engage/generated/unity_engine/
shadervariantcollection.rs1#[cfg(feature = "unity_engine-shadervariantcollection-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::{
10 object::{IObject, Object},
11 valuetype::{IValueType, ValueType},
12 },
13 unity_engine::object_2::{IObject_2, Object_2},
14 };
15
16 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/shadervariantcollection/ShaderVariantCollection_ShaderVariant.md"))]
17 #[repr(C)]
18 #[derive(::core::clone::Clone, ::core::marker::Copy)]
19 pub struct ShaderVariantCollection_ShaderVariant {
20 pub shader: crate::unity_engine::shader::Shader,
21 pub pass_type: crate::unity_engine::rendering::passtype::PassType,
22 pub keywords: ::unity::Array<::unity::Il2CppString>,
23 }
24 impl ::unity::ClassIdentity for ShaderVariantCollection_ShaderVariant {
25 const NAME: &'static str = "ShaderVariantCollection.ShaderVariant";
26 const NAMESPACE: &'static str = "UnityEngine";
27
28 fn class() -> ::unity::Class {
29 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
30 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
31 }
32 }
33 impl ::unity::IlType for ShaderVariantCollection_ShaderVariant {
34 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
35 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
36 }
37 }
38
39 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/shadervariantcollection/ShaderVariantCollection.md"))]
40 #[::unity::class(namespace = "UnityEngine", name = "ShaderVariantCollection")]
41 #[parent(crate::unity_engine::object_2::Object_2)]
42 pub struct ShaderVariantCollection {}
43}
44
45#[cfg(feature = "unity_engine-shadervariantcollection-types")]
46pub use __types::*;
47
48#[cfg(feature = "unity_engine-shadervariantcollection")]
49impl ShaderVariantCollection {
50 #[doc = "`Internal_Create(crate::unity_engine::shadervariantcollection::ShaderVariantCollection)` overload"]
51 pub fn internal_create(svc: impl ::core::convert::Into<crate::unity_engine::shadervariantcollection::ShaderVariantCollection>) -> () {
52 unsafe {
53 ::unity::il2cpp_call!((::unity::module_base()+0x2f932f0usize)as*mut u8,();
54(crate::unity_engine::shadervariantcollection::ShaderVariantCollection)::core::convert::Into::into(svc))
55 }
56 }
57}
58
59#[cfg(feature = "unity_engine-shadervariantcollection")]
60pub trait IShaderVariantCollectionMethods: IShaderVariantCollection {
61 #[doc = "`get_shaderCount()` overload"]
62 fn get_shader_count(self) -> i32 {
63 unsafe {
64 let __receiver =
65 <ShaderVariantCollection as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
66 ::unity::il2cpp_call!((::unity::module_base()+0x2f93010usize)as*mut u8,i32;
67(ShaderVariantCollection)__receiver)
68 }
69 }
70 #[doc = "`get_variantCount()` overload"]
71 fn get_variant_count(self) -> i32 {
72 unsafe {
73 let __receiver =
74 <ShaderVariantCollection as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
75 ::unity::il2cpp_call!((::unity::module_base()+0x2f93060usize)as*mut u8,i32;
76(ShaderVariantCollection)__receiver)
77 }
78 }
79 #[doc = "`get_isWarmedUp()` overload"]
80 fn get_is_warmed_up(self) -> bool {
81 unsafe {
82 let __receiver =
83 <ShaderVariantCollection as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
84 ::unity::il2cpp_call!((::unity::module_base()+0x2f930b0usize)as*mut u8,bool;
85(ShaderVariantCollection)__receiver)
86 }
87 }
88 #[doc = "`AddVariant(crate::unity_engine::shader::Shader, crate::unity_engine::rendering::passtype::PassType, ::unity::Array<::unity::Il2CppString>)` overload"]
89 fn add_variant(
90 self,
91 shader: impl ::core::convert::Into<crate::unity_engine::shader::Shader>,
92 pass_type: impl ::core::convert::Into<crate::unity_engine::rendering::passtype::PassType>,
93 keywords: impl ::core::convert::Into<::unity::Array<::unity::Il2CppString>>,
94 ) -> bool {
95 unsafe {
96 let __receiver =
97 <ShaderVariantCollection as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
98 ::unity::il2cpp_call!((::unity::module_base()+0x2f93100usize)as*mut u8,bool;
