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engage/generated/unity_engine/ui/
shadow.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-ui-shadow-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            event_systems::uibehaviour::{IUIBehaviour, UIBehaviour},
14            monobehaviour::{IMonoBehaviour, MonoBehaviour},
15            object_2::{IObject_2, Object_2},
16            ui::basemesheffect::{BaseMeshEffect, IBaseMeshEffect},
17        },
18    };
19
20    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/ui/shadow/Shadow.md"))]
21    #[::unity::class(namespace = "UnityEngine.UI", name = "Shadow")]
22    #[parent(crate::unity_engine::ui::basemesheffect::BaseMeshEffect)]
23    pub struct Shadow {
24        #[offset(32)]
25        #[rename(name = "m_EffectColor")]
26        pub m_effect_color: crate::unity_engine::color::Color,
27        #[offset(48)]
28        #[rename(name = "m_EffectDistance")]
29        pub m_effect_distance: crate::unity_engine::vector2::Vector2,
30        #[offset(56)]
31        #[rename(name = "m_UseGraphicAlpha")]
32        pub m_use_graphic_alpha: bool,
33        #[static_field]
34        #[rename(name = "kMaxEffectDistance")]
35        pub k_max_effect_distance: f32,
36    }
37}
38
39#[cfg(feature = "unity_engine-ui-shadow-types")]
40pub use __types::*;
41
42#[cfg(feature = "unity_engine-ui-shadow")]
43pub trait IShadowMethods: IShadow {
44    #[doc = "`.ctor()` overload"]
45    fn ctor(self) -> () {
46        unsafe {
47            let __receiver = <Shadow as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
48            ::unity::il2cpp_call!((::unity::module_base()+0x371d920usize)as*mut u8,();
49(Shadow)__receiver)
50        }
51    }
52    #[doc = "`get_effectColor()` overload"]
53    fn get_effect_color(self) -> crate::unity_engine::color::Color {
54        unsafe {
55            let __receiver = <Shadow as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
56            ::unity::il2cpp_call!((::unity::module_base()+0x372e170usize)as*mut u8,crate::unity_engine::color::Color;
57(Shadow)__receiver)
58        }
59    }
60    #[doc = "`set_effectColor(crate::unity_engine::color::Color)` overload"]
61    fn set_effect_color(self, value: impl ::core::convert::Into<crate::unity_engine::color::Color>) -> () {
62        unsafe {
63            let __receiver = <Shadow as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
64            ::unity::il2cpp_call!((::unity::module_base()+0x372e180usize)as*mut u8,();
65(Shadow)__receiver,(crate::unity_engine::color::Color)::core::convert::Into::into(value))
66        }
67    }
68    #[doc = "`get_effectDistance()` overload"]
69    fn get_effect_distance(self) -> crate::unity_engine::vector2::Vector2 {
70        unsafe {
71            let __receiver = <Shadow as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
72            ::unity::il2cpp_call!((::unity::module_base()+0x372e260usize)as*mut u8,crate::unity_engine::vector2::Vector2;
73(Shadow)__receiver)
74        }
75    }
76    #[doc = "`set_effectDistance(crate::unity_engine::vector2::Vector2)` overload"]
77    fn set_effect_distance(self, value: impl ::core::convert::Into<crate::unity_engine::vector2::Vector2>) -> () {
78        unsafe {
79            let __receiver = <Shadow as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
80            ::unity::il2cpp_call!((::unity::module_base()+0x372e270usize)as*mut u8,();
81(Shadow)__receiver,(crate::unity_engine::vector2::Vector2)::core::convert::Into::into(value))
82        }
83    }
84    #[doc = "`get_useGraphicAlpha()` overload"]
85    fn get_use_graphic_alpha(self) -> bool {
86        unsafe {
87            let __receiver = <Shadow as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
88            ::unity::il2cpp_call!((::unity::module_base()+0x372e3b0usize)as*mut u8,bool;
89(Shadow)__receiver)
90        }
91    }
92    #[doc = "`set_useGraphicAlpha(bool)` overload"]
93    fn set_use_graphic_alpha(self, value: impl ::core::convert::Into<bool>) -> () {
94        unsafe {
95            let __receiver = <Shadow as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
