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engage/generated/unity_engine/timeline/
timelineplayable.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-timeline-timelineplayable-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::playables::playablebehaviour::{IPlayableBehaviour, PlayableBehaviour},
11    };
12
13    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/timeline/timelineplayable/TimelinePlayable.md"))]
14    #[::unity::class(namespace = "UnityEngine.Timeline", name = "TimelinePlayable")]
15    #[parent(crate::unity_engine::playables::playablebehaviour::PlayableBehaviour)]
16    pub struct TimelinePlayable {
17        #[offset(16)]
18        #[rename(name = "m_IntervalTree")]
19        pub m_interval_tree:
20            crate::unity_engine::timeline::intervaltree_1::IntervalTree_1<crate::unity_engine::timeline::runtimeelement::RuntimeElement>,
21        #[offset(24)]
22        #[rename(name = "m_ActiveClips")]
23        pub m_active_clips: crate::system::collections::generic::list_1::List_1<crate::unity_engine::timeline::runtimeelement::RuntimeElement>,
24        #[offset(32)]
25        #[rename(name = "m_CurrentListOfActiveClips")]
26        pub m_current_list_of_active_clips:
27            crate::system::collections::generic::list_1::List_1<crate::unity_engine::timeline::runtimeelement::RuntimeElement>,
28        #[offset(40)]
29        #[rename(name = "m_ActiveBit")]
30        pub m_active_bit: i32,
31        #[offset(48)]
32        #[rename(name = "m_EvaluateCallbacks")]
33        pub m_evaluate_callbacks:
34            crate::system::collections::generic::list_1::List_1<crate::unity_engine::timeline::itimelineevaluatecallback::ITimelineEvaluateCallback>,
35        #[offset(56)]
36        #[rename(name = "m_PlayableCache")]
37        pub m_playable_cache: crate::system::collections::generic::dictionary_2::Dictionary_2<
38            crate::unity_engine::timeline::trackasset::TrackAsset,
39            crate::unity_engine::playables::playable::Playable,
40        >,
41        #[static_field]
42        #[rename(name = "muteAudioScrubbing")]
43        pub mute_audio_scrubbing: bool,
44    }
45}
46
47#[cfg(feature = "unity_engine-timeline-timelineplayable-types")]
48pub use __types::*;
49
50#[cfg(feature = "unity_engine-timeline-timelineplayable")]
51impl TimelinePlayable {
52    #[doc = "`Create(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::system::collections::generic::ienumerable_1::IEnumerable_1<crate::unity_engine::timeline::trackasset::TrackAsset>, crate::unity_engine::gameobject::GameObject, bool, bool)` overload"]
53    pub fn create(
54        graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
55        tracks: impl ::core::convert::Into<
56            crate::system::collections::generic::ienumerable_1::IEnumerable_1<crate::unity_engine::timeline::trackasset::TrackAsset>,
57        >,
58        go: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
59        auto_rebalance: impl ::core::convert::Into<bool>,
60        create_outputs: impl ::core::convert::Into<bool>,
61    ) -> crate::unity_engine::playables::scriptplayable_1::ScriptPlayable_1<crate::unity_engine::timeline::timelineplayable::TimelinePlayable> {
62        unsafe {
63            ::unity::il2cpp_call!((::unity::module_base()+0x35de480usize)as*mut u8,crate::unity_engine::playables::scriptplayable_1::ScriptPlayable_1<crate::unity_engine::timeline::timelineplayable::TimelinePlayable> ;
64(crate::unity_engine::playables::playablegraph::PlayableGraph)::core::convert::Into::into(graph),(crate::system::collections::generic::ienumerable_1::IEnumerable_1<crate::unity_engine::timeline::trackasset::TrackAsset>)::core::convert::Into::into(tracks),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(go),(bool)::core::convert::Into::into(auto_rebalance),(bool)::core::convert::Into::into(create_outputs))
65        }
66    }
67
68    #[doc = "`CreatePlayableGraph(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::timeline::trackasset::TrackAsset, crate::unity_engine::gameobject::GameObject, crate::unity_engine::timeline::intervaltree_1::IntervalTree_1<crate::unity_engine::timeline::runtimeelement::RuntimeElement>, crate::unity_engine::playables::playable::Playable)` overload"]