99(ShaderVariantCollection)__receiver,(crate::unity_engine::shader::Shader)::core::convert::Into::into(shader),(crate::unity_engine::rendering::passtype::PassType)::core::convert::Into::into(pass_type),(::unity::Array< ::unity::Il2CppString>)::core::convert::Into::into(keywords))
100 }
101 }
102 #[doc = "`RemoveVariant(crate::unity_engine::shader::Shader, crate::unity_engine::rendering::passtype::PassType, ::unity::Array<::unity::Il2CppString>)` overload"]
103 fn remove_variant(
104 self,
105 shader: impl ::core::convert::Into<crate::unity_engine::shader::Shader>,
106 pass_type: impl ::core::convert::Into<crate::unity_engine::rendering::passtype::PassType>,
107 keywords: impl ::core::convert::Into<::unity::Array<::unity::Il2CppString>>,
108 ) -> bool {
109 unsafe {
110 let __receiver =
111 <ShaderVariantCollection as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
112 ::unity::il2cpp_call!((::unity::module_base()+0x2f93170usize)as*mut u8,bool;
113(ShaderVariantCollection)__receiver,(crate::unity_engine::shader::Shader)::core::convert::Into::into(shader),(crate::unity_engine::rendering::passtype::PassType)::core::convert::Into::into(pass_type),(::unity::Array< ::unity::Il2CppString>)::core::convert::Into::into(keywords))
114 }
115 }
116 #[doc = "`ContainsVariant(crate::unity_engine::shader::Shader, crate::unity_engine::rendering::passtype::PassType, ::unity::Array<::unity::Il2CppString>)` overload"]
117 fn contains_variant(
118 self,
119 shader: impl ::core::convert::Into<crate::unity_engine::shader::Shader>,
120 pass_type: impl ::core::convert::Into<crate::unity_engine::rendering::passtype::PassType>,
121 keywords: impl ::core::convert::Into<::unity::Array<::unity::Il2CppString>>,
122 ) -> bool {
123 unsafe {
124 let __receiver =
125 <ShaderVariantCollection as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
126 ::unity::il2cpp_call!((::unity::module_base()+0x2f931e0usize)as*mut u8,bool;
127(ShaderVariantCollection)__receiver,(crate::unity_engine::shader::Shader)::core::convert::Into::into(shader),(crate::unity_engine::rendering::passtype::PassType)::core::convert::Into::into(pass_type),(::unity::Array< ::unity::Il2CppString>)::core::convert::Into::into(keywords))
128 }
129 }
130 #[doc = "`Clear()` overload"]
131 fn clear(self) -> () {
132 unsafe {
133 let __receiver =
134 <ShaderVariantCollection as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
135 ::unity::il2cpp_call!((::unity::module_base()+0x2f93250usize)as*mut u8,();
136(ShaderVariantCollection)__receiver)
137 }
138 }
139 #[doc = "`WarmUp()` overload"]
140 fn warm_up(self) -> () {
141 unsafe {
142 let __receiver =
143 <ShaderVariantCollection as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
144 ::unity::il2cpp_call!((::unity::module_base()+0x2f932a0usize)as*mut u8,();
145(ShaderVariantCollection)__receiver)
146 }
147 }
148 #[doc = "`.ctor()` overload"]
149 fn ctor(self) -> () {
150 unsafe {
151 let __receiver =
152 <ShaderVariantCollection as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
153 ::unity::il2cpp_call!((::unity::module_base()+0x2f93340usize)as*mut u8,();
154(ShaderVariantCollection)__receiver)
155 }
156 }
157 #[doc = "`Add(crate::unity_engine::shadervariantcollection::ShaderVariantCollection_ShaderVariant)` overload"]
158 fn add(self, variant: impl ::core::convert::Into<crate::unity_engine::shadervariantcollection::ShaderVariantCollection_ShaderVariant>) -> bool {
159 unsafe {
160 let __receiver =
161 <ShaderVariantCollection as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
162 ::unity::il2cpp_call!((::unity::module_base()+0x2f933e0usize)as*mut u8,bool;
163(ShaderVariantCollection)__receiver,(crate::unity_engine::shadervariantcollection::ShaderVariantCollection_ShaderVariant)::core::convert::Into::into(variant))
164 }
165 }
166 #[doc = "`Remove(crate::unity_engine::shadervariantcollection::ShaderVariantCollection_ShaderVariant)` overload"]
167 fn remove(
168 self,
169 variant: impl ::core::convert::Into<crate::unity_engine::shadervariantcollection::ShaderVariantCollection_ShaderVariant>,
170 ) -> bool {
171 unsafe {
172 let __receiver =
173 <ShaderVariantCollection as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
174 ::unity::il2cpp_call!((::unity::module_base()+0x2f93450usize)as*mut u8,bool;
