engage/generated/unity_engine/ui/
positionasuv1.rs1#[cfg(feature = "unity_engine-ui-positionasuv1-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 event_systems::uibehaviour::{IUIBehaviour, UIBehaviour},
14 monobehaviour::{IMonoBehaviour, MonoBehaviour},
15 object_2::{IObject_2, Object_2},
16 ui::basemesheffect::{BaseMeshEffect, IBaseMeshEffect},
17 },
18 };
19
20 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/ui/positionasuv1/PositionAsUV1.md"))]
21 #[::unity::class(namespace = "UnityEngine.UI", name = "PositionAsUV1")]
22 #[parent(crate::unity_engine::ui::basemesheffect::BaseMeshEffect)]
23 pub struct PositionAsUV1 {}
24}
25
26#[cfg(feature = "unity_engine-ui-positionasuv1-types")]
27pub use __types::*;
28
29#[cfg(feature = "unity_engine-ui-positionasuv1")]
30pub trait IPositionAsUV1Methods: IPositionAsUV1 {
31 #[doc = "`.ctor()` overload"]
32 fn ctor(self) -> () {
33 unsafe {
34 let __receiver = <PositionAsUV1 as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
35 ::unity::il2cpp_call!((::unity::module_base()+0x3721850usize)as*mut u8,();
36(PositionAsUV1)__receiver)
37 }
38 }
39 #[doc = "`ModifyMesh(crate::unity_engine::ui::vertexhelper::VertexHelper)` overload"]
40 fn modify_mesh(self, vh: impl ::core::convert::Into<crate::unity_engine::ui::vertexhelper::VertexHelper>) -> () {
41 unsafe {
42 let __receiver = <PositionAsUV1 as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
43 {
44 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
45 let __vi = *__vt.get(20usize).unwrap_or_else(|| {
46 panic!(
47 "unity: virtual slot {}
48 out of range (vtable len {}
49) on the runtime class behind {}
50 (method `{}
51`)",
52 20usize,
53 __vt.len(),
54 <PositionAsUV1 as ::unity::ClassIdentity>::NAME,
55 "ModifyMesh",
56 )
57 });
58 let __inner: extern "C" fn(PositionAsUV1, crate::unity_engine::ui::vertexhelper::VertexHelper, ::unity::OptionalMethod) -> () =
59 ::core::mem::transmute(__vi.method_ptr);
60 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
61 __inner(__receiver, ::core::convert::Into::into(vh), __mi)
62 }
63 }
64 }
65}
66
67#[cfg(feature = "unity_engine-ui-positionasuv1")]
68impl<__T: IPositionAsUV1> IPositionAsUV1Methods for __T {}
69
70#[cfg(feature = "unity_engine-ui-positionasuv1")]
71impl PositionAsUV1 {
72 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
73 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
74 }
75
76 pub fn modify_mesh_method_info() -> &'static ::unity::il2cpp::MethodInfo {
77 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
78 }
79}
80
81#[cfg(feature = "unity_engine-ui-positionasuv1")]
82impl PositionAsUV1 {
83 #[doc = "Direct (non-virtual) call to `PositionAsUV1`'s own `ModifyMesh`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
84 pub unsafe fn modify_mesh(this: impl ::core::convert::Into<::unity::IlInstance>, vh: crate::unity_engine::ui::vertexhelper::VertexHelper) -> () {
85 let __mi = Self::modify_mesh_method_info();
86 let __inner: extern "C" fn(::unity::IlInstance, crate::unity_engine::ui::vertexhelper::VertexHelper, ::unity::OptionalMethod) -> () =
87 ::core::mem::transmute(__mi.method_ptr);
88 __inner(this.into(), vh, ::core::option::Option::None)
89 }
90}
91
92#[cfg(feature = "unity_engine-ui-positionasuv1")]
93impl PositionAsUV1 {
94 #[doc = "`.ctor()` — no args"]
95 pub fn new() -> Self {
96 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
97 panic!(
98 "{}
99::{}
100 failed to instantiate",
101 ::core::stringify!(PositionAsUV1),
102 ::core::stringify!(new),
103 )
104 });
105 <Self as IPositionAsUV1Methods>::ctor(this);
106 this
107 }
108}
109
110#[cfg(feature = "unity_engine-ui-positionasuv1")]
111#[doc(hidden)]
112pub mod prelude {
113 pub use super::{IPositionAsUV1, IPositionAsUV1Methods, PositionAsUV1};
114 #[cfg(feature = "system-object")]
115 pub use crate::system::object::IObjectMethods;
116 #[cfg(feature = "unity_engine-behaviour")]
117 pub use crate::unity_engine::behaviour::IBehaviourMethods;
118 #[cfg(feature = "unity_engine-component")]
119 pub use crate::unity_engine::component::IComponentMethods;
120 #[cfg(feature = "unity_engine-event_systems-uibehaviour")]
121 pub use crate::unity_engine::event_systems::uibehaviour::IUIBehaviourMethods;
122 #[cfg(feature = "unity_engine-monobehaviour")]
123 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
124 #[cfg(feature = "unity_engine-object_2")]
125 pub use crate::unity_engine::object_2::IObject_2Methods;
126 #[cfg(feature = "unity_engine-ui-basemesheffect")]
127 pub use crate::unity_engine::ui::basemesheffect::IBaseMeshEffectMethods;
128 pub use crate::{
129 system::object::IObject,
130 unity_engine::{
131 behaviour::IBehaviour, component::IComponent, event_systems::uibehaviour::IUIBehaviour, monobehaviour::IMonoBehaviour,
132 object_2::IObject_2, ui::basemesheffect::IBaseMeshEffect,
133 },
134 };
135}