69    pub fn create_playable_graph(
70        graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
71        asset: impl ::core::convert::Into<crate::unity_engine::timeline::trackasset::TrackAsset>,
72        go: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
73        tree: impl ::core::convert::Into<
74            crate::unity_engine::timeline::intervaltree_1::IntervalTree_1<crate::unity_engine::timeline::runtimeelement::RuntimeElement>,
75        >,
76        timeline_playable: impl ::core::convert::Into<crate::unity_engine::playables::playable::Playable>,
77    ) -> crate::unity_engine::playables::playable::Playable {
78        unsafe {
79            ::unity::il2cpp_call!((::unity::module_base()+0x35e3970usize)as*mut u8,crate::unity_engine::playables::playable::Playable;
80(crate::unity_engine::playables::playablegraph::PlayableGraph)::core::convert::Into::into(graph),(crate::unity_engine::timeline::trackasset::TrackAsset)::core::convert::Into::into(asset),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(go),(crate::unity_engine::timeline::intervaltree_1::IntervalTree_1<crate::unity_engine::timeline::runtimeelement::RuntimeElement>)::core::convert::Into::into(tree),(crate::unity_engine::playables::playable::Playable)::core::convert::Into::into(timeline_playable))
81        }
82    }
83
84    #[doc = "`.cctor()` overload"]
85    pub fn cctor() -> () {
86        unsafe {
87            ::unity::il2cpp_call!((::unity::module_base()+0x35e4610usize)as*mut u8,();
88            )
89        }
90    }
91}
92
93#[cfg(feature = "unity_engine-timeline-timelineplayable")]
94pub trait ITimelinePlayableMethods: ITimelinePlayable {
95    #[doc = "`Compile(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::playables::playable::Playable, crate::system::collections::generic::ienumerable_1::IEnumerable_1<crate::unity_engine::timeline::trackasset::TrackAsset>, crate::unity_engine::gameobject::GameObject, bool, bool)` overload"]
96    fn compile(
97        self,
98        graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
99        timeline_playable: impl ::core::convert::Into<crate::unity_engine::playables::playable::Playable>,
100        tracks: impl ::core::convert::Into<
101            crate::system::collections::generic::ienumerable_1::IEnumerable_1<crate::unity_engine::timeline::trackasset::TrackAsset>,
102        >,
103        go: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
104        auto_rebalance: impl ::core::convert::Into<bool>,
105        create_outputs: impl ::core::convert::Into<bool>,
106    ) -> () {
107        unsafe {
108            let __receiver = <TimelinePlayable as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
109            ::unity::il2cpp_call!((::unity::module_base()+0x35e2370usize)as*mut u8,();
110(TimelinePlayable)__receiver,(crate::unity_engine::playables::playablegraph::PlayableGraph)::core::convert::Into::into(graph),(crate::unity_engine::playables::playable::Playable)::core::convert::Into::into(timeline_playable),(crate::system::collections::generic::ienumerable_1::IEnumerable_1<crate::unity_engine::timeline::trackasset::TrackAsset>)::core::convert::Into::into(tracks),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(go),(bool)::core::convert::Into::into(auto_rebalance),(bool)::core::convert::Into::into(create_outputs))
111        }
112    }
113    #[doc = "`CompileTrackList(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::playables::playable::Playable, crate::system::collections::generic::ienumerable_1::IEnumerable_1<crate::unity_engine::timeline::trackasset::TrackAsset>, crate::unity_engine::gameobject::GameObject, bool)` overload"]
114    fn compile_track_list(
115        self,
116        graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
117        timeline_playable: impl ::core::convert::Into<crate::unity_engine::playables::playable::Playable>,
118        tracks: impl ::core::convert::Into<
119            crate::system::collections::generic::ienumerable_1::IEnumerable_1<crate::unity_engine::timeline::trackasset::TrackAsset>,
120        >,
121        go: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
122        create_outputs: impl ::core::convert::Into<bool>,
123    ) -> () {
124        unsafe {