96            ::unity::il2cpp_call!((::unity::module_base()+0x372e3c0usize)as*mut u8,();
97(Shadow)__receiver,(bool)::core::convert::Into::into(value))
98        }
99    }
100    #[doc = "`ApplyShadowZeroAlloc(crate::system::collections::generic::list_1::List_1<crate::unity_engine::uivertex::UIVertex>, crate::unity_engine::color32::Color32, i32, i32, f32, f32)` overload"]
101    fn apply_shadow_zero_alloc(
102        self,
103        verts: impl ::core::convert::Into<crate::system::collections::generic::list_1::List_1<crate::unity_engine::uivertex::UIVertex>>,
104        color: impl ::core::convert::Into<crate::unity_engine::color32::Color32>,
105        start: impl ::core::convert::Into<i32>,
106        end: impl ::core::convert::Into<i32>,
107        x: impl ::core::convert::Into<f32>,
108        y: impl ::core::convert::Into<f32>,
109    ) -> () {
110        unsafe {
111            let __receiver = <Shadow as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
112            ::unity::il2cpp_call!((::unity::module_base()+0x371dbf0usize)as*mut u8,();
113(Shadow)__receiver,(crate::system::collections::generic::list_1::List_1<crate::unity_engine::uivertex::UIVertex>)::core::convert::Into::into(verts),(crate::unity_engine::color32::Color32)::core::convert::Into::into(color),(i32)::core::convert::Into::into(start),(i32)::core::convert::Into::into(end),(f32)::core::convert::Into::into(x),(f32)::core::convert::Into::into(y))
114        }
115    }
116    #[doc = "`ApplyShadow(crate::system::collections::generic::list_1::List_1<crate::unity_engine::uivertex::UIVertex>, crate::unity_engine::color32::Color32, i32, i32, f32, f32)` overload"]
117    fn apply_shadow(
118        self,
119        verts: impl ::core::convert::Into<crate::system::collections::generic::list_1::List_1<crate::unity_engine::uivertex::UIVertex>>,
120        color: impl ::core::convert::Into<crate::unity_engine::color32::Color32>,
121        start: impl ::core::convert::Into<i32>,
122        end: impl ::core::convert::Into<i32>,
123        x: impl ::core::convert::Into<f32>,
124        y: impl ::core::convert::Into<f32>,
125    ) -> () {
126        unsafe {
127            let __receiver = <Shadow as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
128            ::unity::il2cpp_call!((::unity::module_base()+0x372e480usize)as*mut u8,();
129(Shadow)__receiver,(crate::system::collections::generic::list_1::List_1<crate::unity_engine::uivertex::UIVertex>)::core::convert::Into::into(verts),(crate::unity_engine::color32::Color32)::core::convert::Into::into(color),(i32)::core::convert::Into::into(start),(i32)::core::convert::Into::into(end),(f32)::core::convert::Into::into(x),(f32)::core::convert::Into::into(y))
130        }
131    }
132    #[doc = "`ModifyMesh(crate::unity_engine::ui::vertexhelper::VertexHelper)` overload"]
133    fn modify_mesh(self, vh: impl ::core::convert::Into<crate::unity_engine::ui::vertexhelper::VertexHelper>) -> () {
134        unsafe {
135            let __receiver = <Shadow as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
136            {
137                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
138                let __vi = *__vt.get(20usize).unwrap_or_else(|| {
139                    panic!(
140                        "unity: virtual slot {}
141 out of range (vtable len {}
142) on the runtime class behind {}
143 (method `{}
144`)",
145                        20usize,
146                        __vt.len(),
147                        <Shadow as ::unity::ClassIdentity>::NAME,
148                        "ModifyMesh",
149                    )
150                });
151                let __inner: extern "C" fn(Shadow, crate::unity_engine::ui::vertexhelper::VertexHelper, ::unity::OptionalMethod) -> () =
152                    ::core::mem::transmute(__vi.method_ptr);
153                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
154                __inner(__receiver, ::core::convert::Into::into(vh), __mi)
155            }
156        }
157    }
158}
159
160#[cfg(feature = "unity_engine-ui-shadow")]
161impl<__T: IShadow> IShadowMethods for __T {}
162
163#[cfg(feature = "unity_engine-ui-shadow")]