175(ShaderVariantCollection)__receiver,(crate::unity_engine::shadervariantcollection::ShaderVariantCollection_ShaderVariant)::core::convert::Into::into(variant))
176 }
177 }
178 #[doc = "`Contains(crate::unity_engine::shadervariantcollection::ShaderVariantCollection_ShaderVariant)` overload"]
179 fn contains(
180 self,
181 variant: impl ::core::convert::Into<crate::unity_engine::shadervariantcollection::ShaderVariantCollection_ShaderVariant>,
182 ) -> bool {
183 unsafe {
184 let __receiver =
185 <ShaderVariantCollection as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
186 ::unity::il2cpp_call!((::unity::module_base()+0x2f934c0usize)as*mut u8,bool;
187(ShaderVariantCollection)__receiver,(crate::unity_engine::shadervariantcollection::ShaderVariantCollection_ShaderVariant)::core::convert::Into::into(variant))
188 }
189 }
190}
191
192#[cfg(feature = "unity_engine-shadervariantcollection")]
193impl<__T: IShaderVariantCollection> IShaderVariantCollectionMethods for __T {}
194
195#[cfg(feature = "unity_engine-shadervariantcollection")]
196impl ShaderVariantCollection {
197 pub fn get_shader_count_method_info() -> &'static ::unity::il2cpp::MethodInfo {
198 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
199 }
200
201 pub fn get_variant_count_method_info() -> &'static ::unity::il2cpp::MethodInfo {
202 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
203 }
204
205 pub fn get_is_warmed_up_method_info() -> &'static ::unity::il2cpp::MethodInfo {
206 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
207 }
208
209 pub fn add_variant_method_info() -> &'static ::unity::il2cpp::MethodInfo {
210 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
211 }
212
213 pub fn remove_variant_method_info() -> &'static ::unity::il2cpp::MethodInfo {
214 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
215 }
216
217 pub fn contains_variant_method_info() -> &'static ::unity::il2cpp::MethodInfo {
218 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
219 }
220
221 pub fn clear_method_info() -> &'static ::unity::il2cpp::MethodInfo {
222 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
223 }
224
225 pub fn warm_up_method_info() -> &'static ::unity::il2cpp::MethodInfo {
226 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
227 }
228
229 pub fn internal_create_method_info() -> &'static ::unity::il2cpp::MethodInfo {
230 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
231 }
232
233 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
234 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
235 }
236
237 pub fn add_method_info() -> &'static ::unity::il2cpp::MethodInfo {
238 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
239 }
240
241 pub fn remove_method_info() -> &'static ::unity::il2cpp::MethodInfo {
242 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
243 }
244
245 pub fn contains_method_info() -> &'static ::unity::il2cpp::MethodInfo {
246 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
247 }
248}
249
250#[cfg(feature = "unity_engine-shadervariantcollection")]
251impl ShaderVariantCollection {
252 #[doc = "`.ctor()` — no args"]
253 pub fn new() -> Self {
254 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
255 panic!(
256 "{}
257::{}
258 failed to instantiate",
259 ::core::stringify!(ShaderVariantCollection),
260 ::core::stringify!(new),
261 )
262 });
263 <Self as IShaderVariantCollectionMethods>::ctor(this);
264 this
265 }
266}
267
268#[cfg(feature = "unity_engine-shadervariantcollection")]
269#[doc(hidden)]
270pub mod prelude {
271 pub use super::{IShaderVariantCollection, IShaderVariantCollectionMethods, ShaderVariantCollection, ShaderVariantCollection_ShaderVariant};
272 #[cfg(feature = "system-object")]
273 pub use crate::system::object::IObjectMethods;
274 #[cfg(feature = "system-valuetype")]
275 pub use crate::system::valuetype::IValueTypeMethods;
276 #[cfg(feature = "unity_engine-object_2")]
277 pub use crate::unity_engine::object_2::IObject_2Methods;
278 pub use crate::{
279 system::{object::IObject, valuetype::IValueType},
280 unity_engine::object_2::IObject_2,
281 };
282}