125            let __receiver = <TimelinePlayable as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
126            ::unity::il2cpp_call!((::unity::module_base()+0x35e25f0usize)as*mut u8,();
127(TimelinePlayable)__receiver,(crate::unity_engine::playables::playablegraph::PlayableGraph)::core::convert::Into::into(graph),(crate::unity_engine::playables::playable::Playable)::core::convert::Into::into(timeline_playable),(crate::system::collections::generic::ienumerable_1::IEnumerable_1<crate::unity_engine::timeline::trackasset::TrackAsset>)::core::convert::Into::into(tracks),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(go),(bool)::core::convert::Into::into(create_outputs))
128        }
129    }
130    #[doc = "`CreateTrackOutput(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::timeline::trackasset::TrackAsset, crate::unity_engine::gameobject::GameObject, crate::unity_engine::playables::playable::Playable, i32)` overload"]
131    fn create_track_output(
132        self,
133        graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
134        track: impl ::core::convert::Into<crate::unity_engine::timeline::trackasset::TrackAsset>,
135        go: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
136        playable: impl ::core::convert::Into<crate::unity_engine::playables::playable::Playable>,
137        port: impl ::core::convert::Into<i32>,
138    ) -> () {
139        unsafe {
140            let __receiver = <TimelinePlayable as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
141            ::unity::il2cpp_call!((::unity::module_base()+0x35e3250usize)as*mut u8,();
142(TimelinePlayable)__receiver,(crate::unity_engine::playables::playablegraph::PlayableGraph)::core::convert::Into::into(graph),(crate::unity_engine::timeline::trackasset::TrackAsset)::core::convert::Into::into(track),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(go),(crate::unity_engine::playables::playable::Playable)::core::convert::Into::into(playable),(i32)::core::convert::Into::into(port))
143        }
144    }
145    #[doc = "`EvaluateWeightsForAnimationPlayableOutput(crate::unity_engine::timeline::trackasset::TrackAsset, crate::unity_engine::animations::animationplayableoutput::AnimationPlayableOutput)` overload"]
146    fn evaluate_weights_for_animation_playable_output(
147        self,
148        track: impl ::core::convert::Into<crate::unity_engine::timeline::trackasset::TrackAsset>,
149        anim_output: impl ::core::convert::Into<crate::unity_engine::animations::animationplayableoutput::AnimationPlayableOutput>,
150    ) -> () {
151        unsafe {
152            let __receiver = <TimelinePlayable as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
153            ::unity::il2cpp_call!((::unity::module_base()+0x35e38d0usize)as*mut u8,();
154(TimelinePlayable)__receiver,(crate::unity_engine::timeline::trackasset::TrackAsset)::core::convert::Into::into(track),(crate::unity_engine::animations::animationplayableoutput::AnimationPlayableOutput)::core::convert::Into::into(anim_output))
155        }
156    }
157    #[doc = "`CreateTrackPlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::playables::playable::Playable, crate::unity_engine::timeline::trackasset::TrackAsset, crate::unity_engine::gameobject::GameObject, bool)` overload"]
158    fn create_track_playable(
159        self,
160        graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
161        timeline_playable: impl ::core::convert::Into<crate::unity_engine::playables::playable::Playable>,
162        track: impl ::core::convert::Into<crate::unity_engine::timeline::trackasset::TrackAsset>,
163        go: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
164        create_outputs: impl ::core::convert::Into<bool>,
165    ) -> crate::unity_engine::playables::playable::Playable {
166        unsafe {
167            let __receiver = <TimelinePlayable as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
168            ::unity::il2cpp_call!((::unity::module_base()+0x35e2de0usize)as*mut u8,crate::unity_engine::playables::playable::Playable;
