    #[doc = "`.ctor()` overload"]
53    fn ctor(self) -> () {
54        unsafe {
55            let __receiver = <ScrollViewState as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
56            ::unity::il2cpp_call!((::unity::module_base()+0x3c51710usize)as*mut u8,();
57(ScrollViewState)__receiver)
58        }
59    }
60}
61
62#[cfg(feature = "unity_engine-scrollviewstate")]
63impl<__T: IScrollViewState> IScrollViewStateMethods for __T {}
64
65#[cfg(feature = "unity_engine-scrollviewstate")]
66impl ScrollViewState {
67    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
68        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
69    }
70}
71
72#[cfg(feature = "unity_engine-scrollviewstate")]
73impl ScrollViewState {
74    #[doc = "`.ctor()` — no args"]
75    pub fn new() -> Self {
76        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
77            panic!(
78                "{}
79::{}
80 failed to instantiate",
81                ::core::stringify!(ScrollViewState),
82                ::core::stringify!(new),
83            )
84        });
85        <Self as IScrollViewStateMethods>::ctor(this);
86        this
87    }
88}
89
90#[cfg(feature = "unity_engine-scrollviewstate")]
91#[doc(hidden)]
92pub mod prelude {
93    pub use super::{IScrollViewState, IScrollViewStateMethods, ScrollViewState};
94    pub use crate::system::object::IObject;
95    #[cfg(feature = "system-object")]
96    pub use crate::system::object::IObjectMethods;
97}