Skip to main content

engage/generated/unity_engine/
spriterenderer.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-spriterenderer-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            component::{Component, IComponent},
12            object_2::{IObject_2, Object_2},
13            renderer::{IRenderer, Renderer},
14        },
15    };
16
17    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/spriterenderer/SpriteRenderer.md"))]
18    #[::unity::class(namespace = "UnityEngine", name = "SpriteRenderer")]
19    #[parent(crate::unity_engine::renderer::Renderer)]
20    pub struct SpriteRenderer {}
21}
22
23#[cfg(feature = "unity_engine-spriterenderer-types")]
24pub use __types::*;
25
26#[cfg(feature = "unity_engine-spriterenderer")]
27#[doc(hidden)]
28pub mod prelude {
29    pub use super::{ISpriteRenderer, SpriteRenderer};
30    #[cfg(feature = "system-object")]
31    pub use crate::system::object::IObjectMethods;
32    #[cfg(feature = "unity_engine-component")]
33    pub use crate::unity_engine::component::IComponentMethods;
34    #[cfg(feature = "unity_engine-object_2")]
35    pub use crate::unity_engine::object_2::IObject_2Methods;
36    #[cfg(feature = "unity_engine-renderer")]
37    pub use crate::unity_engine::renderer::IRendererMethods;
38    pub use crate::{
39        system::object::IObject,
40        unity_engine::{component::IComponent, object_2::IObject_2, renderer::IRenderer},
41    };
42}