169(TimelinePlayable)__receiver,(crate::unity_engine::playables::playablegraph::PlayableGraph)::core::convert::Into::into(graph),(crate::unity_engine::playables::playable::Playable)::core::convert::Into::into(timeline_playable),(crate::unity_engine::timeline::trackasset::TrackAsset)::core::convert::Into::into(track),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(go),(bool)::core::convert::Into::into(create_outputs))
170        }
171    }
172    #[doc = "`PrepareFrame(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData)` overload"]
173    fn prepare_frame(
174        self,
175        playable: impl ::core::convert::Into<crate::unity_engine::playables::playable::Playable>,
176        info: impl ::core::convert::Into<crate::unity_engine::playables::framedata::FrameData>,
177    ) -> () {
178        unsafe {
179            let __receiver = <TimelinePlayable as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
180            {
181                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
182                let __vi = *__vt.get(19usize).unwrap_or_else(|| {
183                    panic!(
184                        "unity: virtual slot {}
185 out of range (vtable len {}
186) on the runtime class behind {}
187 (method `{}
188`)",
189                        19usize,
190                        __vt.len(),
191                        <TimelinePlayable as ::unity::ClassIdentity>::NAME,
192                        "PrepareFrame",
193                    )
194                });
195                let __inner: extern "C" fn(
196                    TimelinePlayable,
197                    crate::unity_engine::playables::playable::Playable,
198                    crate::unity_engine::playables::framedata::FrameData,
199                    ::unity::OptionalMethod,
200                ) -> () = ::core::mem::transmute(__vi.method_ptr);
201                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
202                __inner(__receiver, ::core::convert::Into::into(playable), ::core::convert::Into::into(info), __mi)
203            }
204        }
205    }
206    #[doc = "`Evaluate(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData)` overload"]
207    fn evaluate(
208        self,
209        playable: impl ::core::convert::Into<crate::unity_engine::playables::playable::Playable>,
210        frame_data: impl ::core::convert::Into<crate::unity_engine::playables::framedata::FrameData>,
211    ) -> () {
212        unsafe {
213            let __receiver = <TimelinePlayable as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
214            ::unity::il2cpp_call!((::unity::module_base()+0x35e3dd0usize)as*mut u8,();
215(TimelinePlayable)__receiver,(crate::unity_engine::playables::playable::Playable)::core::convert::Into::into(playable),(crate::unity_engine::playables::framedata::FrameData)::core::convert::Into::into(frame_data))
216        }
217    }
218    #[doc = "`CacheTrack(crate::unity_engine::timeline::trackasset::TrackAsset, crate::unity_engine::playables::playable::Playable, i32, crate::unity_engine::playables::playable::Playable)` overload"]
219    fn cache_track(
220        self,
221        track: impl ::core::convert::Into<crate::unity_engine::timeline::trackasset::TrackAsset>,
222        playable: impl ::core::convert::Into<crate::unity_engine::playables::playable::Playable>,
223        port: impl ::core::convert::Into<i32>,
224        parent: impl ::core::convert::Into<crate::unity_engine::playables::playable::Playable>,
225    ) -> () {
226        unsafe {
227            let __receiver = <TimelinePlayable as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
228            ::unity::il2cpp_call!((::unity::module_base()+0x35e3d10usize)as*mut u8,();
229(TimelinePlayable)__receiver,(crate::unity_engine::timeline::trackasset::TrackAsset)::core::convert::Into::into(track),(crate::unity_engine::playables::playable::Playable)::core::convert::Into::into(playable),(i32)::core::convert::Into::into(port),(crate::unity_engine::playables::playable::Playable)::core::convert::Into::into(parent))
230        }
231    }
232    #[doc = "`.ctor()` overload"]
233    fn ctor(self) -> () {
234        unsafe {
235            let __receiver = <TimelinePlayable as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
236            ::unity::il2cpp_call!((::unity::module_base()+0x35e4480usize)as*mut u8,();
237(TimelinePlayable)__receiver)
