engage/generated/unity_engine/timeline/
ilayerable.rs1#[cfg(feature = "unity_engine-timeline-ilayerable-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8
9 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/timeline/ilayerable/ILayerable.md"))]
10 #[::unity::class(namespace = "UnityEngine.Timeline", name = "ILayerable")]
11 pub struct ILayerable {}
12}
13
14#[cfg(feature = "unity_engine-timeline-ilayerable-types")]
15pub use __types::*;
16
17#[cfg(feature = "unity_engine-timeline-ilayerable")]
18pub trait IILayerableMethods: IILayerable {
19 #[doc = "`CreateLayerMixer(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject, i32)` overload"]
20 fn create_layer_mixer(
21 self,
22 graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
23 go: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
24 input_count: impl ::core::convert::Into<i32>,
25 ) -> crate::unity_engine::playables::playable::Playable {
26 unsafe {
27 let __receiver = <ILayerable as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
28 {
29 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
30 let __vi = *__vt.get(0usize).unwrap_or_else(|| {
31 panic!(
32 "unity: virtual slot {}
33 out of range (vtable len {}
34) on the runtime class behind {}
35 (method `{}
36`)",
37 0usize,
38 __vt.len(),
39 <ILayerable as ::unity::ClassIdentity>::NAME,
40 "CreateLayerMixer",
41 )
42 });
43 let __inner: extern "C" fn(
44 ILayerable,
45 crate::unity_engine::playables::playablegraph::PlayableGraph,
46 crate::unity_engine::gameobject::GameObject,
47 i32,
48 ::unity::OptionalMethod,
49 ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__vi.method_ptr);
50 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
51 __inner(
52 __receiver,
53 ::core::convert::Into::into(graph),
54 ::core::convert::Into::into(go),
55 ::core::convert::Into::into(input_count),
56 __mi,
57 )
58 }
59 }
60 }
61}
62
63#[cfg(feature = "unity_engine-timeline-ilayerable")]
64impl<__T: IILayerable> IILayerableMethods for __T {}
65
66#[cfg(feature = "unity_engine-timeline-ilayerable")]
67impl ILayerable {
68 pub fn create_layer_mixer_method_info() -> &'static ::unity::il2cpp::MethodInfo {
69 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
70 }
71}
72
73#[cfg(feature = "unity_engine-timeline-ilayerable")]
74impl ILayerable {
75 #[doc = "Direct (non-virtual) call to `ILayerable`'s own `CreateLayerMixer`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
76 pub unsafe fn create_layer_mixer(
77 this: impl ::core::convert::Into<::unity::IlInstance>,
78 graph: crate::unity_engine::playables::playablegraph::PlayableGraph,
79 go: crate::unity_engine::gameobject::GameObject,
80 input_count: i32,
81 ) -> crate::unity_engine::playables::playable::Playable {
82 let __mi = Self::create_layer_mixer_method_info();
83 let __inner: extern "C" fn(
84 ::unity::IlInstance,
85 crate::unity_engine::playables::playablegraph::PlayableGraph,
86 crate::unity_engine::gameobject::GameObject,
87 i32,
88 ::unity::OptionalMethod,
89 ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__mi.method_ptr);
90 __inner(this.into(), graph, go, input_count, ::core::option::Option::None)
91 }
92}
93
94#[cfg(feature = "unity_engine-timeline-ilayerable")]
95#[doc(hidden)]
96pub mod prelude {
97 pub use super::{IILayerable, IILayerableMethods, ILayerable};
98}