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engage/generated/unity_engine/timeline/
ilayerable.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-timeline-ilayerable-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8
9    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/timeline/ilayerable/ILayerable.md"))]
10    #[::unity::class(namespace = "UnityEngine.Timeline", name = "ILayerable")]
11    pub struct ILayerable {}
12}
13
14#[cfg(feature = "unity_engine-timeline-ilayerable-types")]
15pub use __types::*;
16
17#[cfg(feature = "unity_engine-timeline-ilayerable")]
18pub trait IILayerableMethods: IILayerable {
19    #[doc = "`CreateLayerMixer(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject, i32)` overload"]
20    fn create_layer_mixer(
21        self,
22        graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
23        go: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
24        input_count: impl ::core::convert::Into<i32>,
25    ) -> crate::unity_engine::playables::playable::Playable {
26        unsafe {
27            let __receiver = <ILayerable as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
28            {
29                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
30                let __vi = *__vt.get(0usize).unwrap_or_else(|| {
31                    panic!(
32                        "unity: virtual slot {}
33 out of range (vtable len {}
34) on the runtime class behind {}
35 (method `{}
36`)",
37                        0usize,
38                        __vt.len(),
39                        <ILayerable as ::unity::ClassIdentity>::NAME,
40                        "CreateLayerMixer",
41                    )
42                });
43                let __inner: extern "C" fn(
44                    ILayerable,
45                    crate::unity_engine::playables::playablegraph::PlayableGraph,
46                    crate::unity_engine::gameobject::GameObject,
47                    i32,
48                    ::unity::OptionalMethod,
49                ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__vi.method_ptr);
50                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
51                __inner(
52                    __receiver,
53                    ::core::convert::Into::into(graph),
54                    ::core::convert::Into::into(go),
55                    ::core::convert::Into::into(input_count),
56                    __mi,
57                )
58            }
59        }
60    }
61}
62
63#[cfg(feature = "unity_engine-timeline-ilayerable")]
64impl<__T: IILayerable> IILayerableMethods for __T {}
65
66#[cfg(feature = "unity_engine-timeline-ilayerable")]
67impl ILayerable {
68    pub fn create_layer_mixer_method_info() -> &'static ::unity::il2cpp::MethodInfo {
69        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
70    }
71}
72
73#[cfg(feature = "unity_engine-timeline-ilayerable")]
74impl ILayerable {
75    #[doc = "Direct (non-virtual) call to `ILayerable`'s own `CreateLayerMixer`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
76    pub unsafe fn create_layer_mixer(
77        this: impl ::core::convert::Into<::unity::IlInstance>,
78        graph: crate::unity_engine::playables::playablegraph::PlayableGraph,
79        go: crate::unity_engine::gameobject::GameObject,
80        input_count: i32,
81    ) -> crate::unity_engine::playables::playable::Playable {
82        let __mi = Self::create_layer_mixer_method_info();
83        let __inner: extern "C" fn(
84            ::unity::IlInstance,
85            crate::unity_engine::playables::playablegraph::PlayableGraph,
86            crate::unity_engine::gameobject::GameObject,
87            i32,
88            ::unity::OptionalMethod,
89        ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__mi.method_ptr);
90        __inner(this.into(), graph, go, input_count, ::core::option::Option::None)
91    }
92}
93
94#[cfg(feature = "unity_engine-timeline-ilayerable")]
95#[doc(hidden)]
96pub mod prelude {
97    pub use super::{IILayerable, IILayerableMethods, ILayerable};
98}