238        }
239    }
240}
241
242#[cfg(feature = "unity_engine-timeline-timelineplayable")]
243impl<__T: ITimelinePlayable> ITimelinePlayableMethods for __T {}
244
245#[cfg(feature = "unity_engine-timeline-timelineplayable")]
246impl TimelinePlayable {
247    pub fn create_method_info() -> &'static ::unity::il2cpp::MethodInfo {
248        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
249    }
250
251    pub fn compile_method_info() -> &'static ::unity::il2cpp::MethodInfo {
252        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
253    }
254
255    pub fn compile_track_list_method_info() -> &'static ::unity::il2cpp::MethodInfo {
256        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
257    }
258
259    pub fn create_track_output_method_info() -> &'static ::unity::il2cpp::MethodInfo {
260        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
261    }
262
263    pub fn evaluate_weights_for_animation_playable_output_method_info() -> &'static ::unity::il2cpp::MethodInfo {
264        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
265    }
266
267    pub fn create_playable_graph_method_info() -> &'static ::unity::il2cpp::MethodInfo {
268        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
269    }
270
271    pub fn create_track_playable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
272        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
273    }
274
275    pub fn prepare_frame_method_info() -> &'static ::unity::il2cpp::MethodInfo {
276        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
277    }
278
279    pub fn evaluate_method_info() -> &'static ::unity::il2cpp::MethodInfo {
280        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
281    }
282
283    pub fn cache_track_method_info() -> &'static ::unity::il2cpp::MethodInfo {
284        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
285    }
286
287    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
288        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
289    }
290
291    pub fn cctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
292        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
293    }
294}
295
296#[cfg(feature = "unity_engine-timeline-timelineplayable")]
297impl TimelinePlayable {
298    #[doc = "Direct (non-virtual) call to `TimelinePlayable`'s own `PrepareFrame`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
299    pub unsafe fn prepare_frame(
300        this: impl ::core::convert::Into<::unity::IlInstance>,
301        playable: crate::unity_engine::playables::playable::Playable,
302        info: crate::unity_engine::playables::framedata::FrameData,
303    ) -> () {
304        let __mi = Self::prepare_frame_method_info();
305        let __inner: extern "C" fn(
306            ::unity::IlInstance,
307            crate::unity_engine::playables::playable::Playable,
308            crate::unity_engine::playables::framedata::FrameData,
309            ::unity::OptionalMethod,
310        ) -> () = ::core::mem::transmute(__mi.method_ptr);
311        __inner(this.into(), playable, info, ::core::option::Option::None)
312    }
313}
314
315#[cfg(feature = "unity_engine-timeline-timelineplayable")]
316impl TimelinePlayable {
317    #[doc = "`.ctor()` — no args"]
318    pub fn new() -> Self {
319        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
320            panic!(
321                "{}
322::{}
323 failed to instantiate",
324                ::core::stringify!(TimelinePlayable),
325                ::core::stringify!(new),
326            )
327        });
328        <Self as ITimelinePlayableMethods>::ctor(this);
329        this
330    }
331}
332
333#[cfg(feature = "unity_engine-timeline-timelineplayable")]
334#[doc(hidden)]
335pub mod prelude {
336    pub use super::{ITimelinePlayable, ITimelinePlayableMethods, TimelinePlayable};
337    #[cfg(feature = "system-object")]
338    pub use crate::system::object::IObjectMethods;
339    #[cfg(feature = "unity_engine-playables-playablebehaviour")]
340    pub use crate::unity_engine::playables::playablebehaviour::IPlayableBehaviourMethods;
341    pub use crate::{system::object::IObject, unity_engine::playables::playablebehaviour::IPlayableBehaviour};
342}