164impl Shadow {
165    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
166        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
167    }
168
169    pub fn get_effect_color_method_info() -> &'static ::unity::il2cpp::MethodInfo {
170        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
171    }
172
173    pub fn set_effect_color_method_info() -> &'static ::unity::il2cpp::MethodInfo {
174        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
175    }
176
177    pub fn get_effect_distance_method_info() -> &'static ::unity::il2cpp::MethodInfo {
178        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
179    }
180
181    pub fn set_effect_distance_method_info() -> &'static ::unity::il2cpp::MethodInfo {
182        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
183    }
184
185    pub fn get_use_graphic_alpha_method_info() -> &'static ::unity::il2cpp::MethodInfo {
186        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
187    }
188
189    pub fn set_use_graphic_alpha_method_info() -> &'static ::unity::il2cpp::MethodInfo {
190        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
191    }
192
193    pub fn apply_shadow_zero_alloc_method_info() -> &'static ::unity::il2cpp::MethodInfo {
194        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
195    }
196
197    pub fn apply_shadow_method_info() -> &'static ::unity::il2cpp::MethodInfo {
198        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
199    }
200
201    pub fn modify_mesh_method_info() -> &'static ::unity::il2cpp::MethodInfo {
202        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
203    }
204}
205
206#[cfg(feature = "unity_engine-ui-shadow")]
207impl Shadow {
208    #[doc = "Direct (non-virtual) call to `Shadow`'s own `ModifyMesh`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
209    pub unsafe fn modify_mesh(this: impl ::core::convert::Into<::unity::IlInstance>, vh: crate::unity_engine::ui::vertexhelper::VertexHelper) -> () {
210        let __mi = Self::modify_mesh_method_info();
211        let __inner: extern "C" fn(::unity::IlInstance, crate::unity_engine::ui::vertexhelper::VertexHelper, ::unity::OptionalMethod) -> () =
212            ::core::mem::transmute(__mi.method_ptr);
213        __inner(this.into(), vh, ::core::option::Option::None)
214    }
215}
216
217#[cfg(feature = "unity_engine-ui-shadow")]
218impl Shadow {
219    #[doc = "`.ctor()` — no args"]
220    pub fn new() -> Self {
221        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
222            panic!(
223                "{}
224::{}
225 failed to instantiate",
226                ::core::stringify!(Shadow),
227                ::core::stringify!(new),
228            )
229        });
230        <Self as IShadowMethods>::ctor(this);
231        this
232    }
233}
234
235#[cfg(feature = "unity_engine-ui-shadow")]
236#[doc(hidden)]
237pub mod prelude {
238    pub use super::{IShadow, IShadowMethods, Shadow};
239    #[cfg(feature = "system-object")]
240    pub use crate::system::object::IObjectMethods;
241    #[cfg(feature = "unity_engine-behaviour")]
242    pub use crate::unity_engine::behaviour::IBehaviourMethods;
243    #[cfg(feature = "unity_engine-component")]
244    pub use crate::unity_engine::component::IComponentMethods;
245    #[cfg(feature = "unity_engine-event_systems-uibehaviour")]
246    pub use crate::unity_engine::event_systems::uibehaviour::IUIBehaviourMethods;
247    #[cfg(feature = "unity_engine-monobehaviour")]
248    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
249    #[cfg(feature = "unity_engine-object_2")]
250    pub use crate::unity_engine::object_2::IObject_2Methods;
251    #[cfg(feature = "unity_engine-ui-basemesheffect")]
252    pub use crate::unity_engine::ui::basemesheffect::IBaseMeshEffectMethods;
253    pub use crate::{
254        system::object::IObject,
255        unity_engine::{
256            behaviour::IBehaviour, component::IComponent, event_systems::uibehaviour::IUIBehaviour, monobehaviour::IMonoBehaviour,
257            object_2::IObject_2, ui::basemesheffect::IBaseMeshEffect,
258        },
259    };
260}